http://www.gamefaqs....ning/faqs/64260
That helped a lot too... though his formatting is confusing at points
EDIT: When do you get your first Master or Change Seal?
Edited by Lord Raven, 17 July 2012 - 09:51 AM.
Posted 16 July 2012 - 10:29 PM
Edited by Lord Raven, 17 July 2012 - 09:51 AM.
Posted 19 July 2012 - 09:45 PM
Edited by Othin, 19 July 2012 - 09:46 PM.
Posted 19 July 2012 - 09:50 PM
Posted 19 July 2012 - 09:53 PM
Posted 19 July 2012 - 10:05 PM
Regarding my own run, I plan on holding to these same restrictions as from my Lunatic run for the duration of the main story:
-No buying Nosferatu
-No hiring bonus characters
-No replaying DLC maps
-No using Everyone's Room
I also will not allow characters to die, as a personal goal. I suspect these will be enough, if not more than enough. I do not intend to waver on these restrictions. Anything else is fair game, which will open up some useful options earlier than on my Lunatic run, although it seems like it'll be substantially more difficult overall regardless. And Lunatic was difficult enough.
Posted 19 July 2012 - 10:26 PM
Planning is for sane runs.What are your planned pairings for Lunatic+ and are you using the same people as in your Lunatic run?
I suppose I should clarify: I said that upfront because I'm not interested in hearing that shit.Yeah, I'm willing to bet that your not gonna be able to finish the game unless you replay dlc, buy nosferatu or get additional units. But then again you never know :D
Edited by Othin, 19 July 2012 - 10:30 PM.
Posted 20 July 2012 - 07:10 AM
Edited by arvilino, 20 July 2012 - 07:17 AM.
Posted 20 July 2012 - 09:13 AM
I was expecting to go for some extra help here. The unchanged skills makes sense; I figured that based on how they never changed their skills on other difficulty levels.You should be fine with those restrictions for the Lunatic+ run up to chapter 6 which may cause some trouble in my experience. In 6 I found the enemies charging on 3 separate fronts is a bit overwhelming to the point I needed to defeat some spotpass teams(Thany,Nyna if you can get Frederick to Crit her with the Killing Edge) due to the Lunatic+ skills especially pass preventing me from choke pointing the middle section of the map with the right hand side being equally annoying to deal with due to the couple of cavaliers amongst the other units.
Though an interesting thing about Lunatic+ is that the DLC chapters and Spotpass teams are actually the same as they were in Lunatic, the enemies there don't get the Lunatic+ skills.
Posted 20 July 2012 - 10:21 AM
I was expecting to go for some extra help here. The unchanged skills makes sense; I figured that based on how they never changed their skills on other difficulty levels.
But right now, I have some more pressing things to worry about. Chapter 1 actually turned out rather easy: with a bit of luck, I completed it on my first attempt. As I suspected, the Prologue and Chapter 1 got way easier after playing the rest of Lunatic to know what I'm doing, and the Lunatic+ skills didn't make it much harder. Chapter 2, however, is insanity. Without supports, MU gets OHKOed by absolutely anything with Luna+. Frederick sometimes has trouble surviving as much as two rounds, and just about everyone else is worthless. I don't understand how I could survive this even with sacrifices, and I don't want to make sacrifices.
Say, how far have you played in Lunatic+, anyway? Did you notice any patterns in the skills, or a specific lack of patterns? Like enemies of a certain class all seeming to pick up certain skills at certain points?
Edited by arvilino, 20 July 2012 - 10:22 AM.
Posted 20 July 2012 - 01:41 PM
Posted 20 July 2012 - 08:29 PM
Posted 20 July 2012 - 08:43 PM
Posted 20 July 2012 - 09:07 PM
That's how I already fit eight characters into four spaces. Not much help with fitting nine characters into four spaces....Can't you just double people?
Edited by Othin, 20 July 2012 - 09:08 PM.
Posted 21 July 2012 - 02:33 PM
Posted 24 July 2012 - 07:55 AM
Posted 24 July 2012 - 09:21 AM
Westbrick almost gave up at Ch2, but he eventually made it through with several deaths. It was Ch3 that he couldn't pass after that, which is no surprise. You need a full team ready to fight in Ch3; a big part of the reason I didn't want deaths in Ch2 was that I suspected Ch3 would be almost impossible with less than maximum deployment.I'm curious to see how you conquer chapters 3 and 4. Wasn't it chapter 2 that Westbrick couldn't pass? I'm glad it is possible without sacrifices.
Posted 31 July 2012 - 05:33 AM
Posted 31 July 2012 - 06:09 AM
So I finished Ch4 and unlocked Ch5, as well as the DLC. The DLC seems to scale more than the chapters with difficulty level; one or two of the Spirit Talisman maps were immediately feasible on the lower difficulty levels, but not on Lunatic. Fortunately, they don't have Lunatic+ skills, but that doesn't change the fact that at the beginning of ST1 I'm facing Eirika who has 21 Spd and almost as much Str as Frederick, and Cellica can OHKO Krom. It might actually not be too far above my team's current abilities with enough effort, but I'm not ready to take it on yet, so that leaves S1 and Ch5 for now. Ch5 was enough of a pain on Lunatic; on that run, I didn't end up needing the Rescue staff from S1 to save Richt and Mariabel, but with the enemies being even tougher, I think I'll go for it first this time. I certainly don't need to move as fast on S1, which should make it easier, but I plan on getting Donny to join permanently, so I'll need to move carefully and set up some kills for him. That'll be tricky, but should be doable.
Posted 31 July 2012 - 09:38 AM
The Slayer skills can give you a shot at dodging attacks from enemies without Absolute Hit, and in fact when I was fighting Fauder on my Lunatic file, he lacked most of the enemy accuracy bonuses and I was able to get his accuracy all the way down to 0% with Magicslayer Thunder, allowing Dion to use the skill. I'm not sure I ever actually had a character learn one of those skills; I think Serge managed to learn Lance Slayer at the end, but she had fallen pretty far behind and was mostly team support and ferrying; she didn't stand a chance in combat without huge bonuses. The accuracy could also be useful, but I didn't have many accuracy problems myself, either, except when facing an enemy with a Slayer skill of their own.Othin, if enemy hit is so high, and with skills like Absolute Hit, do you think the Slayer skills are of any value in Lunatic(+)? Or is the extra hit it also gives you necessary sometimes to hit enemies?
I didn't manage to get the Killer Lance; for some reason I could never move fast enough to get the Thief. Not a big concern, though. As for Donny, I set up kills for him against a Thief and an Archer earlier in the map, giving him 100 Exp exactly.I remember on S1 you can mostly play through it however you want(though you'll need to plan to defeat one of the thieves since one of them will get to the Killer Lance Chest before you can reach it) since the Archer at the top left hand side of the map can be trapped if you have Frederick move from outside it's range and drop Donny off blocking the Archer from moving. While the Archer will give diminishing EXP returns to Donny for attacking, Donny gets enough EXP to level up by slowly wittling the Archers HP down and defeating it (just make sure Frederick is moved out of the way so he doesn't dual attack) though he needs to use his vulenary twice if the Archer gets Counter.
Posted 12 August 2012 - 09:12 PM
Edited by Othin, 12 August 2012 - 09:15 PM.
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