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Othin Plays FE13!


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#601 Jediabiwan

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Posted 06 May 2012 - 08:40 PM

saw this review on gamefaqs and wanted to know what you thought of it. he gave it a pretty bad rep
http://www.gamefaqs....s/review-150490


"The game also features no actual gameplay outside of the battle system (the map doesn't count)
Game play 0/10"

What is this I don't even...

#602 Thor Odinson

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Posted 06 May 2012 - 08:43 PM

lol review based on most probably the trailer

because I highly doubt some kid is gonna import a game AND a system for a series he's never played

just
lol

Edited by Luminescent Blade, 06 May 2012 - 08:44 PM.


#603 Paperblade

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Posted 06 May 2012 - 08:48 PM

It's literally copypasted from an FE10 review

http://www.gamefaqs....s/review-121271

also GameFAQs reviews

Edited by Paperblade, 06 May 2012 - 08:51 PM.


#604 Silent Mercenary

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Posted 06 May 2012 - 09:00 PM

It was from FE10, heh, figures, and even then, did they even play RD for more than a chapter? Uh...



Othin, you might have missed my question earlier, but how many fame points do you have and have you bought anything with them?

Edited by Silent Mercenary, 06 May 2012 - 09:02 PM.


#605 Dark Nocturne

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Posted 06 May 2012 - 09:03 PM

i just thought it was funny, its obviously a troll review

#606 Shun One

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Posted 06 May 2012 - 09:32 PM

So I noticed something with the trio of Spirit Talisman chapters.

Marth/Caeda
Alm/Cellica
Sigurd/Dierdre
Serlis/Julia
Leaf/Nanna
Roy/Lillina
Eliwood/Lyn
Ephraim/Eirika
Ike/Elincia
Sothe/Micaiah

These are the characters that show up in those maps. If we look at the 10 unique games, ignore FE3, and count FE4 as two games, that's a male/female pair from each game. The females are the enemies in the first map with three males as allies, the males are enemies in the second map with three female allies, and all 20 are enemies in the final map.

The other DLC maps create their character lineups from SpotPass teams. So what are these three maps creating their lineup from? Well, we may observe that all six DLC characters released thus far are from those 20. And 20 is the maximum number of extra characters your team can have. So it could be fitting that there might be 20 specially designed characters - to an extent - to fill those slots. So I get the idea that these 20 will be our lineup of DLC characters.


A solid theory and the pattern fits. I suppose we'll learn more when the next DLC is released.

#607 S.C. Amigo

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Posted 06 May 2012 - 10:30 PM

Can you tell me the basic idea of the Gryphon Knight? Do they have a 15% Crit increase, a special skill, anything like that?

#608 Discord

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Posted 06 May 2012 - 10:47 PM

Can you tell me the basic idea of the Gryphon Knight? Do they have a 15% Crit increase, a special skill, anything like that?


There's no innate crit increases or anything in the game. Pretty much all skills are gained from leveling up and can be seen here: http://serenesforest...e13/skills.html

Carrier
Movement +2 when Double is active
Griffon Knight
Level: 5

Lance Slayer
Hit and Avoid +50 when the enemy is equipped with a lance -
Griffon Knight
Level: 15

They seem to have lower caps than their Dragon-brothas, but gives much more team utility in the form of Carrier. Lance Slayer is nice too. While it's true you can grab these skills and change class again, they do have the ability to fly.

#609 Othin

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Posted 07 May 2012 - 03:25 AM

I've already reported it for takedown. I've been planning on writing my own review whether or not that works out, to give this game the representation it deserves.

Othin, you might have missed my question earlier, but how many fame points do you have and have you bought anything with them?

I have just over 1700 on my main file; haven't bought anything yet. Saving up to 3000 to buy Mercurius.

There's no innate crit increases or anything in the game. Pretty much all skills are gained from leveling up and can be seen here: http://serenesforest...e13/skills.html

Carrier
Movement +2 when Double is active
Griffon Knight
Level: 5

Lance Slayer
Hit and Avoid +50 when the enemy is equipped with a lance -
Griffon Knight
Level: 15

They seem to have lower caps than their Dragon-brothas, but gives much more team utility in the form of Carrier. Lance Slayer is nice too. While it's true you can grab these skills and change class again, they do have the ability to fly.

They're also faster, which seems to outweigh most of the losses compared to Dragonmasters in the first place. And the flying utility with their Move boosted to 10 is just amazing.

#610 Ciarre

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Posted 07 May 2012 - 04:43 AM

It's literally copypasted from an FE10 review

http://www.gamefaqs....s/review-121271

also GameFAQs reviews

why the hell did gamefaqs even accept this :facepalm:

#611 MagiusNecros

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Posted 07 May 2012 - 07:40 AM

Welcome to Lamefaqs.

#612 NeonZ

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Posted 07 May 2012 - 08:49 AM

Ohtin, have you already faced Tiki's spotpass team? I'm kind of curious to see what's her party there. And if there's a model for generic male Manaketes, it'd probably be there as a Bantou reference, but at this point I guess there won't be one.

Edit: Also, this might have been answered before but... Alm can't wield the Falchions, right?

Edited by NeonZ, 07 May 2012 - 11:26 AM.


#613 arvilino

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Posted 07 May 2012 - 09:48 AM

One thing I'm suprised they didn't change in Lunatic mode is the cost of the Spotpass units. Since recruiting Sigurd is 17,600 gold or fighting against a team of 10 units with capped HP and stats in the 40's up to 50's(though Sigurd's stats are back lower when he's recruited) the gold cost is a bit disproportiate for how strong he is and how tough his team is.

I guess it might be necessary for Lunatic+ or something.

Edited by arvilino, 07 May 2012 - 09:57 AM.


#614 Thor Odinson

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Posted 07 May 2012 - 10:25 AM

I thought it's because his ridiculous stats is only for his time as an enemy. It goes down to regular proportions after IIRC, but I could be wrong.

...which is still pretty damn high and if you buy him early on he'd probably be a great help regardless?

correct me if I'm wrong though

#615 Dark Nocturne

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Posted 07 May 2012 - 11:18 AM

idk if anyones ever asked this but does double give both units exp? like split in half or something?

#616 OldMan

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Posted 07 May 2012 - 12:20 PM

idk if anyones ever asked this but does double give both units exp? like split in half or something?

Only if both attack.

#617 Othin

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Posted 07 May 2012 - 01:08 PM

Ohtin, have you already faced Tiki's spotpass team? I'm kind of curious to see what's her party there. And if there's a model for generic male Manaketes, it'd probably be there as a Bantou reference, but at this point I guess there won't be one.

Edit: Also, this might have been answered before but... Alm can't wield the Falchions, right?

Haven't fought Tiki yet. Alm cannot use either Falchion.

Random note about the Falchions: even at the end of the game, the Hidden Falchion still lists just "Marth" as the user. The Sealed / Divine Falchions list Krom as the user, not mentioning Marth at all. The reason is obvious, but it's interesting.

One thing I'm suprised they didn't change in Lunatic mode is the cost of the Spotpass units. Since recruiting Sigurd is 17,600 gold or fighting against a team of 10 units with capped HP and stats in the 40's up to 50's(though Sigurd's stats are back lower when he's recruited) the gold cost is a bit disproportiate for how strong he is and how tough his team is.

I guess it might be necessary for Lunatic+ or something.

Wow, I never noticed he was that cheap. That is surprising - even being several times more expensive than any item, it's feasible to put together for such a powerful character.

Doesn't seem he's necessary, and I hope he really isn't: I wouldn't want to rely on something like that.

I thought it's because his ridiculous stats is only for his time as an enemy. It goes down to regular proportions after IIRC, but I could be wrong.

...which is still pretty damn high and if you buy him early on he'd probably be a great help regardless?

correct me if I'm wrong though

Yeah, the bonus stats go away. Actually, checking the enemy teams as an NPC team on the world map, they still display their NM stats, even on harder difficulties. They only show their real stats when you enter the map scene with them. But still, you're facing a more difficult battle for an even more important reward.

idk if anyones ever asked this but does double give both units exp? like split in half or something?

The Exp of the main unit in Dual combat is unaffected. If the side unit damages the enemy with a Dual Attack, they get regular Exp from battling as well: even if the side unit lands the finishing blow, the main unit is still the one to gain the increased Exp from the kill. These rules apply whether you enter Dual combat through the units being adjacent or in Double.

#618 arvilino

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Posted 07 May 2012 - 02:01 PM

I thought it's because his ridiculous stats is only for his time as an enemy. It goes down to regular proportions after IIRC, but I could be wrong.

...which is still pretty damn high and if you buy him early on he'd probably be a great help regardless?

correct me if I'm wrong though


In Lunatic his enemy stats are ridiculous. But yeah when you recruit him his stats are lower. But they are still 71 HP, 30's in the physical stats, 24 luck and highish resistance.

I actually recruited him around chapter 12 where he's got about a 10 point lead in most stats against level 20-->1 Paladin Frederick. I haven't bothered using him in the chapters, I mostly bought him just in case I get into a situation where I'd need a unit that strong(Maybe for chapter 22 or something).

Though one thing is for certain you can tell IS didn't want the player to grind in Lunatic because even Sigurd can't really stand up to the skirmish enemies.

Edited by arvilino, 07 May 2012 - 02:06 PM.


#619 Othin

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Posted 07 May 2012 - 02:19 PM

Recruited him? So I guess you really did pay for him, and weren't just speaking hypothetically. I know you didn't beat his team at Ch12.

Enemies that even give Sigurd trouble? That's scary. Do you have any details? Like examples of some enemies, and what location they were in? I remember they always seemed to be slightly stronger than the enemies originally in the area where they appear, but if they're that strong even in the early areas, that's quite a shift. Seems like it should still be possible to grind in DLC chapters, though. The enemies there look tough, but not overwhelming.

Also, the fake Gamefaqs review got taken down, so yay. I'm still going to need to write my own review, though.

Edited by Othin, 07 May 2012 - 02:19 PM.


#620 arvilino

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Posted 07 May 2012 - 03:14 PM

^I was at around 27,000 gold at that point. Since for quite a few chapters there are thieves and some bosses with 10,000 gold bullions.

On The Skirmish enemies. I think they actually get exponentially stronger as you progress through the game as opposed to the area they spawn in on Lunatic. I'm currently up to chapter 14 and on the chapter 4 map currently there's Falcoknights and Dark Pegasus's with 2-4 capped stats and the limit breaking Forges and all of them have an enemy unique skill that boosts their hit and avoid by 10.

They do get slightly stronger at the later chapters maps, a skirmish group on the chapter 12 map has some of the enemies having the +10 hit/avoid skill and/or a +20 hit/avoid version of that skill.

Edited by arvilino, 07 May 2012 - 03:14 PM.





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