Sword of Kings
#1
Posted 25 April 2012 - 10:04 PM
The Plot follows an initial tutorial following Zen, the first lord of the game, as a means to show new features, eventually leading to Roy making a trip to Dread Isle with his dying father, and him joining both Zen and Lilina for the Second Scouring.
Features
· Cannons (Moveable mounts that has med range and does shrapnel damage to nearby spaces)
· Older versions of Characters from FE6 and FE7
· Equippable Mounts for Lords
· Bards/Dancers can use rings to temporarily buff units
· Playable Fire, Ice, Light, and Dark Dragons
· Merging Items to fix and conserve space ala shadow dragon
· Third Tiers and Mastery Skills for third tiers(Though skills and classes may be different, aswell as some new classes; Berserker promotes)…maybe?
· Manaketes have infinite uses of Dragonstones, but have stat nerfs and a level 30 cap
· Bonus EXP ala PoR/RD
Classes
· Prince/King
· Lord/Master Lord
· Disciple/Chancellor
· Myrmidon/Swordmaster/True Blade
· Mercenary/Hero/Vangaurd
· Thief/Rogue/Assassin
· Fighter/Warrior/Reaver
· Pirate/Berserker/Captain
· Soldier/Halberdier/Sentinel
· Knight/General/Marshall
· Archer/Sniper/Marksman
· Mage/Sage/ArchSage
· Cleric/Bishop/Saint
· Shaman/Druid/Summoner
· Dancer/Bard
· Cavalier/Paladin/Great Knight
· Troubadour/Valkyrie/ Mage Knight
· Pegasus Knight/Falcon Knight/ Seraph Knight
· Wyvern Rider/Wyvern Lord/Wyvern Knight
· Manakete
Story- 45%
Art- 0%
Programming-0%
Leave your comments, crits, etc below
#2
Posted 25 April 2012 - 10:12 PM
#3
Posted 25 April 2012 - 10:13 PM
Edited by deranger, 25 April 2012 - 10:14 PM.
#4
Posted 25 April 2012 - 10:20 PM
because if you are gonna do it with rom hacking, the following will require asm to make them work
and even then it may not be possible
Features
· Cannons (does shrapnel damage to nearby spaces)
· Equippable Mounts for Lords
· Playable Fire, Ice, Light, and Dark Dragons
· Merging Items to fix and conserve space ala shadow dragon
· Third Tiers and Mastery Skills for third tiers(Though skills and classes may be different, aswell as some new classes; Berserker promotes)…maybe?
· Bonus EXP ala PoR/RD
#5
Posted 25 April 2012 - 10:21 PM
#6
Posted 25 April 2012 - 10:23 PM
wellStory- 45%
Art- 0%
Programming-0%
good luck
#7
Posted 25 April 2012 - 11:11 PM
If a long range weapon such as Ballista has a rang of 3-10, I would imagine a med-range weapon have a range of 2-5.Can you define "medium range"? Also, any idea how you're gonna implement the third promotions?
Still writing it, and I just wanted to leave a cliffnotes version here.Dragons come through gate and war ensues? Could use a bit more, well, story, sorry.
I am prepared to make sacrifices, or ill have to figure something else out to replace the missing feature.are you planning on hacking a fe rom or gonna work with something like fexp
because if you are gonna do it with rom hacking, the following will require asm to make them work
and even then it may not be possible
I've done a few minor hacks myself, mainly portrait insertion. Other than that I'm figuring it out as I go.You DO have ASM knowledge? Right? RIGHT?
Thanks.well
good luck
#8
Posted 25 April 2012 - 11:14 PM
#9
Posted 25 April 2012 - 11:21 PM
I'm going to be quite honest: you really need to learn to do some more hacking before you even think about ASM hacking.I've done a few minor hacks myself, mainly portrait insertion. Other than that I'm figuring it out as I go.
#10
Posted 25 April 2012 - 11:22 PM
#11
Posted 25 April 2012 - 11:52 PM
If you were more experienced in romhacking, you'd know that in GBA FE, the game bugs out with range displaying on the map anywhere from 4-9 in the range mark. 1-3 range is changable as needed, but 4 to 9 don't display on the map and are slightly buggy, even the best hackers haven't been able/haven't tried to fix this yet.If a long range weapon such as Ballista has a rang of 3-10, I would imagine a med-range weapon have a range of 2-5.
Edited by Klokinator, 25 April 2012 - 11:52 PM.
#12
Posted 26 April 2012 - 09:33 AM
you should really wait until you've done 10x more planning/preparations than you have done now before you even post your project, IMO :P
#13
Posted 26 April 2012 - 01:06 PM
If you were more experienced in romhacking, you'd know that in GBA FE, the game bugs out with range displaying on the map anywhere from 4-9 in the range mark. 1-3 range is changable as needed, but 4 to 9 don't display on the map and are slightly buggy, even the best hackers haven't been able/haven't tried to fix this yet.
Ryru did
#14
Posted 26 April 2012 - 02:43 PM
If you were more experienced in romhacking
it's not even experience, it's just a matter of "reading the topics that pop-up" and talking to people and whatnot, you don't have to have tried yourself to know
#15
Posted 26 April 2012 - 05:26 PM
aside from how much i completely despise your story, i think we need a quick reality check.
· Cannons (Moveable mounts that has med range and does shrapnel damage to nearby spaces) i can't even begin to think of how to code this
· Older versions of Characters from FE6 and FE7 well maybe you can sprite decently i don't know
· Equippable Mounts for Lords might be a decent coding exercise... i remember my first attempt at this left me with four half-finished code files that i lost due to lack of interest
· Bards/Dancers can use rings to temporarily buff units okay
· Playable Fire, Ice, Light, and Dark Dragons kk
· Merging Items to fix and conserve space ala shadow dragon why would you possibly need to do this
· Third Tiers and Mastery Skills for third tiers(Though skills and classes may be different, aswell as some new classes; Berserker promotes)…maybe? third tiers shouldn't be too difficult to implement aside from like, stats. Skills? go die
· Manaketes have infinite uses of Dragonstones, but have stat nerfs and a level 30 cap whatever
· Bonus EXP ala PoR/RD well at least you can steal existing damage routines for the splash damage shit, this would require implementing a whole new fucking interface
in case you think i'm kidding when i tell you that asm is stupidly difficult:
You can insert a portrait in roughly fifteen seconds with one button click.
A sloppily-done event file looks like this:
An ASM file that does nothing but allow you to set personal themes to player units:
---
in conclusion: unless you're a helluva lot better a programmer than your 0% leads me to believe, I think you're kind of setting your sights too high. much, much too high.
#16
Posted 26 April 2012 - 05:57 PM
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