Posted 26 April 2012 - 05:01 PM
I'm not a hacker, but I look at growth rates, bases, and averages at a certain level so I think I'm qualified enough to say that I don't think some of your growth changes are a very good idea, especially if you're not changing the characters' bases.
Let's take Lyn's growths, bases, and your changes to her stats:
HP: 16, 70%
STR: 4, 40%, 35%
SKL: 7, 60%, 65%
SPD: 9, 60%, 50/70% (?)
LCK: 5, 55%
DEF: 2, 20%, 25%
RES: 0, 30%, 25%
So ... you gave Lyn additional skill (that she doesn't need) changed her speed growth 10% in either direction (not that it'll matter much, she's fast anyway), and nerfed her strength by five percent. Okay ... her new strength growth is going to hurt her. 4 base is ouch. 4 base+40% growth is also ouch. 4 base + 35% growth IS EVEN MORE OUCH. She's not going to be able to gain strength fast enough to damage stuff, unless she keeps her Mani Katti with her at all times. Heavier, stronger weapons will continue to weigh her down. Lyn's pretty much worse. The minor defense growth buff won't help her.
Here are Kent and Sain:
HP: 20, 85%, 75%
STR: 6, 40%, 35%
SKL: 6, 50%, 55%
SPD: 7, 45%, 40%
LCK: 2, 20%, 10%
DEF: 5, 25%, 30%
RES: 1, 25%, 30%
HP: 19, 80%, 90%
STR: 8, 60%, 65%
SKL: 4, 35%, 30%
SPD: 6, 40%, 45%
LCK: 4, 35%, 45%
DEF: 6, 20%, 15%
RES: 0, 20%, 15%
So let me get this straight ... you made Kent worse than Sain in almost every aspect. You gave the guy with the lower base strength and the lower strength growth ... even worse strength growth. You gave the guy with higher base strength and growth an additional growth buff to strength. You mde Sain FASTER than Kent, so Kent will over time lose the one major advantage he would have over Sain. You gave Kent a 5% increase in SKILL, which is his highest non-HP growth and something he DOESN'T NEED, while giving Sain a 5% decrease in skill, which he already has a low enough growth in? You increased the defense growths of the person who already has a high enough defense growth and gave Sain a 15% growth in defense and resistance?
The minor defense and skill buff you gave to Kent does not even BEGIN to compensate for how much his speed and strength are hurting now. Sain has a WTF massive strength growth, but Kent's speed growth in comparison isn't WTF massive. It's only 5% greater than Sain's speed growth originally. You gave Kent 10% luck, when he has horrible base luck and luck growth to begin with. You gave him less HP. You gave him a lesser strength growth. Okay, what's the point of having Kent around? He's just all-around inferior to Sain now! What did Kent ever do to you?
Here's Rath with Lyn's mode base stats, growths, and your modified growths:
HP: 25, 80%, 75%
STR: 8, 50%
SKL: 9, 40%, 60%
SPD: 10, 50%, 55%
LCK: 5, 30%, 45%
DEF: 7, 10%, 15%
RES: 2, 25%, 15%
The biggest gripe I have with Rath's new growths is skill. Look at his base skill. Look at his growth. He uses bows and swords. Rath uses the TWO MOST ACCURATE WEAPONS IN THIS GAME. 9 base skill isn't horrible, and 40% growth in addition to 9 base skill and the two most accurate weapons in FE7 does not give him any hit problems. In other words, that +20% growth to skill is virtually useless. I don't quite see the point in boosting his speed growth, since he is plenty fast enough on average. +15% luck is not that necessary. Merely 10%, if you must change his luck growth at all, would suffice. Also, why bother decreasing his resistance? What is the point of this?
And as for Rebecca, Lucius, and Serra:
HP: 17, 60%, 55%
STR: 4, 40%, 30%
SKL: 5, 50%, 55%
SPD: 6, 60%, 50%
LCK: 4, 50%
DEF: 3, 15%, 10%
RES: 1, 30%
I don't understand why people think Rebecca is great. Those base stats are HORRIBLE, even for a level 1 character, and ESPECIALLY for an archer. 4 base strength is awful. 4 base strength and 40% growth is pretty bad. 4 base strength and 40% growth WHEN YOU'RE AN ARCHER AND CAN ATTACK ONLY ONCE PER TURN ON AVERAGE is garbage. And now you want to make her even worse by giving her 30% growth to her 4 base?! Rebecca already sucks in durability. Her HP and defense growth are on the low side, and her bases aren't that good either. So you want to make her even more a durability failure by giving her lower HP and defense growths? Her speed growth may be fast, but her base speed isn't that good so she needs to gain as much of it as soon as possible. All these nerfs for a mere 5% in skill, WHICH SHE DOES NOT NEED?
HP: 18, 55%
STR: 7, 60%, 65%
SKL: 6, 50%, 60%
SPD: 10,40%, 45%
LCK: 2, 20%, 30%
DEF: 1, 10%, 5%
RES: 6, 60%, 55%
My problem with Lucius' growth adjustments is this: he gained +10% skill that he does not need, as he has a high enough growth and light magic is plenty enough accurate, but he now has a 5% defense growth. Lucius needs BETTER defense growth, not worse! He's already made of paper as it is, don't give the guy with 1 base defense and 10% growth even LESS defense growth.
HP: 17, 50%, 55%
STR: 2, 50%, 40%
SKL: 5, 30%, 50%
SPD: 8, 40%, 50%
LCK: 6, 60%
DEF: 2, 15%
RES: 5, 55%
Serra does not need +20% more skill. Light magic is plenty accurate as it is, as mentioned in Lucius' blurb. If you really want to raise her skill growth that badly, 10% will suffice. What I have issues with is her new magic growth. Serra's base magic is 2. That makes it enough of a gamble for her to gain magic, because her base is so horrible that it'll take forever for her to catch up in magic. And now you want to make it worse? 2 MAG + 40% growth is pretty bad as well.
In conclusion, I have to say that I don't think you looked at a character growth chart before you decided to implement these growth changes. It's a good idea to do so, they're available on this very site. Unless you just WANT to make some characters absolute trash and give lots of unnecessary boosts in skill, the characters' growths do not look very good at all.