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My Fire Emblem Blazing Sword Tweak/Mod


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#1 redturtle806

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Posted 26 April 2012 - 02:57 PM

Hi everybody, I've been lurking here for a while but joined to post my mod I just finished. Feel free to give me advice or comments on my mod. I mostly just made it for myself to enjoy though.

This mod is my attempt to refresh Fire Emblem. I bought this game when it came out, and I have played it 6-7 times and have used every character. I decided that some characters were more powerful than others and the game could be more difficult in certain areas. So I tweaked the stats of every character and enemy in the game, and think that it will provide a new feel for anyone who has played the game before, without breaking the game one way or another.

Link to mod

Posted Image

Changes:
-Added a Light Brand to Eliwood's story, a Rune Sword to Hectors, and a Wind Sword to both, as I felt they were underutilized throughout the series.(You can't even get the friggn Wind Sword even though the data is there and it is 100% usable!)

-Also added another Afa's Drops at the begening of Eliwood/Hector, so you maximise your favorite unit.

-Hector and Oswin are now more "tankish" ie: higher def, much lower str.

-I nerfed Jaffar and buffed Matthew/Legault, because now you can get a fell contract much sooner in the game. Assassins are my favorite unit, and I felt it was stupid
to only have them on the last few missions.(Hint: Don't kill Guy)

-I buffed the later game 1st class units (Nino, Fiora) a bit.

-Renault was Nergals partner, and I felt like he needed to be buffed significantly. Nergal wouldn't have a crappy unit like Renault in his group.

-Athos can't use dark magic and his staff level is now C. No more blasting Nergal with Luna!

-Because I all I did was change existing numbers in the code, and didn't add/remove anything; you can use an old .sav file if you want to play hard mode. Start a new campaign though, things could get nasty if you pick up midway through a campaign.

-Because all I tweaked were the unit growths, all of the level 1 grunts in Lyn's campaign are still easy. (The last 2 bosses are much tougher though)

-This may seem like it unbalances the game, but the enemies are more powerful now.
-Bandit Units have boosted HP and attack.
-Calien Soldiers have boosted HP and defense.
-Black Fang Units are faster and have more skill.
-Morphs have boosted defense and resistance.
-All of the Bosses are tweaked

Buffs:
Renault
Fiora
Cannas
Matthew
Wil
Rath
Isadora
Karla

Nerfs:
Hector (still good)
Marcus
Raven
Owsin
Rebecca
Jaffar
Athos

Here is a list of all the character stat changes:
Spoiler ()


#2 Jubby

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Posted 26 April 2012 - 03:03 PM

you can get a wind sword with the bonus disc in Mario Kart Double Dash

#3 Peppy

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Posted 26 April 2012 - 03:07 PM

Wow... The nerfs you gave Hector and Oswin were a bit overboard. A 25% Str Growth on an Armor Knight (Oswin) is really bad... Try 30% At least... It's the lowest i seen in FE6 and it's pretty stingy with it's Growth rates. As for Hector, Just make it -10%... Your making him worse than Eliwood...

Edited by *Narshen*, 26 April 2012 - 03:10 PM.


#4 redturtle806

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Posted 26 April 2012 - 03:08 PM

Oh ok I didn't know that. Thanks for the info.

I'm playing through HHM atm and will tweak it after that I think.

Edited by redturtle806, 26 April 2012 - 03:10 PM.


#5 Merry Sioux

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Posted 26 April 2012 - 03:39 PM

lyn
str -5%
Skill +5%


Posted Image

kent
hp -10%
str -5%
skl +5%
spd -5%
luck -10%

Sain
hp +10%
str +5%

skl -5%
spd +5%
luck +10%


You must really hate Kent

#6 Anouleth

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Posted 26 April 2012 - 03:47 PM

A lot of these changes are really misplaced. You nerfed units who are already bad (such as Rebecca), and buffed units who are already decent (like Isadora). Especially bizarre is your Sain and Fiora buffs when they're already pretty good.

Oh, and you probably think you're sooooo smart for giving Canas no luck but good defense. Protip: that's a terrible idea.

#7 Gyarados

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Posted 26 April 2012 - 04:10 PM

the point of a tank is that he takes the damage and dishes it back out in one big hit that usually puts whatever it hits in low hp ranges. Also GJ for lowering RES growth on him. now he goes from a little to nothing and mages will all just double him and kill him.

GJ in general.

and by that i mean that the changes you made wont make the game easier at all and generally make units worse than they are now (with your stupid focus on skl and luk which are near-useless stats)

#8 redturtle806

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Posted 26 April 2012 - 04:19 PM

I mean tank as in the sense that he can take damage, not deal it. Think like MMORPG tank. Also Rebecca was a great unit imo.

And the point wasn't to make it easier, it was to make it much harder.

#9 Gyarados

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Posted 26 April 2012 - 04:27 PM

MMORPG tanks deal out good solid hits all the time.

it's one of their ways of builing agro.

if you want to make the game harder go play hector hard mode or edit the enemy stats. what you've done till now is just be fucking retarded with unit's stats and growths.

#10 Shin

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Posted 26 April 2012 - 04:29 PM

A little advice on balancing, growth changes result in a small effect. A 10% growth increase will affect a 20/20 average by 4 points. Long term, that fine, but bases are far more relevant. Bartre, for example, suffers from his speed deficit. A boost of 2 at base helps him far more than a 5% growth would. A lot of your changes are questionable. Rebecca is widely considered a weaker unit, mostly because of her awful start and difficulty levelling. Lowen's changes are also odd, he struggles with his speed anyway, the last thing he needs is a nerf.

Remember, balancing is a delicate task. A lot of your changes seem random. This is more of a reshuffle than a balance patch, since there's still a lot of disparity between units. There's stuff like enemy stats, weapons and location to take into account too.

#11 redturtle806

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Posted 26 April 2012 - 04:31 PM

I did edit the enemy stats, I made them all tougher.

Edit: Ya i guess reshuffle is a better word. I just wanted to play through a different/harder version if the game.

Edited by redturtle806, 26 April 2012 - 04:33 PM.


#12 Furetchen

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Posted 26 April 2012 - 04:42 PM

Buffs:
Fiora
Isadora

Nerfs:
Owsin
Rebecca
Jaffar

Specific Character Changes
sain
hp +10%
str +5%
skl -5%
spd +5%
res -5%
def -5%
luck +10%

rebecca
hp -5%
str -10%
skl +5%
def -5%
spd -10%

man, 30% strength and 50% speed growths aren't enough to take down Rebecca's dominance, it's those sexy bases that carry her through the game

nothing says overpowered like an archer with four strength

glad to see sain finally gets that strength and speed boost he needed to wreck the game some more, at least

#13 redturtle806

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Posted 26 April 2012 - 04:49 PM

So it looks like the general consensus is that this patch is shit yes? I haven't played this game in like 3 years.

Are there any Fire Emblem 7 hardtype patches out there?

#14 Jubby

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Posted 26 April 2012 - 04:51 PM

why would you edit it if you haven't played it in 3 years -_-

and define hardtype

Edited by Jubby, 26 April 2012 - 04:52 PM.


#15 redturtle806

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Posted 26 April 2012 - 04:55 PM

Because I wanted something new. For hardtype: somewhere between HHM and making me smash my psp against the wall. So pretty hard I guess.

#16 Sangyul

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Posted 26 April 2012 - 05:01 PM

I'm not a hacker, but I look at growth rates, bases, and averages at a certain level so I think I'm qualified enough to say that I don't think some of your growth changes are a very good idea, especially if you're not changing the characters' bases.

Let's take Lyn's growths, bases, and your changes to her stats:
HP: 16, 70%
STR: 4, 40%, 35%
SKL: 7, 60%, 65%
SPD: 9, 60%, 50/70% (?)
LCK: 5, 55%
DEF: 2, 20%, 25%
RES: 0, 30%, 25%

So ... you gave Lyn additional skill (that she doesn't need) changed her speed growth 10% in either direction (not that it'll matter much, she's fast anyway), and nerfed her strength by five percent. Okay ... her new strength growth is going to hurt her. 4 base is ouch. 4 base+40% growth is also ouch. 4 base + 35% growth IS EVEN MORE OUCH. She's not going to be able to gain strength fast enough to damage stuff, unless she keeps her Mani Katti with her at all times. Heavier, stronger weapons will continue to weigh her down. Lyn's pretty much worse. The minor defense growth buff won't help her.

Here are Kent and Sain:

HP: 20, 85%, 75%
STR: 6, 40%, 35%
SKL: 6, 50%, 55%
SPD: 7, 45%, 40%
LCK: 2, 20%, 10%
DEF: 5, 25%, 30%
RES: 1, 25%, 30%


HP: 19, 80%, 90%
STR: 8, 60%, 65%
SKL: 4, 35%, 30%
SPD: 6, 40%, 45%
LCK: 4, 35%, 45%
DEF: 6, 20%, 15%
RES: 0, 20%, 15%

So let me get this straight ... you made Kent worse than Sain in almost every aspect. You gave the guy with the lower base strength and the lower strength growth ... even worse strength growth. You gave the guy with higher base strength and growth an additional growth buff to strength. You mde Sain FASTER than Kent, so Kent will over time lose the one major advantage he would have over Sain. You gave Kent a 5% increase in SKILL, which is his highest non-HP growth and something he DOESN'T NEED, while giving Sain a 5% decrease in skill, which he already has a low enough growth in? You increased the defense growths of the person who already has a high enough defense growth and gave Sain a 15% growth in defense and resistance?

The minor defense and skill buff you gave to Kent does not even BEGIN to compensate for how much his speed and strength are hurting now. Sain has a WTF massive strength growth, but Kent's speed growth in comparison isn't WTF massive. It's only 5% greater than Sain's speed growth originally. You gave Kent 10% luck, when he has horrible base luck and luck growth to begin with. You gave him less HP. You gave him a lesser strength growth. Okay, what's the point of having Kent around? He's just all-around inferior to Sain now! What did Kent ever do to you?

Here's Rath with Lyn's mode base stats, growths, and your modified growths:

HP: 25, 80%, 75%
STR: 8, 50%
SKL: 9, 40%, 60%
SPD: 10, 50%, 55%
LCK: 5, 30%, 45%
DEF: 7, 10%, 15%
RES: 2, 25%, 15%

The biggest gripe I have with Rath's new growths is skill. Look at his base skill. Look at his growth. He uses bows and swords. Rath uses the TWO MOST ACCURATE WEAPONS IN THIS GAME. 9 base skill isn't horrible, and 40% growth in addition to 9 base skill and the two most accurate weapons in FE7 does not give him any hit problems. In other words, that +20% growth to skill is virtually useless. I don't quite see the point in boosting his speed growth, since he is plenty fast enough on average. +15% luck is not that necessary. Merely 10%, if you must change his luck growth at all, would suffice. Also, why bother decreasing his resistance? What is the point of this?

And as for Rebecca, Lucius, and Serra:


HP: 17, 60%, 55%
STR: 4, 40%, 30%
SKL: 5, 50%, 55%
SPD: 6, 60%, 50%
LCK: 4, 50%
DEF: 3, 15%, 10%
RES: 1, 30%

I don't understand why people think Rebecca is great. Those base stats are HORRIBLE, even for a level 1 character, and ESPECIALLY for an archer. 4 base strength is awful. 4 base strength and 40% growth is pretty bad. 4 base strength and 40% growth WHEN YOU'RE AN ARCHER AND CAN ATTACK ONLY ONCE PER TURN ON AVERAGE is garbage. And now you want to make her even worse by giving her 30% growth to her 4 base?! Rebecca already sucks in durability. Her HP and defense growth are on the low side, and her bases aren't that good either. So you want to make her even more a durability failure by giving her lower HP and defense growths? Her speed growth may be fast, but her base speed isn't that good so she needs to gain as much of it as soon as possible. All these nerfs for a mere 5% in skill, WHICH SHE DOES NOT NEED?


HP: 18, 55%
STR: 7, 60%, 65%
SKL: 6, 50%, 60%
SPD: 10,40%, 45%
LCK: 2, 20%, 30%
DEF: 1, 10%, 5%
RES: 6, 60%, 55%

My problem with Lucius' growth adjustments is this: he gained +10% skill that he does not need, as he has a high enough growth and light magic is plenty enough accurate, but he now has a 5% defense growth. Lucius needs BETTER defense growth, not worse! He's already made of paper as it is, don't give the guy with 1 base defense and 10% growth even LESS defense growth.


HP: 17, 50%, 55%
STR: 2, 50%, 40%
SKL: 5, 30%, 50%
SPD: 8, 40%, 50%
LCK: 6, 60%
DEF: 2, 15%
RES: 5, 55%

Serra does not need +20% more skill. Light magic is plenty accurate as it is, as mentioned in Lucius' blurb. If you really want to raise her skill growth that badly, 10% will suffice. What I have issues with is her new magic growth. Serra's base magic is 2. That makes it enough of a gamble for her to gain magic, because her base is so horrible that it'll take forever for her to catch up in magic. And now you want to make it worse? 2 MAG + 40% growth is pretty bad as well.

In conclusion, I have to say that I don't think you looked at a character growth chart before you decided to implement these growth changes. It's a good idea to do so, they're available on this very site. Unless you just WANT to make some characters absolute trash and give lots of unnecessary boosts in skill, the characters' growths do not look very good at all.

#17 Merry Sioux

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Posted 26 April 2012 - 05:04 PM

I just don't understand the changes in growth rates, just buff their bases instead. (cuz lord knows Bartre, Rebecca and Wil need it)

#18 Furetchen

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Posted 26 April 2012 - 05:35 PM

This tweak: So bad it actually made Boron angry.

That takes a lot. I'm legitimately impressed.

Play through the game again, check growths and bases, THINK about things and maybe leaf through some tier lists, THEN go and make a patch.

#19 redturtle806

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Posted 26 April 2012 - 05:48 PM

This tweak: So bad it actually made Boron angry.

That takes a lot. I'm legitimately impressed.

Play through the game again, check growths and bases, THINK about things and maybe leaf through some tier lists, THEN go and make a patch.


Lol, ok. Ya this really wasn't much. I just blasted thorugh the character list in Nightmare and just kinda did stuff from memory. I'll put more work into it next time.

#20 Anouleth

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Posted 26 April 2012 - 06:45 PM

My problem with Lucius' growth adjustments is this: he gained +10% skill that he does not need, as he has a high enough growth and light magic is plenty enough accurate, but he now has a 5% defense growth. Lucius needs BETTER defense growth, not worse! He's already made of paper as it is, don't give the guy with 1 base defense and 10% growth even LESS defense growth.

Actually, the 5% lower defense growth makes almost no difference to Lucius. It doesn't have a significant impact on him... ever. It's not like he's ever going to not get 2HKOed.

The luck and stronger offensive stats are more useful. Overall, Lucius got a buff; which is misplaced since he's a pretty good unit.




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