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My Fire Emblem Blazing Sword Tweak/Mod


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#21 Sangyul

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Posted 26 April 2012 - 06:47 PM

Actually, the 5% lower defense growth makes almost no difference to Lucius. It doesn't have a significant impact on him... ever. It's not like he's ever going to not get 2HKOed.

The luck and stronger offensive stats are more useful. Overall, Lucius got a buff; which is misplaced since he's a pretty good unit.


Well, good point. I suppose Lucius' defense wouldn't really matter whether it was 10% or 5%, since it's pretty terrible anyway. But I still have to question that skill growth addition. Lucius' skill is good enough already and light magic is accurate. That +10% skill could go to defense, or luck, or somewhere else.

#22 Anouleth

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Posted 26 April 2012 - 08:01 PM

Well, good point. I suppose Lucius' defense wouldn't really matter whether it was 10% or 5%, since it's pretty terrible anyway.

Plus, a 5% cut only translates into 2 less defense, and that's at maximum level. More realistically, Lucius is only missing out on 1 or 2 points of defense at worst, which makes next to no difference for him.

But I still have to question that skill growth addition. Lucius' skill is good enough already and light magic is accurate. That +10% skill could go to defense, or luck, or somewhere else.

Uh, that's not how it works. There is not some maximum level of growths that can be given to Lucius. You could hack him to have 255 in every growth. So that +10% skill does not come at the cost of defense, or luck, or anything.

#23 Sangyul

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Posted 26 April 2012 - 08:51 PM

Uh, that's not how it works. There is not some maximum level of growths that can be given to Lucius. You could hack him to have 255 in every growth. So that +10% skill does not come at the cost of defense, or luck, or anything.


I know that's not how growths work, and I know that the skill growth addition doesn't come at the cost of anything. My point was more of, "additional skill growth doesn't really benefit Lucius. That +10% skill growth could have instead been a +10% defense/HP growth or +5% growth for HP and defense", stuff like that. In other words, more of a "if you're going to add +10% additional growth to something, why not add it to a stat that would benefit Lucius more?"

Edited by Jihyun, 26 April 2012 - 08:52 PM.


#24 Anouleth

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Posted 27 April 2012 - 08:44 AM

I know that's not how growths work, and I know that the skill growth addition doesn't come at the cost of anything. My point was more of, "additional skill growth doesn't really benefit Lucius. That +10% skill growth could have instead been a +10% defense/HP growth or +5% growth for HP and defense", stuff like that.

That skill growth could also have been a +100% defense/HP growth. The goal here is not to min/max.

In other words, more of a "if you're going to add +10% additional growth to something, why not add it to a stat that would benefit Lucius more?"

Except that that's not how it works, again. The hacker decided to add +10% to skill. Is that a bad thing? No. It's not really a good thing, because it doesn't really affect Lucius. I suppose it establishes his growths further as being lopsided in favour of offense over defense. But if you want Lucius to have +10% defense or HP or whatever, then you should say that instead of saying that he should have -10% skill and +10% defense, when you yourself admit that the change in skill doesn't affect anything.

In addition, did it occur to you that maybe the hacker thought it would be too powerful to give Lucius +10% defense growth? That he picked a weaker stat to buff deliberately?

#25 redturtle806

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Posted 27 April 2012 - 09:36 AM

@anouleth Ya I was kinda trying to make Lucius into more of a glass cannon. I tried to make mages more durable yet less powerful, and cannas as more of anti melee.

As for the abundant skill bonuses, I was trying to give some units a little more critical chance, since I was slashing their other stats.

I will put more work into the second version though. I plan to go through the game and weaken most of the units while giving the enemies more stats and better weapons. Thanks for your criticism everyone, I will take it into account when I start from scratch. Especially for the advice on base stats, I will spend more time tweaking those as well.

Edited by redturtle806, 27 April 2012 - 09:39 AM.


#26 Colonel M

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Posted 28 April 2012 - 09:49 PM

So I heard that Wallace needs a nerf to his Spd growth even more. Who would've thought!!!

#27 Mekkah

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Posted 29 April 2012 - 03:25 AM

I see two kinds of things going on here: trying to patch up unit's weak points (to balance their stats among themselves, or with the rest of the cast), or trying to make a unit "do what he does best" (making Lyn faster but weaker, for example). These don't really go hand in hand, and usually don't do anything in the big picture. And as mentioned, changing their growths by anything less than 30% simply doesn't impact most units enough to make a big difference.

#28 Celice

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Posted 29 April 2012 - 11:53 AM

Maybe he should just lower every growth by %30.

:rolleyes:

#29 Colonel M

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Posted 29 April 2012 - 12:02 PM

Maybe I should continue making retarded posts that make no sense.

:rolleyes:

Sure, let's lower everyone's stats by 4 while we're at it.

:rolleyes:

Edited by Colonel M, 29 April 2012 - 12:09 PM.


#30 Anouleth

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Posted 29 April 2012 - 08:38 PM

Now he just needs a Bolting Mage in Chapter 13.

#31 Tyrant Sage

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Posted 30 April 2012 - 12:21 AM

Or rather a B-b-bolting!mage in chapter 11.

Problem Hector?

#32 redturtle806

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Posted 30 April 2012 - 09:32 PM

Or rather a B-b-bolting!mage in chapter 11.

Problem Hector?


I wonder how hard it would be to make a bolting with a trollface.jpg icon?

#33 CT075

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Posted 01 May 2012 - 07:06 PM

very easy if you can make a trollface.jpg icon with the regular icon colors

#34 HF Makalov Fanboy Kai

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Posted 02 May 2012 - 01:27 PM

so uh...i'm just asking here.

i posted an "FE7 balance" patch for fun on here several months ago, while i still don't have to courage to check on the feedback, i'm going to assume it was better recieved then this one?




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