I would say 6/10 here myself, especially in H2. Maybe in H5 I could slightly justify a higher ranking, but not by much more.
Edited by Colonel M, 03 May 2012 - 06:59 AM.
Posted 03 May 2012 - 06:58 AM
Edited by Colonel M, 03 May 2012 - 06:59 AM.
Posted 03 May 2012 - 08:57 AM
Posted 03 May 2012 - 09:00 AM
@ Colonel:Wouldn't Wolf/Sedgar's ranking be lower in H5 ? I mean with sucky bases and slow exp gain, it takes forever to get them out of their rut.
Posted 03 May 2012 - 09:11 AM
Honestly, this goes back to Warpskip vs non-Warpskip. In Warpskip, their ratings would likely be about the same or possibly lower, but their contributions aren't completely terrible in every regard. In a non- Warpskip condition, Sedgar and Wolf have more time to widen their growth leveling, and Sedgar / Wolf level nicely in Chapter 9 by Warping him near the Horsemen / Cavaliers on a fort. They function decently as Heroes, and they still have Horseman to fall back on for chapters where bows are needed for DracoKnights. They aren't spectacular, but you do need some foot units in the game for oddball enemies.@ Colonel:Wouldn't Wolf/Sedgar's ranking be lower in H5 ? I mean with sucky bases and slow exp gain, it takes forever to get them out of their rut.
Posted 03 May 2012 - 09:20 AM
Posted 03 May 2012 - 09:50 AM
Posted 03 May 2012 - 10:13 AM
Posted 03 May 2012 - 10:35 AM
Posted 03 May 2012 - 11:37 AM
A bit of a pain to level at first but there are ways around that, terrific growths (including >100% DEF!
) and makes a great General.
8/10 + 1 bias because I <3 using him and I find the concept of a prepromo growth unit very intriguing (and it's a concept I'd like to see more of in FE) = 9/10!
And apparently a lot of less experienced players relied on General!Sedgar to get them through H5.
Posted 03 May 2012 - 11:40 AM
Edited by Fancy Grunt, 03 May 2012 - 12:03 PM.
Posted 03 May 2012 - 12:15 PM
Posted 03 May 2012 - 01:55 PM
Posted 03 May 2012 - 03:32 PM
Posted 03 May 2012 - 07:11 PM
Why use sedgar when theres wolf? 0/10
Posted 03 May 2012 - 09:48 PM
Seth and Titania aren't growth units, they actually have bases that aren't laughable.And yet you hate Seth and Titania.
Posted 04 May 2012 - 12:08 AM
I think the person was saying that their growths help maintain the impact those very bases have, seeing that it's gonna take some really bad luck to make Seth fall behind, and Titania to a lesser extent even on Random Mode in FE9.Seth and Titania aren't growth units, they actually have bases that aren't laughable.
Posted 04 May 2012 - 12:09 PM
Posted 04 May 2012 - 03:33 PM
Their instant access to promoted class set B classes is pretty useful even if their weapon ranks are really bad.@ Colonel:Wouldn't Wolf/Sedgar's ranking be lower in H5 ? I mean with sucky bases and slow exp gain, it takes forever to get them out of their rut.
Posted 04 May 2012 - 04:47 PM
Sedgar also has lower luck, and actually faces crit from just about everything.1) I welcome you to the club I hate you
2) Better bases that mean better performance when they suck
3) Better Str so he starts killing stuff faster to get out of the suck faster
4) Lower Def is pointless as General because Tanks like no tomorrow anyway and either isn't being bulky any time soon in any other class
4a) Better base Hp compensates when Sedgar starts to get little def lead
4b) By the time Sedgar has mentionable durability lead (statistically) both kill everything and never dies (practically)
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