Jump to content


Photo

Rate the Unit, Day 30: Reyson


  • Please log in to reply
39 replies to this topic

#21 Levant Caprice

Levant Caprice

    <3

  • Member
  • Gender:Male
  • Location:Who knows? I'm a world-hopper.
  • Favorite Fire Emblem Game:Awakening

Posted 04 May 2012 - 12:10 AM

However! Blessing only works if you are standing next to the flying diva star! Renewal allows you to recover HP even if Reyson is on the other side of the map. This factor must be given consideration.

This has to be an utter joke... You know what else allows recovery regardless of proximity to Reyson? Vulneraries. And 10 times out of 10, vulneraries will heal more than Renewal will.

#22 BBM

BBM

    not just a pretty face

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 04 May 2012 - 12:35 AM

This has to be an utter joke... You know what else allows recovery regardless of proximity to Reyson? Vulneraries. And 10 times out of 10, vulneraries will heal more than Renewal will.

I think it's pretty obvious he's joking...

Reyson's pretty cool. He flies and dances for one unit for a couple turns, then later he flies with more movement and dances for up to four units! And he gets you the Knight Ring (which he uses pretty well). He gets OHKOd by Iron Sword Myrmidons Ballistae all game though, which is kinda annoying. 9.75/10

#23 Gryz

Gryz

    ATK POW is UP!

  • Member
  • Gender:Male
  • Location:Motavia
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 04 May 2012 - 12:36 AM

This has to be an utter joke... You know what else allows recovery regardless of proximity to Reyson? Vulneraries. And 10 times out of 10, vulneraries will heal more than Renewal will.

Yes, but not even Vulneraries are perfect!

1. Vulneraries take a player action to use. Renewal works automatically at the beginning of the player's turn.
2. Vulneraries cost 300G. I mean, this is hardly a game that just throws free money into the player's lap.
3. Vulneraries take up an inventory slot. Yes, I know characters get 4 slots reserved just for non-weapons, but I wouldn't want to give up precious space for those Antitoxins!

Edited by Gryz, 04 May 2012 - 12:38 AM.


#24 eclipse

eclipse

    Far away, above the shooting star

  • Section Moderator
  • Gender:Female
  • Location:The Middle of Nowhere
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 04 May 2012 - 03:41 AM

:facepalm:

He flies, but if he ever meets an arrow, he's gonna hurt. He can also help to heal people around him. Free healing is good.

9.5/10

#25 Sasori

Sasori

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:N/A

Posted 04 May 2012 - 03:50 AM

Normally I have a mixed opinion of refreshers. They're good and all, but most have only 5 move and can only refresh one unit. Reyson quickly trows those complains out of the window when he's transformed. Refreshing 4 units is awesome.
The healing he gives to units next to him is by no means neccesary, buts its nice.

10/10

#26 Hawk King

Hawk King

    Cherche is classy.

  • Member
  • Gender:Male
  • Location:Buffalo, NY
  • Favorite Fire Emblem Game:Sacred Stones

Posted 04 May 2012 - 04:04 AM

Reyson is only weak against arrows when he is transformed.


Every other 5 move dancer/bard recieves a score of 8 or higher.

Reyson flys and transforms into an 8 movement refresher who can refresh 4 people at once! If you give him the boots and the Knight Ring he can really make shit happen.


10/10 - There is no reason to not deploy him for every map on every playthrough.

#27 Agro

Agro

    ilyana as a japanese schoolgirl

  • Member
  • Gender:Male
  • Location:Melbourne, Victoria
  • Favorite Fire Emblem Game:Radiant Dawn

Posted 04 May 2012 - 06:00 AM

10/10

Reyson on Laguz Stone allows you to 2/3-turn some of the later maps with your pallie squad. Besides that, is basically a clone of any unit of your choosing, flies, etc, etc. Basically the epitome of awesome. Go Reyson!

#28 Renall

Renall

    The 14th Amendment Does Not Bar Dancer Discrimination

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Thracia 776

Posted 04 May 2012 - 07:44 AM

Dancers who only refresh one unit are vastly overrated.

Dancers who refresh many units are exactly as good as people think they are.

Reyson is... both? But he can be the latter on command when you need him to be, and in his superior form he can fly which is something no other dancer before him can claim to be able to do (and he has a whopping 8 MOV transformed). Plus minor HP regen and stuff, not that important. He's fragile, but I don't recall the dancer archetype being renowned for its tanking anyway so treat him carefully like you would any other dancer. Anyway the point is he can be the good kind of dancer when it's important to have one of those so he's good, even if at times he's the crappy sort of dancer, since at least a crappy dancer can only ever be average at worst.

9/10

#29 Colonel M

Colonel M

    The Tyrant - Has Returned

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:New Mystery of the Emblem

Posted 04 May 2012 - 08:26 AM

0/10 costs a Renewall Scroll.

Oh and frail as a fukc.

Edited by Colonel M, 04 May 2012 - 10:11 AM.


#30 BBM

BBM

    not just a pretty face

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 04 May 2012 - 09:22 AM

Discounting Colonel M's vote, Reyson is set up atm to beat Marcia. Not sure I agree with that...

#31 Snowy_One

Snowy_One

    Free

  • Member
  • Gender:Male
  • Location:U.S.A.
  • Favorite Fire Emblem Game:Awakening

Posted 04 May 2012 - 09:26 AM

*sigh* I am going to get a lot of hate for this buuuut...

I really don't see what all the big hype over Reyson, or dancers in general, is. They're frail units whose one specialty is in letting another unit other than themselves do something. I will ignore the question of if they should get credit for other units work or not, but instead ask why I shouldn't just deploy another unit? Sure, they not be as great as super-mega unit, but unless they're Rolf-sucky they can still provide a lot of use and utility I simply cannot get with a dancer. Like for one, able to take out another unit in the middle of combat that would normally get dancers killed.

Reyson spends some of his time unshifted and, when he's like that, he's near-worthless IMO. When he's shifted he can restore up to four units but... I honestly have never seen a situation where I've had more than two units set up in such a way as to be refreshed by him that wouldn't be either pointless or refreshing for the sake of refreshing. To make it worse, as my party moves forwards, unless I'm using mainly foot-units, Reyson simply cannot keep up with those units people seem to feel he should be refreshing. He can't move with the fliers even when shifted because of danger, he can't keep up with the paladins and their high movement rates, and the foot soldiers will likely be getting up close and personal and unlikely to end up in a position for him to refresh more than one a turn.

I give him a 7/10 overall. If this was a normal dancer, I would probably drop him down to a 4. The only reason I am giving him a 7 is because I know other people have found ways to use them, but I just don't see the value in it beyond LTC obsessing.

#32 Refa

Refa

    Tia + Refa = Tifa

  • Member
  • Gender:Male
  • Location:Chapter 5
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 04 May 2012 - 09:31 AM

Letting you move a unit again is more useful than you let on...it allows for certain strategies that would be impossible otherwise, even in normal play...

#33 bottlegnomes

bottlegnomes

    Lord of the Gnomes-a-Plenty

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Path of Radiance

Posted 04 May 2012 - 11:13 AM

Letting you move a unit again is more useful than you let on...it allows for certain strategies that would be impossible otherwise, even in normal play...


Adding on to this, to quote Mekkah:

There's a ton of them, but thankfully they are very similar. One interesting thing about them is that they never seem to have amazing availability: they tend to join around halfway through the game, give or take a few. But for the half they are around, they are very often your MVPs, even though at first sight they don't have a direct impact on your efficiency.

But that's because their approach to helping you is very subtle. Most of them have been classified before as "a copy of your best unit every turn", which isn't descriptive enough but it's getting there. It is one of the most simple and wonderful things they can do though: making your best unit move again, kill another enemy. This is most useful against the toughest of bosses, who usually can't threaten your dancer directly. Even if you have to dance in their attacking range, a simple rescue/drop from another two mook units can bring them to safety while still allowing them to dance again next turn if needed.

But they can do so much more than this. They extend a unit's movement towards the chapter's goal, or a secondary objective. They allow fliers and horsies to both rescue and drop in one turn. They allow a unit to attack something from a rather dangerous position, only to be able to retreat from there without requiring Canto (or like double the movement they have). Using dancers to their full potential often requires you to base your strategy around them, rather than just having them tag along. If you don't do that, they'll have some useful targets for the first few turns, but inevitably fall behind, and before long they'll hardly be of use at all. It's worth letting a few units fall behind a little just to facilitate the dancer to move up in line.


As the paragraphs say, saying they let you use two of your best unit is a vast understatement. Having two Seths would be awesome, but even then, they still couldn't do what Seth and a dancer can. Saying they double the usefulness of your best 1-4 units, depending on game, would be a better description, though still not perfect.

As for my rating, 9/10 for reasons people have said (dancer, meh availability, lowish move when untransformed, and frailty, though lol dancers in combat).

#34 Snowy_One

Snowy_One

    Free

  • Member
  • Gender:Male
  • Location:U.S.A.
  • Favorite Fire Emblem Game:Awakening

Posted 04 May 2012 - 11:28 AM

That's probably why I don't value Reyson, or dancers, all that much. I don't base my strategies around them at all.

#35 bottlegnomes

bottlegnomes

    Lord of the Gnomes-a-Plenty

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Path of Radiance

Posted 04 May 2012 - 11:51 AM

So you're giving them a lower score because you don't know how to use them? /being an asshat

#36 aku chi

aku chi

    Armchair Economist

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Path of Radiance

Posted 04 May 2012 - 12:02 PM

To make it worse, as my party moves forwards, unless I'm using mainly foot-units, Reyson simply cannot keep up with those units people seem to feel he should be refreshing. He can't keep up with the paladins and their high movement rates

Reyson can be rescue/take/dropped. This is especially useful in C18 where transformed Reyson can advance 4 mounted units 16 spaces (18 with the Boots) each turn, instead of their usual 9. This allows you to kill siege tome Sages before they get off a single attack and end the chapter before a bunch of Raven reinforcements arrive. Due to this chapter's narrow corridors, it's trivial to wall off Reyson with your 4 mounted units. This approach is also valuable to a lesser extent in C21, C23, C27, and C28.

Untransformed Reyson's greatest feat is enabling a mounted unit (ideally a flier) to rescue a unit, move forward 9-11 spaces, move forward another 9-11 spaces and drop that unit all in one turn. This is most notable in C20, C21, C25, and C28. Sometimes this puts Reyson at risk - at which point it's prudent to rescue him (either the traditional way or with the Rescue staff).

#37 Colonel M

Colonel M

    The Tyrant - Has Returned

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:New Mystery of the Emblem

Posted 04 May 2012 - 06:13 PM

Oh yes, my real vote is a 9/10. Refresh is awesome and Snowy is the worst tactician ever for keeping Reyson in death range. Enough said.

#38 Lord Raven

Lord Raven

    FESSer

  • Member
  • Gender:Male
  • Location:Ellicott City, Maryland
  • Favorite Fire Emblem Game:Path of Radiance

Posted 04 May 2012 - 06:22 PM

You mean Tormod, right?

yesno

how the fuck else do you think he punched oliver in the face?

god people are so presumptuous......

#39 Z.M.

Z.M.

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 04 May 2012 - 07:17 PM

Please don't have a higher score than Marcia, please don't have a higher score than Marcia...

*clears throat* Tallying.

#40 Snowy_One

Snowy_One

    Free

  • Member
  • Gender:Male
  • Location:U.S.A.
  • Favorite Fire Emblem Game:Awakening

Posted 04 May 2012 - 09:14 PM

Oh yes, my real vote is a 9/10. Refresh is awesome and Snowy is the worst tactician ever for keeping Reyson in death range. Enough said.


Huh? I keep him completely out of death range. He's one of the frailest units around. I would never put him on the front lines near the paladins, fliers, or anything like that.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users