None of the FE games I played that much of really did enough to make the split anima spells different from each other while also not doing stuff like putting wind magic at the top of the list. So if this game doesn't either, then I'm satisfied with them being all grouped together. And dark magic is restricted to certain tome using classes and whoever has Inverse's skill, and I'd say DM is different enough in this game.
As for the magic triangle or more, magic users weren't that common as both playable characters and enemies, so it wasn't that big of a deal. And how many times did you send a magic user with the advantage against somebody who had the disadvantage, rather than beating said enemy with Aless or whoever?
Edited by VincentASM, 06 May 2012 - 07:12 AM.
Shortening topic title










