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Magic being grouped together and no magic triangle


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#21 Melonhead

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Posted 06 May 2012 - 12:17 PM

Eh. I wish it was more like sub-groups to be honest. Something like this:

Anima rank: This is the most important one, and determines stat bonuses and Anima magic choices. This goes up every time you use a tome of any kind.

Dark rank: This is only available to dark mages. This only applies to what dark tomes they can use, and does not effect others.

Light rank: Only available to units that can use staves, these tomes can protect it's wielder with defence bonuses while still doing damage. The weapon rank desides how powerful the tome is, somewhat like strike from Fe10.Goes up whenever a unit uses a light tome or a staff.

Edited by Melonhead215, 06 May 2012 - 12:17 PM.


#22 Shun One

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Posted 06 May 2012 - 12:29 PM

From what I've learned, I like it the way it is in Awakening.

Magic Triangle? Pfft, Swordmaster, go chop up that Sage.

This way, it makes magic a tad more unique in comparison to other weapon types and actually gives magic users a wider variety of weapons. The Dark Magic split is a nice touch, though I'm curious as to what sort of unique properties a Light magic split would've added.

From what I can see, Dark Magic carries most of the unique properties of other weapon types, so what's left for Light that would set it apart from Anima and Dark?

#23 VincentASM

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Posted 06 May 2012 - 12:37 PM

I was initially hoping Light magic would be effective against the undead, but that never happened and corpse soldiers aren't defined as undead either, which is weird.

I'm guessing Light magic being effective against corpse soldiers would make skirmishes way too easy.

#24 Othin

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Posted 06 May 2012 - 12:42 PM

Well, there's stuff that's effective against zombies, but they aren't too prominent.

Random note about effective bonuses: Unn reclassed as a Griffin Knight has a triple flying/beast/dragon classification. The icons are arranged as a triangle.

Edited by Othin, 06 May 2012 - 12:43 PM.


#25 StrategistPockystix

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Posted 06 May 2012 - 12:45 PM

I think the GBA system was the best

Nothing too critical, but enough variety to make each element good in it's own right

#26 Mirron

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Posted 06 May 2012 - 02:42 PM

Honestly, it's probably the most disappointing thing about this game so far. I love magic, and I like seeing more of it. I am glad that they really branched out (flying magic users, yay, as well as combining tomes and swords, staves with things other than swords/tomes, etc.) in a way they haven't in a while, but magic sadly is much more limited. I want to see the Anima Triangle back (maybe change up the elements a bit or something if need be), with Light/Dark being neutral to it (as opposed to effective), giving us six magic-wielding classes. Just include more PC and enemy mages, and it becomes a lot more important. Also don't give Mages full weapon control, limit them like the other classes, very few classes generally have access to all three weapons (not even counting bows, I don't think any playable ones really have that and all three weapons, or maybe one from the NES/SNES ones). If you do those two things, you help to enforce some level of diversity. All Archsages in FE10 being the same barring one magic category going up to SS pretty much really hurt them standing on their own. If you change things up a bit and just include more magic, then it makes the triangle more important.

#27 Momo

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Posted 06 May 2012 - 03:36 PM

I really prefer it being grouped. The magic triangle was always completely worthless because missing with it was always a non issue (unless your name was Sophia, but that's for different reasons). The whole Dark Magic thing is... odd though, and it seems like they implemented them after they decided to only have one magic rank.

#28 Othin

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Posted 06 May 2012 - 03:59 PM

I really prefer it being grouped. The magic triangle was always completely worthless because missing with it was always a non issue (unless your name was Sophia, but that's for different reasons). The whole Dark Magic thing is... odd though, and it seems like they implemented them after they decided to only have one magic rank.

Funny, because it's precisely the sort of system I had immediately started hoping for once the one magic type was announced as a logical component of differentiating magic classes with that system.

#29 Trickster

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Posted 06 May 2012 - 04:41 PM

I think anima is best as a single class but giving it all the tiers for fire/wind/thunder is best, but light should be brought back to complete the magic triangle.

Light it self should be very weak but also incredible accurate (as in have over 100% accuracy) and a decent crit ratio that way it becomes more of a defense mechanism than a form of offense.

#30 Zyriex

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Posted 06 May 2012 - 05:03 PM

I like that all three anima types go off the same weapon rank now; leveling magic in 9 and 10 was an absolute bitch at times. Though I do wish that the wind, fire and thunder triangle was kept somehow.

#31 MagiusNecros

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Posted 06 May 2012 - 06:04 PM

I like that they are grouped together as well. Especially happy they are making Dark Magic a specialized form. I love Dark Magic. Supposedly there is a Naga Tome so maybe there is some Light Specific Magic available for use.

Question. Is the highest Weapon/Tome Rank A? Is there no S Rank?

#32 Othin

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Posted 06 May 2012 - 06:10 PM

I like that they are grouped together as well. Especially happy they are making Dark Magic a specialized form. I love Dark Magic. Supposedly there is a Naga Tome so maybe there is some Light Specific Magic available for use.

Question. Is the highest Weapon/Tome Rank A? Is there no S Rank?

Weapon ranks max at A, yes.

I can confirm the existence of the Naga spell. It's blue, oddly enough. Doesn't seem to have specific use like with Dark magic, though.

#33 Momo

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Posted 06 May 2012 - 06:17 PM

I think they should've gone with a name other than Dark Magic, even if the spells were all the same with a few Light spells mixed in, just so we could have people like Micahah in the class without it being so odd. Call it Divine magic or something.

#34 L95

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Posted 06 May 2012 - 06:21 PM

How about ancient magic? Its a more neutral term, but still implies something different.

Edited by L95, 06 May 2012 - 06:21 PM.


#35 Othin

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Posted 06 May 2012 - 06:21 PM

It seems to me that it's more of an earth-based, elder magic as opposed to the studied elemental magic, which doesn't necessarily have anything to do with divinity at all. It does, however, fit shaman-type characters like Dierdre and Micaiah.

Edited by Othin, 06 May 2012 - 06:22 PM.


#36 Discord

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Posted 06 May 2012 - 10:40 PM

What's wrong with dark magic?


I would rather it was an individual weapon class. That's about it. I like Anima being one class, but Dark/Light feel like they should be split up, I guess. (If Light existed, that is.)

#37 Leif

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Posted 06 May 2012 - 11:29 PM

I like magic being grouped together, but I still liked the Anima triangle from FE10. It would actually give a reason for mages to use different elemental magic. With no individual Fire, Thunder, or Wind rank to level up, a Mage could simply have at least two different elements in his or her arsenal to counter a specialized enemy mage. Dark magic would be neutral to the nature spells of course.

Edited by Leif, 06 May 2012 - 11:30 PM.


#38 Aquaman

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Posted 06 May 2012 - 11:34 PM

I'm fine with merged anima, and outside of Micaiahs Thani, fe6 Nosferatu, and maybe fe7 Luna bomb, I haven't found much use for light/dark magic.

and IS is horrible at balancing magic, so I'd just rather have it merged, like the gba ones.

#39 Mirron

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Posted 06 May 2012 - 11:47 PM

I'd rather it be split and they suck at balancing it, since eventually they'll manage it. They just need to make RES low enough so as to not be useless with magic (FE10 had this issue on the harder difficulties if I remember right, along with speed issues), but not so powerful that you can just blow everything up in your way. But if they can (somewhat) manage to balance weapons, I'd like to see them keep trying. I find it a lot more interesting the way they have it now. Though I do wonder how the Anima Trinity got started, not sure why the elements beat the ones they do.

#40 Discord

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Posted 06 May 2012 - 11:50 PM

I like magic being grouped together, but I still liked the Anima triangle from FE10. It would actually give a reason for mages to use different elemental magic.


To be fair, the anima magic triangle wasn't a reason to use different elemental magic. Your magic users tend not to take much, if any, damage from the others mages. You still have a very high chance to hit, and +1 damage doesn't mean much when your B rank (for example) Arcwind tome, is 3 might stronger than C rank Elthunder. (Meaning that even after weapon triangle differences, the Arcwind is doing 1 more damage.) Only real reason to touch other magic in FE10 was to fry up some beasts, zap some dragons, or blow some fliers away. Otherwise, you just use the strongest tome you had access to.

And it's true, they're pretty bad at balancing magic. In FE4 all elemental magic had the same might, but different weight, giving a massive advantage to the lighter type. FE5 was just weird, magic-wise. FE9 had Thunder magic being stronger than anything else, giving you little reason to touch the others. FE10 was usually a matter of using whatever your primary magic type was, because it was the only one you had a decent weapon level in.

Combining them into a single group eliminates the Weapon rank issues, but a weapon triangle would have been nice.

Edited by ZephyrShakuraus, 06 May 2012 - 11:51 PM.





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