I don't like FE8's open map and possibility to tower abuse
damn those stupid extra possibilities ruining my games
Posted 13 May 2012 - 07:52 AM
I don't like FE8's open map and possibility to tower abuse
Posted 13 May 2012 - 08:14 AM
damn those stupid extra possibilities ruining my games
Posted 13 May 2012 - 01:00 PM
The scope of FE6 is far more retracted than the scope of FE7, the latter being more interested in boy-scout missions which are intensely centered on more provincial themes. FE6 doesn't quite slip itself into such specific story lines--it's much more episodic and fleeting, and I preferred it. The pacing was ranged, it felt like, while FE7's was concentrated on specific areas of interest for longer period of time. FE7 unfolded, while FE6 propelled.Assuming you play on Hector's mode and visit every map save 19xx, FE7 is 30 chapters long, just like FE6. FE7 also has Lyn's mode, but that is both skip-able and easily completed in one sitting.
Posted 17 May 2012 - 05:45 PM
Posted 17 May 2012 - 06:06 PM
Posted 17 May 2012 - 06:54 PM
I feel that unlike FE7/8, there are very few chapters that can be immediately trivialised. Perhaps chapters 15 and 21x...I like the game because it's challenging and has interesting map design, even if the hit rates are kind of bullshit.
It's also fun to draft.
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