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Create your own Fire Emblem class!


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#21 Rehab

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Posted 16 May 2012 - 10:31 AM

I thinking of a fast dismounted Lance class that possibly gains the use of a new weapon such as bows upon promotion. This Lance class might even be a female only class.

Similar to Total War: Shogun 2's Onna Bushi? Or perhaps the warrior nuns?

Edited by Rehab, 16 May 2012 - 01:10 PM.


#22 Toothache

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Posted 16 May 2012 - 11:18 AM

Martial Artist:
Base Stats/Growths/Caps
Male
HP 22/70%/60
Str 6/40%/20
Skl 4/55%/20
Spd 7/40%/20
Luk 4/30%/30
Def 2/20%/20
Res 4/40%/20

Female
HP 20/65%/60
Str 5/30%/20
Skl 5/60%/20
Spd 8/40%/20
Luk 5/30%/30
Def 2/20%/20
Res 5/45%/20

Base Weapon: Strike D

Strike works like laguz natural attacks, and have a fixed hit rate of 80%
D - base dmg 4
C - base dmg 6
B - base dmg 8
A - base dmg 10
S - base dmg 12

Martial artists therefore get powerful and accurate melee attacks, but are limited to 1-range combat, and experience no weapon triangle. Promotion is where things become interesting. The idea behind this is that there could be competing factions or organisations of martial artists, each with their own unique style, that have learned to harness power similar to that of the magic classes into a form of close combat fighting.

Promotion Branches:
Fists of Light:
Gains: +4/+2/+2/+2/+0/+1/+3

Strike converts to Light Fist, gains +50 wexp, treated as Light physical damage and works on the magic triangle accordingly (WTA to Darkness Fist and Dark magic users, WTD to Element Fist and Anima magic users)

Caps:
HP 60
Str 24
Skl 28
Spd 26
Luk 30
Def 22
Res 28

Fists of the Elements
Gains: +4/+3/+1/+2+/+0/+1/+3

Strike converts to Element Fist, gains +50 wexp, treated as Anima physical damage and works on the magic triangle accordingly (WTA to Light Fist and Light Magic users, WTD to Darkness Fist and Dark magic users)

Caps:
HP 60
Str 26
Skl 26
Spd 27
Luk 30
Def 21
Res 28

Fists of Darkness
Gains: +4/+4/+0/+2/+0/+2/+3

Strike converts to Darkness Fist, gains +50 wexp, treated as Dark physical damage and works on the magic triangle accordingly (WTA to Element Fist and Anima magic users, WTD to Light Fist and Light magic users)

Caps:
HP 60
Str 28
Skl 23
Spd 24
Luk 30
Def 23
Res 27

#23 Rehab

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Posted 16 May 2012 - 01:09 PM

Going Disgaea style with martial artists in Fire Emblem might seem a little weird to me, but a class that has some kind of specialized hand-to-hand or grappling skill in close range sounds nice. Maybe somebody who specializes in dirty fighting and dodge-tanking.

#24 NinjaMonkey

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Posted 16 May 2012 - 07:43 PM

And I was hoping for nunchucks on promotion...

#25 Emperor Hardin

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Posted 17 May 2012 - 12:16 PM

Similar to Total War: Shogun 2's Onna Bushi? Or perhaps the warrior nuns?



Yeah alot like the first one. They'd basically be Female Lance Using Warriors, they would also be a more mercenary type Lance Class.

Edited by Emperor Hardin, 17 May 2012 - 12:17 PM.


#26 A1phaKn1ght

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Posted 18 May 2012 - 07:58 PM

Officer ---> Captain

Above Average HP
Above Average Strength
Insane Skill
Low Speed
Above Average Defense
Miniscule Resistance
foot unit move.
Swords, Then lances upon promotion.
Normal attack looks like 2 steps then a lunge, critical has a jump towards the enemy. After promotion, Swords look pretty much the same, just flashier. Spears could pretty much be a palette swapped Ephraim.
Officer appears as a fairly well armored foot soldier with a rapier like weapon, with no shield. Captain is more armored, and basically looks like Ephraim.
The idea behind this class is getting a killing strike in just one hit. No counter, no doubling, just one clean strike. In the Jugdral games, they might have Awareness, Ambush, or Wrath. A special skill might be moonlight sword or Heart Pierce(Optional skill where speed is lowered to the enemy's and +5 crit % per speed point lost. The slowness and critical bonus represent carefully aiming right at the enemy's weak point in their armor or their vital organs.)
I don't know if Hero or Knight Crest would make more sense as a promotion item.


Edited by A1phaKn1ght, 18 May 2012 - 08:04 PM.


#27 Only My Unit

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Posted 20 May 2012 - 03:41 PM

Valhart has given me inspiration. Take Overlord and think Female only. Frack yeah Fortress Wing! Class unique skill extends to bow immunity as well.

Edit: So have Sorcerers. Auralis: Balanced but more defense and Res based class. It's either a unique class or promoted class. Uses Light and Dark Magic (possibly also Anima). Special skills work like Ashera's ability to reflect everything (not as strong or often though) and being able to restore a very small amount of health to allies around it. Ideal supporting skills: Defence Cry, Res Cry, and Renewal.

Dark Sage: Sage+Darkness mastery. Special Skill: Fright. Has a chance of causing enemies to flee for a turn.

Edit#3: Couldn't forget my Summoner inspired classes! Legionnaire: Uses Bows and Knives. Stat distribution akin to Bow Knight, but unmounted. Special Skill works like Tanith's Reinforce skill.

Spawner: High Defence and Res, terrible stats besides those. Uses Bows and Anima magic. Heavy armor, low movement. Not sure what I should make this. Special Skill: Spawns a unit of your choice as a puppet/armor puppet with heavily weakened stats but increased Mov.

Edited by Only My Unit, 20 May 2012 - 04:45 PM.


#28 Only My Unit

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Posted 27 May 2012 - 02:11 PM

Bumo-Bump!

Edited by Only My Unit, 27 May 2012 - 02:11 PM.


#29 GoldenEmblem7

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Posted 30 May 2012 - 12:30 PM

Hmmmmm, We need a shapshifting/ attacking class.

Class: Didam.
Weapon: Can shape shift into phoenixes (With the rising stone), And can weild swords and anima magic.
Class Discription: A ancient race from another time, as well as being able to shape shift, they can weild swords and magic, making them a feirce opponent.
It has a unique ability to be able to be resurrected, but the process is complicated.
1) Kill your Diadam somehow, e.g. get an enemy unit to kill it while it's unarmed.
2) Leave the Diadam's ashes in pocession of a unit that can weild any of the fire tomes.
3) It will ressurect the next time you enter a battle.

Stat caps:
HP: 100
Magic: 45
Strength: 45
Skill: 50
Speed: 50
Luck: 70
Defence: 60
Resistance: 60
Con: 15
Aid: 22

The Rising Stone will also give a +20 boost to all stats, however it has only 10 uses.
There will only be 1 in the WHOLE FE series also, because it is ridicuously powerful, and you only get to use it in 1 chapter.

#30 CrashGordon94

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Posted 30 May 2012 - 05:41 PM

That class sounds a bit overpowered...

#31 Only My Unit

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Posted 31 May 2012 - 06:39 PM

It's basically Athos/BK, only... how does the res thing work if you can only use it for one chapter?

#32 GoldenEmblem7

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Posted 01 June 2012 - 01:47 PM

It's basically Athos/BK, only... how does the res thing work if you can only use it for one chapter?


Ummm, I was thinking of Creature Campaigns as well, like the one in FE8, if it dies in there, you can ressurect it next time.

Yeah, It is MEANT to be overpowered, that's why you can only use it for only 1 chapter/creature campaign.




#33 Rhaegar Targaryen

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Posted 19 June 2012 - 02:25 AM

Mage ---> Spellmaster

Equivalent to a Swordmaster. As a fast, accurate magic user specializing in critting, the Spellmaster is truly a unit to be feared. Class Skill: Arcane Strike. This takes the unit's Skl as a percentage of activation. It negates Res and boosts Crit 50%. Very high Spd, Skill, and Lck, medium Mag, low HP, Def, and Res. Crit bonus equals that of a Swordmaster. Equips Killer tomes. Thanks to the Spellmaster's Class Skill, not even high Res Units like Bishops are safe from this deadly unit.

Mage ---> Wyvern Mage

A Wyvern Lord crossed with a Sage. Starts with anima and gains dark upon promotion. Replace Str with Mag. High Def, Mag, HP, and Skl make this very effective vs almost all non-magic units. Due to low Res, is weak to magic units, which it can barely dent due to most other magic units' high Res. Class Skill: Life Absorb. This uses the Skl stat for activation rate. Doubles Mag and restores HP equal to damage dealt. The Wyvern Mage also restores HP equal to tome Mt with every attack, regardless of whether or not Life Absorb activates and independent of how much damage is dealt. This makes the Wyvern Mage a prime candidate for Brave tomes. Medium Spd and Lck. Great movement. This is the ultimate Nosferatank.

Cleric ---> Valkyrie

Yes, I know this promo already exists. However, this time the Valkyrie is a Falcon Knight fused with a Valkyrie. Uses staves to start and gains light magic upon promotion. This unit has high Spd, Res, Lck, and Skl, in addition to great mobility. Medium Mag and HP, low Def. As a healer mounted on a pegasus that can hold its own in a fight, it is invaluable in battle. Class Skill: Invigorate. Whenever the Valkyrie heals an ally, said ally's movement is refreshed (like a Dancer, Bard, or Heron can do). The Valkyrie can also perform two consecutive actions in single turn, but only during the player phase (of course).

Priest ---> Chaplain

A cross between the Bishop and General, this armored unit has very high Def, Res, and Hp, medium Mag and Skl, low Spd and Lck. This unit uses only staves before and after promotion. The Chaplain is a pacifist, refusing to harm anyone. However, this unit will not hesitate to aid its allies in their quest to slay their enemies. Class Skill: Benefactor. Whenever the player's turn begins, the Chaplain regains HP equal to its Mag + equipped staff Mt. In addition, the Chaplain can "overheal" his allies. Any additional healing that is "wasted" by the use of a staff on an ally is added to the healed unit's HP for one turn. This boost ends at the beginning of the player's next turn. Only one Chaplain may Bless any particular ally for a turn, to prevent the stacking of these bonuses.

#34 Fala

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Posted 24 June 2012 - 12:34 AM

Pujari: Priests and priestesses from a distant land who worship a god of protection. Unlike normal priests they take up magic and staffs to purge the sinners and defend the innocent. Equip: Light and Dark magic and staffs.

Pugnator: Seasoned mercenaries who have traveled all over the world fighting in various skirmishes and battles. Equip: Swords, Axes and Bows.

Restavrator: A cursed saint that uses nature and elder magic instead of purifying light magic. Is a open thinker and a supporter of all religons. Equip: Dark, Anima and staffs.

Conculcare: Hate-filled mages who learn destructive magic for the sole purpose of destroying the world and everything in it. They worship a god of destruction. Equip: Light, Dark and Anima magic.


#35 whase

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Posted 28 June 2012 - 02:43 AM

hunter
weapon types: Bows
skill: melee combat; (counters enemy attacks) ability to counter close range (like FE10's staves) but not counting weapon MT.
caps: lower physical caps

promotes to
bow fighter
weapon types: Bows, Lances
skill: weapon switch; (command) equip a different weapon even after attacking.
caps: 60, 27, 20, 26, 27, 30, 25, 22

#36 Starlight36

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Posted 28 June 2012 - 04:05 AM

bow fighter
weapon types: Bows, Lances

This sorta reminds me of my idea to split Nomad Troopers and Horsemen/Rangers by giving the latter lances instead of swords, and a slightly heavier-weight stat balance.

I had an idea for a Samurai class, although this would require an in-world explanation in order to be present.

SAMURAI
Tier: 1
Equip: Swords
R-button description: Cultured knights from distant lands. They specialize in skillful swordplay.
Class slideshow description: Honorable foreign knights possessing refined swordplay and solid defenses. They live by a strict code of honor.

They're basically heavyweight swordfighters with an emphasis on Skill and Defense. In a setup that has Strength and Magic present simultaneously, their Magic would be less terrible than other physical units', as well. As they wear heavier armor, Samurai aren't as fast as other sword users, and their Luck isn't very good, either. Resistance is kinda above average, I guess, but not really that noticeably so; at least not until later on. Constitution is 9, and movement is the standard for non-mounted first-tier units in their setting. They also have the benefit of being less inhibited by terrain than Knights, suffering from few abnormal terrain movement penalties.

promotes to...

SHOGUN
Tier: 2
Equip: Swords, Bows
R-button description: Powerful warlords who wield swords and bows in battle. They have great defenses.
Class slideshow description: Seasoned warlords and practitioners of both swordplay and archery. Few can pierce their prized armor.

Shogun are... well, basically just stronger Samurai who can now use bows in addition to swords. Their caps are adjusted to allow for high defense and maximum skill, but their speed and strength potentials are only mediocre. They gain one point of movement and 2-3 constitution upon promotion, though, so there's that.

Just an idea I had that I thought I'd jot down here.

I've also had ideas for shield-wielding mages, a Staff -> Dark/Staff class, (these two could be merged,) and maybe some form of flying unit that specializes in something other than lances or axes. The above is the idea that I thought I had fleshed out the most, so...




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