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The Resistance IV


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#361 Tables

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    Aah! Maths!

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Posted 07 June 2012 - 05:12 PM

Ah well, it was a good game.

Also, next game, we should just consider Rein as auto-spy.


He was pretty bummed about being a spy again.

#362 BamBamMan

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Posted 07 June 2012 - 05:13 PM

Out of curiosity, do you assign the spies randomly or pick them yourself?

#363 Liquid Snake

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Posted 07 June 2012 - 06:11 PM

bastard rng

I actually have no idea how to play as resistance in this game since the first resistance was weird and also forever ago, so I sort of went "I'm doing this for info" all game since that's what I did R3 and apparently, that works out pretty well I think I actually played pretty badly but I managed to get away with it anyway because nobody except really Elieson and BBM called me out on it, and even then BBM caved later as "normal rein stuff" because I'm generally not that talkative. Sort of like Touhou, in a way... =/

Anyway, I had a pretty good time with this even though I said slim to nothing, and kind of bullshitted my way through everything. The counter-spy balance really didn't do anything in this except for ITS and effectively cleared eclipse later (no reason not to fuck up 4.4), so...

#364 Bluedoom

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Posted 07 June 2012 - 08:05 PM

I need to scumhunt better. Posted Image

#365 eclipse

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Posted 07 June 2012 - 09:37 PM

Now, my analysis:

Resistance, don't paint everyone as suspicious; you just look worse that way. Furthermore, voting no on an early mission or two isn't scummy in and of itself. Lastly, that two-man mission shouldn't have been first; use one of the three-man ones instead. Oh, and please provide reasons in your role PM - that way, if I have to sub in, I can figure out what the hell you're thinking.

#366 Elieson

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Posted 08 June 2012 - 08:01 AM

Now, my analysis:

Resistance, don't paint everyone as suspicious; you just look worse that way. Furthermore, voting no on an early mission or two isn't scummy in and of itself. Lastly, that two-man mission shouldn't have been first; use one of the three-man ones instead. Oh, and please provide reasons in your role PM - that way, if I have to sub in, I can figure out what the hell you're thinking.


I have successfully learned all that now~

#367 Paperblade

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Posted 08 June 2012 - 01:31 PM

Now, my analysis:

Resistance, don't paint everyone as suspicious; you just look worse that way. Furthermore, voting no on an early mission or two isn't scummy in and of itself. Lastly, that two-man mission shouldn't have been first; use one of the three-man ones instead. Oh, and please provide reasons in your role PM - that way, if I have to sub in, I can figure out what the hell you're thinking.

it's not scummy at all

#368 eclipse

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Posted 09 June 2012 - 12:27 AM

it's not scummy at all


This is why you're a terrible scumbuddy

#369 Paperblade

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Posted 09 June 2012 - 12:50 AM

oh sorry I forgot that upvoting every mission without speaking a word worked out so well

#370 eclipse

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Posted 09 June 2012 - 12:54 AM

I was totally responsible for that. ;/

#371 Tables

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    Aah! Maths!

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Posted 09 June 2012 - 11:26 AM

Now, my analysis:

Resistance, don't paint everyone as suspicious; you just look worse that way. Furthermore, voting no on an early mission or two isn't scummy in and of itself. Lastly, that two-man mission shouldn't have been first; use one of the three-man ones instead. Oh, and please provide reasons in your role PM - that way, if I have to sub in, I can figure out what the hell you're thinking.


Ooh, this is a good point. The Resistance DEFINITELY wants to save the 2 man mission for later, and at least one of the 3 man missions too, really. It takes some experience to get the hang of it, but Resistance should definitely be starting with a 3 or 4 man mission, while information is low and even a 2 man is likely to fail anyway. Later on, when the Resistance have a little more info on who to trust, they can take the 2 and 3 man missions. Of course, the Resistance needs to be careful, since sure you might get information by doing a 4 and 3 first, but then being 2-0 down is probably not worth it...

Finally, Spies were completely random, as was leader order. This wasn't quite as amusing as in another game I'm running elsewhere (which is why I have the improved document) where the Leader order happened to exactly match the signup order. Nobody called me out on not randomising it, but I still found it amusing it fell out that way.

#372 Tables

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Posted 09 June 2012 - 01:14 PM

I sent the document to Eelieson, but hey super fun updated easy to use base Resistance modding spreadsheet




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