So, this now to be called "A rehauled FE7 hack" until I think of a good name for it.
Spoiler - Changes
-This hack is incorporating the AS hack that can be found in the hacking utilities thread pinned in this forum (so that means that this will play more like FE9/10/11).
-Emblem weapons are being incorporated into the main game as "Bronze" type weapons (but with crit)
-Because of both of the above, the majority of the weapons use their FE10 stats, or close to. I'll expand on this is the chapter-by-chapter changelog.
-I'm using modifications of growths that I made for an FE6 hack. They may not change characters much, or they may completely change them. These growths have been scientifically proven to be balanced. Lords have 330% total growths, 300% for regular characters, and 230% for pre-promotes.
-Base changing, mostly increases.
-Harder bosses and tougher enemies
-All classes use FE13 base stats (Monk uses priest bases, Bishops use modified Battle Cleric bases, Nomad uses modified Archer bases, Nomad Trooper uses Bow Knight bases)
-More enemy and weapon variety (haven't worked on this much though)
-Tutorial goes to die (problem: the end turn command doesn't appear in most prologue chapters. More annoying than anything. Just don't turn auto-end turn off.)
-Staff exp gain increase
-Most classes use their FE9 Caps (excluding any class not in FE9)
-Crit bonus is 20%, and Snipers get it.
-Armorknights get 5 MOV!
-Other various things revolving around classes.
-Emblem weapons are being incorporated into the main game as "Bronze" type weapons (but with crit)
-Because of both of the above, the majority of the weapons use their FE10 stats, or close to. I'll expand on this is the chapter-by-chapter changelog.
-I'm using modifications of growths that I made for an FE6 hack. They may not change characters much, or they may completely change them. These growths have been scientifically proven to be balanced. Lords have 330% total growths, 300% for regular characters, and 230% for pre-promotes.
-Base changing, mostly increases.
-Harder bosses and tougher enemies
-All classes use FE13 base stats (Monk uses priest bases, Bishops use modified Battle Cleric bases, Nomad uses modified Archer bases, Nomad Trooper uses Bow Knight bases)
-More enemy and weapon variety (haven't worked on this much though)
-Tutorial goes to die (problem: the end turn command doesn't appear in most prologue chapters. More annoying than anything. Just don't turn auto-end turn off.)
-Staff exp gain increase
-Most classes use their FE9 Caps (excluding any class not in FE9)
-Crit bonus is 20%, and Snipers get it.
-Armorknights get 5 MOV!
-Other various things revolving around classes.
I'll go more into specifics with the chapter-by-chapter change logs
Spoiler - Prologue
-Lyn's stats: Only real change is bases. Growths total 330%. Do the math, it's true.
Lv.1 Lord
18 HP (70%)
5 Str (40%)
8 Skl (60%)
9 Spd (60%)
5 Luck (50%)
4 Def (20%)
2 Res (30%)
D-rank swords. Inventory: Emblem Sword, 2 Vulneraries
-Batta's stats:
Lv.2 Brigand
23HP
8 Str
3 Skl
6 Spd
1 Luck
3 Def (5 counting the gate bonus)
0 Res
Inventory: Emblem Axe
-Majority of Lyn's mode enemies use Emblem weapons, which I have stated are to be "Bronze" type weapons. They use the exact same stats as the bronze weapons from FE10
-Negative base enemies, just for the first few chapters only.
-Vulneraries. 8 Uses. 10HP.
-All 1st tier classes have E-rank(s) as their base weapon rank(s).
-Lyn's stats: Only real change is bases. Growths total 330%. Do the math, it's true.
Lv.1 Lord
18 HP (70%)
5 Str (40%)
8 Skl (60%)
9 Spd (60%)
5 Luck (50%)
4 Def (20%)
2 Res (30%)
D-rank swords. Inventory: Emblem Sword, 2 Vulneraries
-Batta's stats:
Lv.2 Brigand
23HP
8 Str
3 Skl
6 Spd
1 Luck
3 Def (5 counting the gate bonus)
0 Res
Inventory: Emblem Axe
-Majority of Lyn's mode enemies use Emblem weapons, which I have stated are to be "Bronze" type weapons. They use the exact same stats as the bronze weapons from FE10
-Negative base enemies, just for the first few chapters only.
-Vulneraries. 8 Uses. 10HP.
-All 1st tier classes have E-rank(s) as their base weapon rank(s).
Spoiler - Chapter 1
Sain's stats: Mostly unchanged, but I tried to make his growths suit his personality more, if you know what I'm saying.
Lv.1 Cavalier
20 HP (80%)
9 Str (65%)
5 Skl (25%)
7 Spd (40%)
6 Luck (45%)
6 Def (25%)
0 Res (15%)
E swords, D lances. Inventory: Emblem Sword & Spear
Kent's stats: Same deal as Sain, but he has quite good Res. I think he counterparts Sain very well with these stats.
Lv.1 Cavalier
20HP (75%)
7 Str (40%)
9 Skl (60%)
8 Spd (50%)
4 Luck (15%)
6 Def (25%)
4 Res (35%)
D swords, E lances. Inventory: Same as Sain's, but with added vulnerary.
Zugu's stats:
Lv.4 Brigand
26HP
9 Str
5 Skl
8 Spd
3 Luck
4 Def
0 Res
E axes. Inventory: Emblem axe
Sain's stats: Mostly unchanged, but I tried to make his growths suit his personality more, if you know what I'm saying.
Lv.1 Cavalier
20 HP (80%)
9 Str (65%)
5 Skl (25%)
7 Spd (40%)
6 Luck (45%)
6 Def (25%)
0 Res (15%)
E swords, D lances. Inventory: Emblem Sword & Spear
Kent's stats: Same deal as Sain, but he has quite good Res. I think he counterparts Sain very well with these stats.
Lv.1 Cavalier
20HP (75%)
7 Str (40%)
9 Skl (60%)
8 Spd (50%)
4 Luck (15%)
6 Def (25%)
4 Res (35%)
D swords, E lances. Inventory: Same as Sain's, but with added vulnerary.
Zugu's stats:
Lv.4 Brigand
26HP
9 Str
5 Skl
8 Spd
3 Luck
4 Def
0 Res
E axes. Inventory: Emblem axe
Spoiler - Chapter 2
Glass' stats:
Lv.4 Mercenary
24HP
6 Str
10 Skl
9 Spd
3 Luck
5 Def (7 counting the throne bonus)
0 Res
D swords. Inventory: Iron Sword
-Pointless trivia time! The NPC bishop is now a Monk. Why? Because any normal bishop would be able to destroy Glass, but certainly not a Monk!
-Mani Katti has a -1 Mt nerf, and 50 uses
-Iron weapons use their FE10 stats (that means they are D-rank), but lances & axes have -5/10 hit from those stats.
Glass' stats:
Lv.4 Mercenary
24HP
6 Str
10 Skl
9 Spd
3 Luck
5 Def (7 counting the throne bonus)
0 Res
D swords. Inventory: Iron Sword
-Pointless trivia time! The NPC bishop is now a Monk. Why? Because any normal bishop would be able to destroy Glass, but certainly not a Monk!
-Mani Katti has a -1 Mt nerf, and 50 uses
-Iron weapons use their FE10 stats (that means they are D-rank), but lances & axes have -5/10 hit from those stats.
Spoiler - Chapter 3
-Florina's stats: I want to make her the middle of the Pegasus knights, not as fast as Fiora, but not as tank-ish as Farina will be.
Lv.1 Pegaus Knight
21HP (60%)
5 Str (40%)
9 Skl (50%)
10 Spd (55%)
8 Luck (45%)
6 Def (20%)
6 Res (30%)
E lances. Inventory: Slim lance, vulnerary.
-Wil's stats: 1 goal: make him not suck. Hopefully it worked
Lv.2 Archer
20HP (75%)
8 Str (50%)
9 Skl (60%)
7 Spd (45%)
4 Luck (25%)
6 Def (30%)
0 Res (15%)
E bows. Inventory: Emblem bow
-Migal's stats:
Lv.6 Brigand
28HP
10 Str
6 Skl
10 Spd
3 Luck
6 Def
0 Res
D axes. Inventory: Iron Axe
-Armory sells Emblem swords & lances
-Florina's stats: I want to make her the middle of the Pegasus knights, not as fast as Fiora, but not as tank-ish as Farina will be.
Lv.1 Pegaus Knight
21HP (60%)
5 Str (40%)
9 Skl (50%)
10 Spd (55%)
8 Luck (45%)
6 Def (20%)
6 Res (30%)
E lances. Inventory: Slim lance, vulnerary.
-Wil's stats: 1 goal: make him not suck. Hopefully it worked
Lv.2 Archer
20HP (75%)
8 Str (50%)
9 Skl (60%)
7 Spd (45%)
4 Luck (25%)
6 Def (30%)
0 Res (15%)
E bows. Inventory: Emblem bow
-Migal's stats:
Lv.6 Brigand
28HP
10 Str
6 Skl
10 Spd
3 Luck
6 Def
0 Res
D axes. Inventory: Iron Axe
-Armory sells Emblem swords & lances
Spoiler - Chapter 4
-Enemies are Lv.2-3
Dorcas' stats: Dorcas is going to be the more tanky of the 2 fighters. Also has high skill to counterpart Bartre.
Lv.3 Fighter
30HP (85%)
8 Str (45%)
10 Skl (55%)
7 Spd (35%)
4 Luck (30%)
7 Def (35%)
1 Res (15%)
E axes. Inventory: Emblem axe, vulnerary
Carjiga's stats:
Lv.8 Brigand
31HP
12 Str
8 Skl
10 Spd
4 Luck
8 Def
0 Res
D axes. Inventory: Iron axe
Dorcas' stats: Dorcas is going to be the more tanky of the 2 fighters. Also has high skill to counterpart Bartre.
Lv.3 Fighter
30HP (85%)
8 Str (45%)
10 Skl (55%)
7 Spd (35%)
4 Luck (30%)
7 Def (35%)
1 Res (15%)
E axes. Inventory: Emblem axe, vulnerary
Carjiga's stats:
Lv.8 Brigand
31HP
12 Str
8 Skl
10 Spd
4 Luck
8 Def
0 Res
D axes. Inventory: Iron axe
Spoiler - Chapter 5
-Enemies are Lv.2-4
-Serra's stats: Pretty much the same, just base increases. Make sure you protect her if you plan to use her, though.
Lv.1 Cleric
17HP (60%)
5 Mag (50%)
5 Skl (30%)
9 Spd (45%)
7 Luck (50%)
3 Def (10%)
7 Res (55%)
E staves. Inventory: Heal, vulnerary
Erk's stats: He doesn't suck now.
Lv.1 Mage
19HP (65%)
7 Mag (50%)
7 Skl (55%)
8 Spd (50%)
5 Luck (25%)
3 Def (20%)
5 Res (35%)
E anima. Inventory: Fire tome
Bug's stats:
Lv.9 Brigand
32HP
13 Str
7 Skl
11 Spd
0 Luck
9 Def
5 Res
D axes. Inventory: Hand axe
-Armory sells Javelins, Hand axes and Wind swords
-Wind sword & light brand run of def instead of res. Ranged weapons have same stats as FE10, take 5/10 hit. Wind sword has wind edge stats, Light brand has storm sword stats.
-Serra's stats: Pretty much the same, just base increases. Make sure you protect her if you plan to use her, though.
Lv.1 Cleric
17HP (60%)
5 Mag (50%)
5 Skl (30%)
9 Spd (45%)
7 Luck (50%)
3 Def (10%)
7 Res (55%)
E staves. Inventory: Heal, vulnerary
Erk's stats: He doesn't suck now.
Lv.1 Mage
19HP (65%)
7 Mag (50%)
7 Skl (55%)
8 Spd (50%)
5 Luck (25%)
3 Def (20%)
5 Res (35%)
E anima. Inventory: Fire tome
Bug's stats:
Lv.9 Brigand
32HP
13 Str
7 Skl
11 Spd
0 Luck
9 Def
5 Res
D axes. Inventory: Hand axe
-Armory sells Javelins, Hand axes and Wind swords
-Wind sword & light brand run of def instead of res. Ranged weapons have same stats as FE10, take 5/10 hit. Wind sword has wind edge stats, Light brand has storm sword stats.
Spoiler - Chapter 6
-Enemies are Lv.4-5
-Rath's stats: Rath is has buffed bases now so that when he returns you might actually consider using him
Lv.7 Nomad
26HP (80%)
9 Str (45%)
14 Skl (60%)
13 Spd (45%)
6 Luck (25%)
8 Def (30%)
2 Res (15%)
D bows. Inventory: Short Bow, vulnerary
Matt's stats: needed large base buffs so that he can do something combat-wise
Lv.2 Thief
19HP (65%)
6 Str (35%)
8 Skl (45%)
11 Spd (70%)
5 Luck (35%)
4 Def (20%)
2 Res (30%)
E swords. Inventory: Emblem blade, lockpick
Bool's stats:
Lv. 8 Knight
27HP
12 Str
10 Skl
5 Spd
1 Luck
12 Def
5 Res
Inventory: Javelin
-Rath's stats: Rath is has buffed bases now so that when he returns you might actually consider using him
Lv.7 Nomad
26HP (80%)
9 Str (45%)
14 Skl (60%)
13 Spd (45%)
6 Luck (25%)
8 Def (30%)
2 Res (15%)
D bows. Inventory: Short Bow, vulnerary
Matt's stats: needed large base buffs so that he can do something combat-wise
Lv.2 Thief
19HP (65%)
6 Str (35%)
8 Skl (45%)
11 Spd (70%)
5 Luck (35%)
4 Def (20%)
2 Res (30%)
E swords. Inventory: Emblem blade, lockpick
Bool's stats:
Lv. 8 Knight
27HP
12 Str
10 Skl
5 Spd
1 Luck
12 Def
5 Res
Inventory: Javelin
Spoiler - Chapter 7
-Enemies are Lv. 4-6
-Nils is completely unchanged
-Lucius' stats: Pretty much the same, but with less shit base Def and Luck
Lv.3 Monk
18HP (60%)
8 Mag (55%)
7 Skl (50%)
10 Spd (40%)
4 Luck (20%)
3 Def (15%)
7 Res (60%)
E light. Inventory: Lightning tome
Heintz's stats:
Lv.7 Shaman
26HP
8 Mag
8 Skl
11 Spd
3 Luck
6 Def (8, if you count the gate bonus)
6 Res
-Nils is completely unchanged
-Lucius' stats: Pretty much the same, but with less shit base Def and Luck
Lv.3 Monk
18HP (60%)
8 Mag (55%)
7 Skl (50%)
10 Spd (40%)
4 Luck (20%)
3 Def (15%)
7 Res (60%)
E light. Inventory: Lightning tome
Heintz's stats:
Lv.7 Shaman
26HP
8 Mag
8 Skl
11 Spd
3 Luck
6 Def (8, if you count the gate bonus)
6 Res
Spoiler - Chapter 7x
-Enemies are Lv.5-6
-Beyard's stats:
Lv.9 Mercenary
27HP
9 Str
14 Skl
12 Spd
6 Luck
8 Def
6 Res
C swords. Inventory: Lancereaver
-Beyard's stats:
Lv.9 Mercenary
27HP
9 Str
14 Skl
12 Spd
6 Luck
8 Def
6 Res
C swords. Inventory: Lancereaver
Spoiler - Chapter 8
-Enemies are Lv.5-7
-Yogi's stats:
Lv.12 Knight
30HP
12 Str
12 Skl
7 Spd
7 Luck
14 Def
5 Res
C lances. Inventory: Axereaver
-Yogi's stats:
Lv.12 Knight
30HP
12 Str
12 Skl
7 Spd
7 Luck
14 Def
5 Res
C lances. Inventory: Axereaver
Spoiler - Chapter 9
-Enemies are Lv.6-8
-Wallace's stats: May be a viable option to go for over Geitz. Wallace is really good, and one of your only ways to do a lot of damage Lundgren. Wallace's res is abysmal though
Lv.17 Knight
33HP (95%)
16 Str (55%)
13 Skl (40%)
7 Spd (25%)
10 Luck (15%)
17 Def (65%)
3 Res (5%)
B rank Lances. Inventory: Iron lance, Emblem axe, Earth seal, vulnerary
-Eagler's stats:
Lv.1 Paladin
32HP
13 Str
11 Skl
10 Spd
2 Luck
12 Def (14 counting gate bonus)
7 Res
C swords, A lances, C axes. Inventory: Javelin, Hand axe
Paladin (M) caps & promo gains: FE9 Caps. 26Str/26Skl/27Spd/27Def/25Res, +3HP, +2 Str, +2 Skl,+2 Spd, +2 Def, +3 Res, E axes
-Wallace's stats: May be a viable option to go for over Geitz. Wallace is really good, and one of your only ways to do a lot of damage Lundgren. Wallace's res is abysmal though
Lv.17 Knight
33HP (95%)
16 Str (55%)
13 Skl (40%)
7 Spd (25%)
10 Luck (15%)
17 Def (65%)
3 Res (5%)
B rank Lances. Inventory: Iron lance, Emblem axe, Earth seal, vulnerary
-Eagler's stats:
Lv.1 Paladin
32HP
13 Str
11 Skl
10 Spd
2 Luck
12 Def (14 counting gate bonus)
7 Res
C swords, A lances, C axes. Inventory: Javelin, Hand axe
Paladin (M) caps & promo gains: FE9 Caps. 26Str/26Skl/27Spd/27Def/25Res, +3HP, +2 Str, +2 Skl,+2 Spd, +2 Def, +3 Res, E axes
Spoiler - Chapter 10
-Enemies are Lv.7-9
-Lundgren's stats:
Lv.3 General
42HP
15 Str
12 Skl
7 Spd
6 Luck
15 Def (17 counting gate bonus)
7 Res
A lances,A axes. Inventory: Short Spear
General caps & promo gains: FE9 Caps. 29Str/27Skl/24Spd/30Def/25Res, +4 HP, +1 Str, +2 Skl, +3 Spd, +1 Def, +4 Res, E axes
-Lundgren's stats:
Lv.3 General
42HP
15 Str
12 Skl
7 Spd
6 Luck
15 Def (17 counting gate bonus)
7 Res
A lances,A axes. Inventory: Short Spear
General caps & promo gains: FE9 Caps. 29Str/27Skl/24Spd/30Def/25Res, +4 HP, +1 Str, +2 Skl, +3 Spd, +1 Def, +4 Res, E axes
Edited by HeroMaster47, 28 May 2012 - 02:38 AM.










