Jump to content


Photo

A Simple FE7 Hack


  • Please log in to reply
124 replies to this topic

#1 HeroMaster47

HeroMaster47

    Member

  • Member
  • Gender:Male
  • Location:The land down under
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 12:09 AM

Well... the first attempt of hacking didn't go to well. So I've decided to completely rehaul and re-do this hack. It's going to be a little bit different, too. Much FE10 influence is to be had.

So, this now to be called "A rehauled FE7 hack" until I think of a good name for it.

Spoiler - Changes


I'll go more into specifics with the chapter-by-chapter change logs

Spoiler - Prologue

Spoiler - Chapter 1

Spoiler - Chapter 2

Spoiler - Chapter 3

Spoiler - Chapter 4

Spoiler - Chapter 5

Spoiler - Chapter 6

Spoiler - Chapter 7

Spoiler - Chapter 7x

Spoiler - Chapter 8

Spoiler - Chapter 9

Spoiler - Chapter 10

Edited by HeroMaster47, 28 May 2012 - 02:38 AM.


#2 BBM

BBM

    In charge of being awesome.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 13 May 2012 - 12:15 AM

Sages seem superior to Druids in every way now. They're basically Druids with an Anima rank. Not only did Canas lose an earlier Luna, he also didn't get anything in compensation. I agree with taking Dark away from Athos, but I don't think the Luna nerf was necessary.

Can you also give more specific details as to how you changed stats?

#3 HeroMaster47

HeroMaster47

    Member

  • Member
  • Gender:Male
  • Location:The land down under
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 12:18 AM

Sages seem superior to Druids in every way now. They're basically Druids with an Anima rank. Not only did Canas lose an earlier Luna, he also didn't get anything in compensation. I agree with taking Dark away from Athos, but I don't think the Luna nerf was necessary.

Can you also give more specific details as to how you changed stats?


I see what you're saying with the sages, but I do want the player to get more use from dark magic instead of just Canas, since it is very underutilised for the player. I wanted to nerf Luna because of the final chapter, and Canas gets buffed everywhere, so I don't think not having instant Luna is too bad. he gets instant Fenrir instead!

For the stats, what stats are you referring to? Anyway, screenshots of changes will be up shortly

EDIT: Forgot to mention that Druids get Anima, oops...

EDIT2: I suck. What's the code-thing for spoilers?

Edited by HeroMaster47, 13 May 2012 - 01:05 AM.


#4 Ninja Caterpie

Ninja Caterpie

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 13 May 2012 - 01:04 AM

For the magic swords, I think you need to go to the item editor and change the "Weapon Ability 1" from 0x41 to 0x01 - Weapon. That SHOULD change the way it works, although flavourfully it's silly that magic hits defense and that a Druid's Nosferatu hurts a General twice as much as an equally powerful warrior using a sword's magic.

Code thingy for spoilers is [*spoiler=spoilertitle] then [/spoiler] without the *

Spoiler - now comments on individual stuff

Edited by Ninja Caterpie, 13 May 2012 - 01:06 AM.


#5 HeroMaster47

HeroMaster47

    Member

  • Member
  • Gender:Male
  • Location:The land down under
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 01:27 AM

For the magic swords, I think you need to go to the item editor and change the "Weapon Ability 1" from 0x41 to 0x01 - Weapon. That SHOULD change the way it works, although flavourfully it's silly that magic hits defense and that a Druid's Nosferatu hurts a General twice as much as an equally powerful warrior using a sword's magic.

Code thingy for spoilers is [*spoiler=spoilertitle] then [/spoiler] without the *

Spoiler - now comments on individual stuff


-I can understand your problem with increasing vulns, weapon uses and weight drops, it can remove some strategic elements, but on the flipside - weapons are more expensive with more uses (but i honestly think it doesn't matter since this game hands out money like candy IMO, I have usually have about 15-20k of Gold by Chapter 19 when the first secret shops come around) It's all still up for change anyway and nothing is set in stone. Maybe leave HP recovery at 10 and give them 5 uses? And, the weight drops aren't too huge, just 1-2 for most weapons.

-For the magic swords, i want them to be more like the wind edge and storm sword in FE10, since they're becoming more common. Maybe I'll leave the Runesword as it is and only change the Wind Sword and Light Brand? These swords are getting Mt decreases anyway because of the whole def targeting thing and them becoming more common.

-Many other hacks have the short bow as a 1-2 range weapon. It's like that so that archers aren't walking targets in EPs. Maybe and Archer-Sniper lock or something?

-That's the whole idea of decreasing Luna's hit, no cheaping out on the final boss!

-I do understand the giving out of different magic types. Most of that stuff is based on FE8, but the bishops may have anima removed in the future.

-Why not? You haven't provided an argument about if it's game-breaking/unbalanced or not.

I can't stress this enough: everything in this hack is not set in stone and can be viable for change in the future. Some ideas i'll probably just set up poll for, since that a good way of seeing what people like and dislike.

EDIT: I did trial the magic swords with Wep Ability 1 as Weapon before, but the only issue is the long-range crit rate, as i am unsure if there is an animation for that

Edited by HeroMaster47, 13 May 2012 - 01:58 AM.


#6 CrashGordon94

CrashGordon94

    *pop* *pop* Kaboom!

  • Exiled
  • Gender:Male
  • Location:England
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 03:48 AM

For Sages with two magic types, it's a fairly decent idea but I'd suggest giving both genders Light/Anima or reversing it, that way it's a cool incentive to use Nino!



Oh and 7 MOV Assassins sound awesome!

Edited by CrashGordon94, 13 May 2012 - 03:50 AM.


#7 HeroMaster47

HeroMaster47

    Member

  • Member
  • Gender:Male
  • Location:The land down under
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 05:25 AM

For Sages with two magic types, it's a fairly decent idea but I'd suggest giving both genders Light/Anima or reversing it, that way it's a cool incentive to use Nino!


Reversing it might not be a bad idea actually, definetly a cool incentive to use Nino

#8 I don't play for turns

I don't play for turns

    THIS IS SPARTA!!!!!!!!!!

  • Member
  • Gender:Not Telling
  • Location:A nation with streets paved with gold and a fast food joint on every corner
  • Favorite Fire Emblem Game:Awakening

Posted 13 May 2012 - 05:41 AM

By changes in caps, do you mean that raven's speed can actually end up as high as it should? And can you make it so that there's room for Jaffar to get strength-blessed? (Increase his growth rate and cap, please)
Also, thank you for ruining Kent's strength stat. But, then again, you made up for it by increasing Sain's defense+Dorcas' speed. Now if only you could increase Bartre's speed base/growth....

#9 CrashGordon94

CrashGordon94

    *pop* *pop* Kaboom!

  • Exiled
  • Gender:Male
  • Location:England
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 05:46 AM

Oh, just another quick thought, how about changing Wallace's Knight Crest into an Earth Seal? Kent and Sain can still do the broken LHM promotion thing but then it's not something that's EXCLUSIVE to them, since the others could take it too.

#10 Formidatus

Formidatus

    The Dreaded One

  • Member
  • Gender:Male
  • Location:Fearun
  • Favorite Fire Emblem Game:Awakening

Posted 13 May 2012 - 11:02 AM

Oh, just another quick thought, how about changing Wallace's Knight Crest into an Earth Seal? Kent and Sain can still do the broken LHM promotion thing but then it's not something that's EXCLUSIVE to them, since the others could take it too.

also why not make earth seals usable by thieves and pirates

#11 Hamlet

Hamlet

    I am the Earth-Mother, and you are all flops.

  • Member
  • Gender:Male
  • Location:Elsinore Castle, Denmark
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 13 May 2012 - 11:14 AM

Current version v0.1 (Only up to Chap. 20E)
-Large decreases in weight for most, if not all weapons
I like this, but, as other posters have said, this makes all your allies able to double really, really easily, unless all of the generic enemies will also have speed increases to make up for it.
-Weapons have increased uses (Iron weps have 50, Steel 35, Silver & Killer 25, etc.)
I think Killers and special (slayers, reavers) weapons should have 20 uses because of their special nature, but that's just me.
-Steel Axe is D rank
Awesome.
-Con boosts for some characters (Peg knights, female characters)
Nino's not getting weighed down by every tome anymore? :D
-Stat cap changes
I personally would like to see these in more detail.
-Magic swords are far more common (because it's not fair that swords don't really get represented in the ranged department)
This seems like a cool idea. Are you going to make the Wind Sword more available as well?
-Short bow is 1-2 range
Just be careful about the Nomad Trooper glitch. I suggest you give it the Wo Dao lock and give Archers/Snipers access to it that way it's exclusive.
-Luna is now A rank and has 60 hit, all other dark tomes have had weapon rank decreases
Someone finally nerfed Luna! I love me some broken Luna, but now it's not about OHKOing the Dragon anymore~
-Athos cannot use dark magic
The final boss is more challenging! Yay!
-Fortify is the S-rank staff
I don't really see any issues with this. Makes S-ranking staves have a point now.
-Bishops can use Anima, Valkyries get light magic, male sages get dark magic (so dark magic isn't basically Prf for Canas anymore), female sages get light magic and Druids get anima
I personally would make it consistent throughout the classes. I wouldn't give Sages dark because that makes Canas obsolete, since Sages are better than Druids naturally. I have no qualms with the other additions you've made.
-Snipers get a crit bonus, crit bonus is now +20
Cool.
-Enemies have gotten considerable buffs (especially in Lyn mode) and all class growth rates have been given a +10% bonus
Oh, okay. Here's where the bonuses have been given. I wonder if this will allow most enemies to not be doubled since weapon weight's been decreased and CON has been increased.
-Some characters have had slight growth modification (e.g. Rath's def growth isn't shit anymore)
Sounds good to me.
-All bosses have been buffed minorly (Mostly just +1 & 2s to all stats, but will change depending on boss)
I like this.
-Fell Contract appears far, far earlier, Assassins have 7 MOV
YES! Thank you! I hated having L20 thieves running around while some of my team was approaching 20/20.
-Vulneraries have 8 uses and heal 15 HP, Pure Water and Antitoxins have 7 uses, Torches have 10 uses
This sounds interesting. I like the idea.
-S-rank weapons have infinite uses
I mean, they're only around for one chapter so it makes sense.


An actual balance hack that seems balanced? I'm shocked. My comments on individual things are in bold.

#12 Jubby

Jubby

    Who, me?

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 13 May 2012 - 11:43 AM

why would you give it the wo dao lock? there's an unused weapon lock, just use that.

#13 Anouleth

Anouleth

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:N/A

Posted 13 May 2012 - 11:43 AM

Isn't giving S Rank weapons infinite uses going to plummet their value? Without the S Rank weapons funds rank will become far, far harder to meet.

Also pathetic attempt to balance Wil out. His boosts are barely even bigger than Sain/Kent's.

"-Short bow is 1-2 range"

Lame idea.

"-Bishops can use Anima, Valkyries get light magic, male sages get dark magic (so dark magic isn't basically Prf for Canas anymore), female sages get light magic and Druids get anima"

you would also need to put work into balancing out the different magic types since currently light and dark magic will be as relevant for Sages as nipples on the Batsuit

#14 Revenant

Revenant

    I just wanna hug!

  • Member
  • Gender:Male
  • Location:Underground
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 13 May 2012 - 12:00 PM

@Steel Axe is D rank

Why? Why not make all the steel weapons be E-rank? Now promoted characters such as Florina and Dorcas aren't stuck with dinky Iron in their new weapon types.

@Short bow is 1-2 range.

I know you're not the first (or probably the last) to suggest this, but it still pains me every time I see this. Longbows. Make less sucky and more available. Now Archers are more specialized in ranged combat, which is more interesting than trying to cover up their class weakness.

@Luna is now A rank and has 60 hit, all other dark tomes have had weapon rank decreases. Athos cannot use dark magic.

Make the Fire Dragon have 40 attack. Now Athos can only deliver the final blow. Keep Luna's hit high. Reduce the crit if boss OHKOing is such a major concern. I didn't consider Canas broken even with the old Luna.

#15 GreatEclipse

GreatEclipse

    Member

  • Member
  • Gender:Male
  • Location:Grand Rapids MI
  • Favorite Fire Emblem Game:Blazing Sword

Posted 13 May 2012 - 12:58 PM

I agree with making the Short Bow 1-2 range, as right now it is really just a slightly worse Iron Bow, but archers need much more than that in order to be viable. Try giving every other bow 2-3 range, with the Longbow having 2-4. It would make them more useful on enemy phase as well, because bow users could no longer be reliably countered by any random Javelin or Hand Axe user.

#16 Formidatus

Formidatus

    The Dreaded One

  • Member
  • Gender:Male
  • Location:Fearun
  • Favorite Fire Emblem Game:Awakening

Posted 13 May 2012 - 01:29 PM

I agree with making the Short Bow 1-2 range, as right now it is really just a slightly worse Iron Bow, but archers need much more than that in order to be viable. Try giving every other bow 2-3 range, with the Longbow having 2-4. It would make them more useful on enemy phase as well, because bow users could no longer be reliably countered by any random Javelin or Hand Axe user.


cool idea

#17 Sangyul

Sangyul

    Official Robin of SFE13

  • Member
  • Gender:Not Telling
  • Location:Uhh ...
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 02:55 PM

Why'd you nerf Kent and Florina's strength growths? Admittedly, it's only by 5%, but Kent and Florina already have a 40% strength growth. They don't need their strength growth to get any lower. :/

#18 CT075

CT075

    formerly shota supercomputer

  • Member
  • Gender:Male
  • Location:Somewhere
  • Favorite Fire Emblem Game:Radiant Dawn

Posted 13 May 2012 - 02:59 PM

just remember

going from level 1 to level 20/20 (39 levels but i'm just gonna count it as 40) with a 5% growth difference results in 2 points difference
10% = 4 points
15% = 6 points (possibly substantial)

so basically anything short of 15% is negligible

this is not a very significant change

#19 Sangyul

Sangyul

    Official Robin of SFE13

  • Member
  • Gender:Not Telling
  • Location:Uhh ...
  • Favorite Fire Emblem Game:Path of Radiance

Posted 13 May 2012 - 03:00 PM

Well, that much is true. I guess I just don't see the point in nerfing people with 40% strength growth in the first place.

#20 arvilino

arvilino

    Member

  • Member
  • Gender:Male
  • Location:England
  • Favorite Fire Emblem Game:Awakening

Posted 13 May 2012 - 03:16 PM

I think it would be good if you could reduce the cost of the Ocean Seals and Fell Contracts to 10,000 to make Dart and the thieves promotions viable in terms of the funds rank. Though in order to preserve the funds(for ranked runs) the player can get you should probably up the value of the Iron Rune and Delphi Shield to 45,000 and 50,000 gold.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users