[Final Fantasy Tactics] The First Experiment.
#1
Posted 21 May 2012 - 01:36 AM
Rules:
1. This draft is for five players.
2. Drafting will take place in 2 stages, with the draft order reversed during the second stage.
3. Drafting will be done with the 1234554321 snake style drafting.
4. You MUST deploy as many people as the stage allows.
Scoring:
Each boss fight will have an assigned level. For each party member that is of a lower level than the Boss's marked level, add a 1 to your score. For every level they're above the boss, subtract 1 from your score. Highest score at the end wins.
Miluda (1) - 7
Miluda (2) - 8
Wiegraf (1) - 9
Algus - 10
Gafgarion (1) - 14
Gafgarion (2) - 17
Gafgarion (3) - 18
Queklain - 20
Zalmo (1) - 24
Izlude - 26
Wiegraf (2) - 27
Malak (1) - 23
Malak (2) - 24
Wiegraf (3) - 28
Velius - 30
Sinogue - 50
Meliadoul - 35
Zalmo (2) - 35
Balk (1) - 35
Worker 7 - 66
Elmdor - 41
Zalera - 42
Dycedarg - 43
Adramelk - 45
Zalbag - 47
Rofel - 54
Kletian - 54
Balk (2) - 55
Hashmalum - 60
Altima - 60
Drafting will take place in 2 stages. In stage one, you will draft the unique characters (and their unique classes). These are:
Mustadio Agrias Rafa Malak Cid Meliadoul Beowulf Worker 8 Reis Cloud Ramza is naturally free for everyone.
After that, we will draft the jobs in the game, with the caveat that you may only deploy characters in the jobs you have drafted, and only one character may use one job at a time, unless you drafted multiples of that particular job.
There are 18 jobs, each of which will be draftable THREE times. Once you draft a job, you may use it as either a main job or a secondary. You MAY grind job levels in random battles if you did not draft the pre-requisite of the job you drafted, but said character is forbidden from participating in actual story battle until he/she is in a drafted job.
The draftable jobs are:
Knight
Archer
Samurai
Monk
Thief
Ninja
Lancer
Geomancer
Dancer
Priest
Wizard
Oracle
Time Mage
Summoner
Mediator
Bard
Calculator
Mime
Squire and Chemist is free for everyone... or should I make them draftable?
Any suggestions? Interested?
#2
Posted 21 May 2012 - 02:16 AM
#3
Posted 21 May 2012 - 02:38 AM
#4
Posted 21 May 2012 - 02:50 AM
Cid comes in Chapter FOUR. That's around the end part of the game. Sure he's nasty, but he comes damn late.
#5
Posted 21 May 2012 - 03:03 AM
#6
Posted 21 May 2012 - 03:06 AM
#7
Posted 21 May 2012 - 03:41 AM
EDIT: And check your final Wiegraf/Velius levels. I'd make the Wiegraf part free, because he is that much of a bitch to take down by Ramza's lonesome, especially with the class restrictions.
Edited by eclipse, 21 May 2012 - 03:43 AM.
#8
Posted 21 May 2012 - 03:47 AM
and remember that Ramza is free to use whichever class you drafted, including his unique Squire class w/ Ultima.
#9
Posted 21 May 2012 - 06:42 AM
1 - You can keep characters at low levels while gaining JPs by having one of your characters use Steal Exp on the low leveled characters in random encounters, and then just not use that one high leveled Thief in the story fights.
2 - There is a glitch that can be used to get 9999 JPs for more than half of the Jobs without ever doing a single battle.
3 - 18x3= 54. How will that work? You could either make dancers, bards, and mimes also free or just leave squires and chemists draftable. Characters gain 10% (iirc) of eachothers JPs when they are on a map together so squire JPs can be gained for others by using Ramza and the other unique character's "squire classes" and im assuming squires and chemist would be free in the 1st map anyway. So having them draftable shouldnt be a problem.
4 - What about monsters/chocobos and Boco???
Edited by Hawk King, 21 May 2012 - 07:14 AM.
#10
Posted 21 May 2012 - 09:31 AM
#11
Posted 21 May 2012 - 06:56 PM
See, here is my dilemma. I DON'T have access to the PSP version, so my knowledge is utterly limited to the original PSX version.
I'm still toying around with ideas myself on how to best handle to draft. Any ideas and/or plans would be greatly appreciated.
#12
Posted 21 May 2012 - 09:47 PM
Im confused about the scoring. Can we deploy random LV 1 units to make our score higher? Could you please give an example using the 1st Miluda boss fight?
#13
Posted 21 May 2012 - 10:19 PM
- Luso is recruitable in a required story battle near the beginning of Part 3. He has innate Poach in his default class, and for all other purposes, is a mini-Ramza.
- Balthier is recruitable in an optional line of events in Part 4. He can use guns by default. If I had to rank him, he'd be in the same tier as Cid.
- Don't think the infinite JP glitch works
- Some stuff involving Genji glitchiness or something like that, which no longer works.
#14
Posted 21 May 2012 - 10:36 PM
How many people are there who are interested in this, with the PS 1/PSX version?
If you want to do a PSP version, you could make a new topic.
#15
Posted 23 May 2012 - 06:50 AM
#16
Posted 24 May 2012 - 01:43 AM
#17
Posted 27 May 2012 - 05:47 PM
#18
Posted 27 May 2012 - 05:48 PM
#19
Posted 27 May 2012 - 08:58 PM
#20
Posted 27 May 2012 - 09:06 PM
Maybe alot of people just havent seen this thread?
Try advertising it in FFtF, maybe more people will see it?
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