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Reclassing


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#21 jdb1984

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Posted 11 June 2012 - 10:13 AM

My ideas for reclasses:

Draug:Knight->Pirate
Pirate and Fighter are both identical, but Pirates can move over water

Wrys:Curate->Mage
Better magic growths, and allows me to have an offensive magic user.

I also may reclass Castor as a knight, but that will also mean an extra soldier to train.

#22 Elieson

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Posted 11 June 2012 - 10:17 AM

Don't forget, most reclasses result in having an E rank in their new wpn of choice, meaning generally limited dmg capabilities and not much 1~2 range.

#23 jdb1984

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Posted 11 June 2012 - 11:01 AM

Don't forget, most reclasses result in having an E rank in their new wpn of choice, meaning generally limited dmg capabilities and not much 1~2 range.


I'm well aware of that, but a good soldier with a bad weapon will take you farther than a bad soldier with a good weapon. They'll eventually learn to use their new weapons well, and become better soldiers overall because of it.

#24 Sho.M.the.Fallen

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Posted 11 June 2012 - 11:59 AM

I'm well aware of that, but a good soldier with a bad weapon will take you farther than a bad soldier with a good weapon. They'll eventually learn to use their new weapons well, and become better soldiers overall because of it.


Expect the part where the bad soldier will have even better weapon by the time good soldier gets something that used to be good and is now mediocre? Besides when the one with good weapons can do shit and one with bad weapons can do little chip damage, How is the latter good soldier and former bad?

#25 Thor Odinson

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Posted 11 June 2012 - 01:06 PM

I like to train the units in a single class first do reclass on a chapter basis once the units promote. Take Abel for examle. I train him as a cavalier, then promote. Once promoted, I switch him between Paladin and Dracoknight and sometimes Sniper (which I can pull of thanks to Snipers' auto C giving him Killers no matter what) all depending on the map's needs.

Another thing I like to do, but probably won't happen in SD since the growths are ass compared to FE12's, is capping someone's speed out as a Cavalier, promote, then enjoy a level 1 27 speed Swordmaster (I mainly do that with Navarre in FE12). I haven't played SD in a while and I remember the stats in this game aren't that high, but hey, if you ever get stat-blessed~

#26 jdb1984

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Posted 11 June 2012 - 01:07 PM

Lets take Draug as an example.

Draug starts as a knight, and you would expect him to have some defensive growths to take advantage of his tough armor. While he can shrug off hits easily in the early game, his 30% def growth says he won't be doing it for that long, and a mere 20% growth in strength doesn't help his cause. There is the 60% in HP, but not much else

But when we reclass him to pirate, he jumps to 80% in HP and up to 45% in strength. And on top of that, he has 50% in speed, meaning he could potentially break even on some of the faster ememies (Hyman from chapter 3 is an example) and double up slower ones. He loses a lot of defense (that he wasn't using well anyway) and a bit of skill, but I think the change will make him a better all around soldier. And he can walk on water.

#27 Sho.M.the.Fallen

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Posted 11 June 2012 - 01:15 PM

silly jb, that is not what I meant.

Why would I bother with Draug the fighter/pirate when I can have Barst/Bord/Darros

Why would I bother with Wrys the Mage when I can have Wendell?

The fact that Fighter Draug is so much better than Knight variant only serves to proof that Knight as a class blows hard and Fighter/Pirate is pretty good.

#28 jdb1984

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Posted 11 June 2012 - 01:56 PM

Why not use Wrys to use his magic at a place Wendall isn't? Or have two pirates take a watery shortcut instead of one?

Also, since I'm doing a permadeath run, I need options in case the main guy for the job happens to fall. Better to train them early rather than use them when underleveled on the bench, or start from scratch with the game's replacement.

#29 Sho.M.the.Fallen

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Posted 12 June 2012 - 01:43 PM

A) because one does not simply need Wrys' magical damage output?

B) Because I Already have 3 superior Pirate options, why would the second be Draug?

C) Permadeaths you say? No need for scrub training. Athena, Horace, Minerva and Etzel (early promoted Catria and Palla too I suppose) are very potent backups with no training of scrubs involved.




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