[FE10] Girls Draft
Started by
nano
, Jun 02 2012 11:34 PM
65 replies to this topic
#61
Posted 03 June 2012 - 04:34 PM
Blessed in defense, minor screw in str, rest about average...
#62
Posted 03 June 2012 - 05:14 PM
Well I didn't have one... I gave her a shield though. Her level ups weren't bad. It's just that she never gains str through Bexp, hence the picture. I rigged some Bexp levels for her, so her stats are quite passable now.Don't treat her that bad...why didn't you give her an energy drop, and better lv. ups?
#63
Posted 03 June 2012 - 06:17 PM
The boss in 1-6-2 is being a pacifist idk why. Is he like that in easy mode?
#64
Posted 03 June 2012 - 07:26 PM
The boss in 1-6-2 is being a pacifist idk why. Is he like that in easy mode?
Every single P1 boss is pacifist in EM, but Laverton moves as soon as Sothe gets near him, which is EP3.
#65
Posted 04 June 2012 - 05:15 AM
Drafted units: Ike, Mist, Nephenee, Lethe, Lyre
3-P 9 turns
Only has Ike to work with. Eventually got boxed in by ranged enemies at some point and delayed killing the boss. Could have been 8 if the tiger kills the boss, but he moves aside and leaves it for Ike for some reason. I guess it's a good AI trait normally, but not so much for LTC.
3-1 5+4
I can't possibly beat the chapter with just Ike and Boyd (due to the many forced fodders), so Titania's help is enlisted. Still could not finish in three though, I always end up one enemy short because Ike has no range.
3-2 3 turns
Neph kills the boss with a crit.
3-3 8 turns
Neph went for the top crates, Ike the top right, Gatrie bottom two and Mist the rest. Mist is not doubled and faces 40-50 hit rates, so she survives fine by constantly munching on vulneraries.
3-4 7 turns
Celerity Ike and Pass Neph rushes ahead. Lethe and Lyre box in the two swordmasters and did some kickboxing.
3-5 3 turns
Neph crits the boss.
3-6 7 turns
Fiona with Paragon got some decent exp off the initial island. Sothe went top and Miccy went through mid.
3-7 12 turns
More strike training for the cats. Did not bother with Lehran. Zihark got recruited with a bunch of stuff.
3-8 5 turns
Neph got a Javelin forge with crit that one rounds the generals and has 40 crit on Septimus. Everything worked out. Also Mist is finally tier 3. Her strength is really not that spectacular though, mostly relying on the Florette.
3-9 3 turns
Marcia caps str spd and def, and got crowned.
3-10 5 turns
Lethe got bumped to 30 to help with damage output. Lyre's growths are not compatible with Bexp though, so I'm not sure what I can do with her.
3-11 4 turns
Marcia ferried Ike. Sigrun got some amazing level ups, totally redeeming her failures in my last game.
3-12 2 turns
This is where Fiona's horse actually matters. I think only Fiona and Jill can two-turn.
3-13 4 turns
Fiona circled around the right hand side. I can give her boots to save one turn, but I think having it on Ike saves two turns, so...
3-E 6 turns
Kill kill kill. Lyre with paragon gained tons of exp, she will be getting rend next chapter.
Total: 166
Spilt:
Greil: Ike, Mist, Nephenee, Lyre
Silver: Micaiah, Sothe, Sigrun, Sanaki
Hawk: Marcia, Fiona, Lethe
3-P 9 turns
Only has Ike to work with. Eventually got boxed in by ranged enemies at some point and delayed killing the boss. Could have been 8 if the tiger kills the boss, but he moves aside and leaves it for Ike for some reason. I guess it's a good AI trait normally, but not so much for LTC.
3-1 5+4
I can't possibly beat the chapter with just Ike and Boyd (due to the many forced fodders), so Titania's help is enlisted. Still could not finish in three though, I always end up one enemy short because Ike has no range.
3-2 3 turns
Neph kills the boss with a crit.
3-3 8 turns
Neph went for the top crates, Ike the top right, Gatrie bottom two and Mist the rest. Mist is not doubled and faces 40-50 hit rates, so she survives fine by constantly munching on vulneraries.
3-4 7 turns
Celerity Ike and Pass Neph rushes ahead. Lethe and Lyre box in the two swordmasters and did some kickboxing.
3-5 3 turns
Neph crits the boss.
3-6 7 turns
Fiona with Paragon got some decent exp off the initial island. Sothe went top and Miccy went through mid.
3-7 12 turns
More strike training for the cats. Did not bother with Lehran. Zihark got recruited with a bunch of stuff.
3-8 5 turns
Neph got a Javelin forge with crit that one rounds the generals and has 40 crit on Septimus. Everything worked out. Also Mist is finally tier 3. Her strength is really not that spectacular though, mostly relying on the Florette.
3-9 3 turns
Marcia caps str spd and def, and got crowned.
3-10 5 turns
Lethe got bumped to 30 to help with damage output. Lyre's growths are not compatible with Bexp though, so I'm not sure what I can do with her.
3-11 4 turns
Marcia ferried Ike. Sigrun got some amazing level ups, totally redeeming her failures in my last game.
3-12 2 turns
This is where Fiona's horse actually matters. I think only Fiona and Jill can two-turn.
3-13 4 turns
Fiona circled around the right hand side. I can give her boots to save one turn, but I think having it on Ike saves two turns, so...
3-E 6 turns
Kill kill kill. Lyre with paragon gained tons of exp, she will be getting rend next chapter.
Total: 166
Spilt:
Greil: Ike, Mist, Nephenee, Lyre
Silver: Micaiah, Sothe, Sigrun, Sanaki
Hawk: Marcia, Fiona, Lethe
Edited by nano, 05 June 2012 - 03:44 PM.
#66
Posted 05 June 2012 - 03:26 PM
4-P 3 turns
Sigrun with Celerity and the Spear cleans out the boss units. Sanaki got Exp.
4-1 4 turns
Boots Ike did most of the work. Mist went left while Lyre and Neph went right. Lyre is now SS strike.
4-2 5 turns
I don't know what I'd do this chapter without Marcia, especially since there is no Reyson. Pegasus I wuv u.
Lethe tried out Parablossom. The exp gain is a lot lower than Lyre though, who only had Paragon on. Not sure what the deal is.
4-3 5 turns
Once again Miccy has to deal with best bio, leaving the warrior at poor hit rate. I had to reset for best bio on him as well to compensate. In other news, Sigrun with forges and Pavise/Miracle laughed at crossbows,
4-4 6 turns
Pass on Ike, Celerity on Neph.
Lyre did the lower left room, Neph did the top rooms, Mist cleaned the corridors while Ike emptied out the throne room. Lyre had precisely enough move to take the last remaining armor at top after running all the way up.
4-5 3 turns
There are laguz blocking the way on turn 2, which means I need to either get a second Pass (which costs two turns to get, and this is the only place so far where I find it useful) or have a sage do some sieging .Unfortunately I have neither.
4-E 7 turns (2+1+1+1+2)
Both Degh and Sephiran took me two rescue charges to pull off the one-turn, since Leanne is not that effective. Fortunately I have two staff users, so Miccy can repair the staff.
Maybe I could have saved a charge by rescuing Leanne and have her chant Ike to attack twice in 4-E-3. Not sure if that'd work or not.
Total: 195 + 4 penalty (3-1)
Sigrun with Celerity and the Spear cleans out the boss units. Sanaki got Exp.
4-1 4 turns
Boots Ike did most of the work. Mist went left while Lyre and Neph went right. Lyre is now SS strike.
4-2 5 turns
I don't know what I'd do this chapter without Marcia, especially since there is no Reyson. Pegasus I wuv u.
Lethe tried out Parablossom. The exp gain is a lot lower than Lyre though, who only had Paragon on. Not sure what the deal is.
4-3 5 turns
Once again Miccy has to deal with best bio, leaving the warrior at poor hit rate. I had to reset for best bio on him as well to compensate. In other news, Sigrun with forges and Pavise/Miracle laughed at crossbows,
4-4 6 turns
Pass on Ike, Celerity on Neph.
Lyre did the lower left room, Neph did the top rooms, Mist cleaned the corridors while Ike emptied out the throne room. Lyre had precisely enough move to take the last remaining armor at top after running all the way up.
4-5 3 turns
There are laguz blocking the way on turn 2, which means I need to either get a second Pass (which costs two turns to get, and this is the only place so far where I find it useful) or have a sage do some sieging .Unfortunately I have neither.
4-E 7 turns (2+1+1+1+2)
Both Degh and Sephiran took me two rescue charges to pull off the one-turn, since Leanne is not that effective. Fortunately I have two staff users, so Miccy can repair the staff.
Maybe I could have saved a charge by rescuing Leanne and have her chant Ike to attack twice in 4-E-3. Not sure if that'd work or not.
Total: 195 + 4 penalty (3-1)
Edited by nano, 05 June 2012 - 06:33 PM.
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