Sprite Sheet requests
#1
Posted 07 June 2012 - 07:44 PM
#2
Posted 07 June 2012 - 08:17 PM
Then again, I could be a complete fool and there might be whole respective topics full of every sprite ever from those games. I'm sure someone here will be able to point you in the right direction!
#3
Posted 07 June 2012 - 08:51 PM
http://www.spriters-...e.com/snes/fe3/
http://www.spriters-...e.com/snes/fe5/
These are all what I can find. I think it covers all your need
Edited by Kramgnauh, 07 June 2012 - 08:52 PM.
#4
Posted 07 June 2012 - 09:10 PM
#5
Posted 07 June 2012 - 09:14 PM
#6
Posted 08 June 2012 - 01:24 AM
Edited by Agro, 08 June 2012 - 01:25 AM.
#7
Posted 08 June 2012 - 01:50 PM
There's a program I used to to use rip sprites; it's called animget and basically takes heaps of screenshots. You can disable the layers on ZSNES or whatever emulator you use so that there's mostly just a black background. Really useful so if you need to rip them yourself you can use that. Obviously you can combine with a Nightmare editor or whatever to up the crit on items so that you don't have to sit around and wait for a crit or a miss to happen.
How easy is it to use? I only ask because I'm mildly retarded when it comes to stuff like this. That said, thank you very much.
#8
Posted 08 June 2012 - 03:24 PM
This is assume you're wanting the sprite, and not an animated battle scene.
#9
Posted 08 June 2012 - 07:27 PM
You open the program and hit "Start" or something like that and go straight into ZSNES and let the animation play out. Then you go back to the program and hit Save or something and it saves all the frames it captured into a folder. I have to warn you, though, that that folder is overwritten every time it captures something new so be sure to move the screencaps out into another folder if you want to keep them.How easy is it to use? I only ask because I'm mildly retarded when it comes to stuff like this. That said, thank you very much.
Really? I've only used it for GBA sprites which don't have absolutely black... damn.If you do go that case, the absolute black of the disabled backgrounds and the outline of numerous animations are the same. So if you crop out that black color, you'll lose the outline color as well in the process. You should be able to edit the palette for the various backgrounds so that they're not the same value of black as the battle sprites, which would allow you an easier time in ripping.
So bottlegnomes, you'll either have to not disable to background layer and then erase it manually or change the colour of the outline of the battle sprites themselves :|
#10
Posted 09 June 2012 - 08:37 PM
You open the program and hit "Start" or something like that and go straight into ZSNES and let the animation play out. Then you go back to the program and hit Save or something and it saves all the frames it captured into a folder. I have to warn you, though, that that folder is overwritten every time it captures something new so be sure to move the screencaps out into another folder if you want to keep them.
So simple it's almost impossible to fuck up. The way I like it. Though knowing my luck, I'll still fuck it up somehow.
Really? I've only used it for GBA sprites which don't have absolutely black... damn.
So bottlegnomes, you'll either have to not disable to background layer and then erase it manually or change the colour of the outline of the battle sprites themselves :|
Eh, shouldn't be too bad.
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