Jump to content


Photo

CORDA IGNIS


  • Please log in to reply
4 replies to this topic

#1 VulneqSVB/=

VulneqSVB/=

    Fragrant Hedonist

  • Member
  • Gender:Male
  • Location:Wherever. Usually in Manila.
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 21 June 2012 - 06:52 PM

Okay. After playing through Seisen no Keifu, repeatedly dying at the hands of Thracia 776 and finding the Sacred Stones pretty easy, I decided to try my hand at making my own version of an FE story, yet under a different name (so as to avoid a TRS-like situation, and because its in a different genre as well).

CORDA IGNIS

Draconic Discord/A Clash with Deities/Brotherhood Burning


Corda Ignis is a concept STARPG, or Seamless Tactical Action-RPG which utilizes the Strategic Combat Initiatives ver. BLAZE battle system, in which characters can attack and move freely with strategic consideration. The one hindrance is a time gauge that is imposed on their turn of maneuverability and combat, called the Strategic Timekeeping Activity Bar and Maneuver Evoker, called the STAB-ME.

INITIAL DRAFT:
Spoiler -


STORY POINTS (Prologue + Several chapters fleshed out):
Spoiler -


THE LORE OF UNLIYE:
Spoiler -


Click here for the feedback thread. :D

Edited by VulneqSVB/=, 05 July 2012 - 12:44 PM.


#2 Sirius

Sirius

    ^ Superior, Constructicons inferior

  • Retired Moderator
  • Gender:Male
  • Favorite Fire Emblem Game:Thracia 776

Posted 21 June 2012 - 07:41 PM

I don't see anything Romhacking related so it's been moved to Creative.

#3 VulneqSVB/=

VulneqSVB/=

    Fragrant Hedonist

  • Member
  • Gender:Male
  • Location:Wherever. Usually in Manila.
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 03 July 2012 - 04:21 PM

Okay. Here're the control schemes for CI1, and they were designed for the Wii U GamePad as it requires extensive GamePad usage, however, if there is an option to connect the Wii U Pro Controller to the GamePad via ad hoc wireless communication, then all face button functions on the Wii U GamePad are taken over by the buttons placed on the Pro Controller. The touchscreen of the GamePad remains as is--maintaining its touch gesture-based interactivity. Also, control set-ups and various button-mapped commands change to combat mode and from it, so here are two control schemes presented.

EXPLORATION CONTROLS:
Spoiler -


COMBAT CONTROLS:
Spoiler -


ALMOST DONE. NEED SLEEP... HNGGGG~

Edited by VulneqSVB/=, 13 July 2012 - 02:32 PM.


#4 VulneqSVB/=

VulneqSVB/=

    Fragrant Hedonist

  • Member
  • Gender:Male
  • Location:Wherever. Usually in Manila.
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 09 July 2012 - 09:15 PM

Role-playing games are often built across three cornerstones: growth, exploration and combat, and combat in early console RPG's were carried out turn-by-turn, and it was often tedious and boring for some, and when programmers were able to carry out real-time combat, the process of turns were eliminated. However, some RPG's were well-suited to turn-based combat so much, that even moving around like chess pieces took up a turn of the player's movement. This then created a divergence in the evolution of RPG's: the resultant tactical-RPG's that had combat and sometimes exploration carried out strategically, using turn-based systems, and action-RPG's that were much more free with exploration, and less co-ordinative with combat, carried out in real-time. Corda Ignis, however, seeks to blur the line between action-RPG's and tactical-RPG's, giving birth to its genre, the genre that is the Seamless Tactical Action RPG.<br><b><br></b><div align="center"><font size="7"><b>STRATEGIC COMBAT INITIATIVES VER. BLAZE</b></font></div><div align="center"><u>ver. BLAZE, you ask? This is like Final Fantasy and the Chrono series, with their variations on ATB and ATB ver. 2</u></div><br>TL;DR: Think of the seamlessness and the ATB bar of the second version of Active Time Battle system, with the speed stat-based turn order of the Conditional Turn-Based Battle system, and the real-time activity of the Battle of Live Tactical Zone system all rolled into one.<br><br>DESCRIPTION:<br>
Spoiler -
<br>WTF THIS IS:<br>
Spoiler -
<br>

Edited by VulneqSVB/=, 16 July 2012 - 01:17 AM.


#5 VulneqSVB/=

VulneqSVB/=

    Fragrant Hedonist

  • Member
  • Gender:Male
  • Location:Wherever. Usually in Manila.
  • Favorite Fire Emblem Game:Genealogy of the Holy War

Posted 17 July 2012 - 09:48 AM

And of course, character growth and development are also to be discussed as well. RPG's, of course, often talk about stats and numbers and how they relate to a character's strengths and weaknesses and make him/her unique, and many of those aspects often factor into combat and behavior. Oftentimes they may relate to how fast a character can attack, how well he can defend himself against magic and melee, how strong he is, etc. Certain items that characters carry/articles of clothing that characters wear may also impact their actions as well: some of these equipped items can then be used in battle or on the field, and they may have either good or bad consequences. Clothes worn in-game can even cause these effects as well. And of course, there's the mathematics that deals with everything that was just said above.

COMING SOON: Customization. :D




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users