Inserting Merchant into Chapter?
Started by
GeminiTheSpy
, Jun 23 2012 02:18 PM
2 replies to this topic
#1
Posted 23 June 2012 - 02:18 PM
Hey, this may or may not be simple, but can anyone tell me how to get the merchant/tent/convoy to show up in the game? I don't know what the event code for him is in event assembler, and I set the coordinates for the merchant in Nightmare, but no merchant. I hope this is relatively simple...
#2
Posted 23 June 2012 - 03:14 PM
The number in the nightmare module is where they show up if you have a prep screen, but the way to get him/her to show up is by loading them into a map manually the chapter before they actually appear.
eg:
This is the events I put in Chapter 3's ending event. (You can't see the merchant on the screen because I specifically panned it off)
Then in the next chapter, if you have coordinates and a prep screen set, the option to deploy them should appear.
eg:
LOU1 Merchantlol ENUN Merchantlol: UNIT 0x28 0x44 0x0 Level(8, Ally, False) [00,19] [00,19] 0x00 [00,00,00,00] UNIT Empty
This is the events I put in Chapter 3's ending event. (You can't see the merchant on the screen because I specifically panned it off)
Then in the next chapter, if you have coordinates and a prep screen set, the option to deploy them should appear.
#3
Posted 23 June 2012 - 03:21 PM
Thanks! Much appreciated!
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