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"I just want to know one thing!" - FE13 Edition


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#281 Liquid Snake

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Posted 19 August 2012 - 09:56 PM

I see, that's good to know. Thanks for the quick response.

#282 spoon98

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Posted 20 August 2012 - 03:03 PM

Who are good parings for Sumia and Mariabel that are not Krom?

#283 Samias

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Posted 20 August 2012 - 06:04 PM

I heard if Donny has good growths, he pairs well with Mariabel so Brady can make the best use of the battle priest class, though such a pairing would require grinding Donny's levels. No idea on Sumia, as few people have really talked about Cynthia at all. Other than Krom and MU, Sumia only has Frederick, Gaia, and Henry as options, though. Fred gives Cynthia draco and cavalier as an option which plays to her strength in lances, Gaia nets myrmidon and thus eventual use of Astra, and Henry nets dark mage. It's kind of a toss-up here as far as additional options go, but if you want to leave Cynthia as a peg knight, Gaia probably has the best growth synergy.

#284 Lord Raven

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Posted 21 August 2012 - 04:00 AM

Mariabel has Henry and Libera. I'd say Libera because Henry gives him some Str growth (remember Henry's base Str growth is 35%) since you care about the Battle Cleric class. Libera makes him an okay Battle Cleric but overall a good healer and decent mage.

All of Sumia's options are good, but go for the one you are currently using. Bases matter quite a lot, and they all offer good classes to Cynthia. Frederick gives Cynthia some good growths, but Henry makes Magic on Dark Pegasus somewhat viable...

Donny is best paired with someone with a female child, so Soiree, Tiamo, Sariya, Nono. His class availability is some shit because he only really passes down 3 classes (who the fuck uses Villager seriously). To females, he passes Troubadour/Pegasus Knight/Mercenary which is good, and you can pass down Good Growths while you're at it.

Edited by Lord Raven, 21 August 2012 - 04:02 AM.


#285 Silent Mercenary

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Posted 22 August 2012 - 10:27 PM

Can someone tell me who these two characters are? They got a few votes in the character poll but I haven't seen them on playthrough videos of the game, just on some fanart.

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#286 Remnant Sage

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Posted 22 August 2012 - 10:29 PM

Fels and "Village Girl"

#287 Silent Mercenary

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Posted 22 August 2012 - 10:37 PM

Fels and "Village Girl"

Oh, that explains some fanart I've seen of the Village Girl. Thanks for the answer.

Was anything said of Fels in the game or did she say anything interesting? Valhart's subordinate? She's the chapter 17 valkyrie boss and one of the few female bosses in this game, but there has to be a better reason why she tied with Flavia.

#288 Gold Vanguard

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Posted 23 August 2012 - 07:28 PM

I have another question, is every character usable?

#289 Lord Raven

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Posted 23 August 2012 - 07:29 PM

Donny's not really usable, but everyone else can at least provide some decent enough chip.

#290 Othin

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Posted 23 August 2012 - 07:29 PM

I have another question, is every character usable?

Depends on how you define "usable". With grinding, any character can be effective, but then everything can become incredibly easy in that case.

#291 Gold Vanguard

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Posted 23 August 2012 - 07:54 PM

I mean like caps and supports and stuff like that.

#292 Othin

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Posted 23 August 2012 - 08:06 PM

Well now I'm completely confused.

#293 Tsamimi

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Posted 23 August 2012 - 08:37 PM

What are the calculations for a unit's attack speed and avoid? Even tentative ones would be nice to know~

#294 Remnant Sage

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Posted 23 August 2012 - 08:42 PM

Attack Speed = unit's Speed
Avoid = (Speedx3 + Luck) / 2

#295 Tsamimi

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Posted 23 August 2012 - 09:13 PM

Thank you. ^^

Forgot one other thing: what is the speed difference needed in order to attack twice?

#296 Remnant Sage

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Posted 23 August 2012 - 09:22 PM

5+ in order to double attack.

#297 pichupal

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Posted 23 August 2012 - 09:38 PM

I mean like caps and supports and stuff like that.



This is just from my research, since I don't have the game. Hopefully this answers your question, and someone please correct me if I got this wrong.

You can check the maximum stat modifiers here, which are added to the caps of each class.
http://www.serenesfo...3/char_max.html
Pretty sure Donny's still bad in this regard. I don't who is technically good (guessing MU, Velvet, Emelina and Valhart), but something to note is that all of the second gen kids get a +1 boost to all their caps from their parents which will give them the best potential, with the best unit (by max stats) going to Mark. Of course it'll take a while for you to hit most of these caps, so the growth modifiers will probably matter more unless you plan on grinding a lot before the end game.

Everyone will have a decent amount of support partners, Krom and Sumia have a few less, the kids have each other and their parents. Some of the spotpass/late game characters have really limited options. I know Basilio and Flavia have a support, but I think everyone else is stuck with only MU. I suppose they won't be able to dual attack/guard as often without MU, which could impact their performance. DLC characters offer no supports at all, but some have exclusive classes and special skill sets, which are either impossible, or just require lots of reclassing to recreate.

I would guess everyone is useable in Normal, but some characters are definitely a bit better. Donny and some of the children might need a bit more help but they can still get trained, especially if the parents pass good skills and base stats. The pressure will rise as difficulty goes up, grinding will actually get harder from how the random battles work, and I think the pre-promotes, Krom and MU will be the better ones. Nosferatu users (MU, Sariya, Henry, and Inverse) will be good too. The children (except the first one you get) and Donny will be tossed aside.

#298 Sundus64

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Posted 23 August 2012 - 11:39 PM

Idk bout you guys but I am making Krom marrying my unit. lol. He' soo cute!

#299 Gold Vanguard

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Posted 24 August 2012 - 03:39 PM

Well now I'm completely confused.



I meant to say growths. Are growths important?

#300 EmeraldFox

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Posted 24 August 2012 - 05:14 PM

Is there a class limit? As in, you can only have a set number of units as a class like in Shadow Dragon.




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