"I just want to know one thing!" - FE13 Edition
Posted 19 August 2012 - 09:56 PM
Posted 20 August 2012 - 03:03 PM
Posted 20 August 2012 - 06:04 PM
Posted 21 August 2012 - 04:00 AM
All of Sumia's options are good, but go for the one you are currently using. Bases matter quite a lot, and they all offer good classes to Cynthia. Frederick gives Cynthia some good growths, but Henry makes Magic on Dark Pegasus somewhat viable...
Donny is best paired with someone with a female child, so Soiree, Tiamo, Sariya, Nono. His class availability is some shit because he only really passes down 3 classes (who the fuck uses Villager seriously). To females, he passes Troubadour/Pegasus Knight/Mercenary which is good, and you can pass down Good Growths while you're at it.
Edited by Lord Raven, 21 August 2012 - 04:02 AM.
Posted 22 August 2012 - 10:27 PM
Posted 22 August 2012 - 10:37 PM
Oh, that explains some fanart I've seen of the Village Girl. Thanks for the answer.
Fels and "Village Girl"
Was anything said of Fels in the game or did she say anything interesting? Valhart's subordinate? She's the chapter 17 valkyrie boss and one of the few female bosses in this game, but there has to be a better reason why she tied with Flavia.
Posted 23 August 2012 - 07:29 PM
Posted 23 August 2012 - 07:29 PM
Depends on how you define "usable". With grinding, any character can be effective, but then everything can become incredibly easy in that case.
I have another question, is every character usable?
Posted 23 August 2012 - 08:37 PM
Posted 23 August 2012 - 08:42 PM
Avoid = (Speedx3 + Luck) / 2
Posted 23 August 2012 - 09:13 PM
Forgot one other thing: what is the speed difference needed in order to attack twice?
Posted 23 August 2012 - 09:38 PM
I mean like caps and supports and stuff like that.
This is just from my research, since I don't have the game. Hopefully this answers your question, and someone please correct me if I got this wrong.
You can check the maximum stat modifiers here, which are added to the caps of each class.
Pretty sure Donny's still bad in this regard. I don't who is technically good (guessing MU, Velvet, Emelina and Valhart), but something to note is that all of the second gen kids get a +1 boost to all their caps from their parents which will give them the best potential, with the best unit (by max stats) going to Mark. Of course it'll take a while for you to hit most of these caps, so the growth modifiers will probably matter more unless you plan on grinding a lot before the end game.
Everyone will have a decent amount of support partners, Krom and Sumia have a few less, the kids have each other and their parents. Some of the spotpass/late game characters have really limited options. I know Basilio and Flavia have a support, but I think everyone else is stuck with only MU. I suppose they won't be able to dual attack/guard as often without MU, which could impact their performance. DLC characters offer no supports at all, but some have exclusive classes and special skill sets, which are either impossible, or just require lots of reclassing to recreate.
I would guess everyone is useable in Normal, but some characters are definitely a bit better. Donny and some of the children might need a bit more help but they can still get trained, especially if the parents pass good skills and base stats. The pressure will rise as difficulty goes up, grinding will actually get harder from how the random battles work, and I think the pre-promotes, Krom and MU will be the better ones. Nosferatu users (MU, Sariya, Henry, and Inverse) will be good too. The children (except the first one you get) and Donny will be tossed aside.
Posted 23 August 2012 - 11:39 PM
Posted 24 August 2012 - 03:39 PM
Well now I'm completely confused.
I meant to say growths. Are growths important?
Posted 24 August 2012 - 05:14 PM
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