Fire Emblem: Perils of Magic
#21
Posted 14 July 2012 - 03:48 PM
#22
Posted 15 July 2012 - 01:46 AM
On another subject, the story has my interest piqued. I'm quite curious to see where your gonna go with this. I wish you the best with this.
Keep up the good work, and I eagerly await the next patch!
#23
Posted 15 July 2012 - 05:52 PM
#24
Posted 16 July 2012 - 02:40 AM
a huge percentage of IS's animations have 2-frame dodges ;P
I actually did not know this. It just seems that Austin's dodge lasts like...a split second or something. -shrug- Maybe it's cause I'm doing it on my PSP?
#25
Posted 16 July 2012 - 07:15 AM
#26
Posted 16 July 2012 - 11:45 AM
Granted you don't WANT the animation to last long or else it might look like the character gets hit when they really don't because they don't "finish" dodging in-time XP
#27
Posted 16 July 2012 - 05:12 PM
I actually did not know this. It just seems that Austin's dodge lasts like...a split second or something. -shrug- Maybe it's cause I'm doing it on my PSP?
Austin's dodge is that quick on purpose. He moves with 'unnatural' speed.
#28
Posted 16 July 2012 - 05:30 PM
Austin's dodge is that quick on purpose. He moves with 'unnatural' speed.
Good to know. Does that "Unnatural" speed have anything to do with Austin's character perchance? ...Or is it just magic shenanigans?
#29
Posted 16 July 2012 - 10:19 PM
Good to know. Does that "Unnatural" speed have anything to do with Austin's character perchance? ...Or is it just magic shenanigans?
A bit of both. It will be explained in updates.
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