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FE8 Custom Animation Crashes ROM


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#1 Kyougi

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Posted 17 July 2012 - 08:16 PM

So I've recently been messing around with hacking FE8. I wanted to replace Eirika with a male character, so I decided to use Eliwood's Lord battle animations from FE7. I inserted them as animations CA and CB in FEditor. Then I used the Custom Animations Editor in Nightmare to set it up like so:

Posted Image

Then I used the Class Editor to have the EirikaLord class use 0x8E60000 for it's battle animation pointer. Now, whenever Eirika tries to fight with battle animations on, the game just crashes. Anyone know what I did wrong? This is my first time playing with custom battle animations in FE8.

#2 Agro

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Posted 17 July 2012 - 08:24 PM

I'm not too sure myself, but shouldn't the 255s be or something? Seeing as it says "always zero" and all...

#3 Kyougi

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Posted 17 July 2012 - 08:28 PM

255s were the default value, I tried changing them to 0s but it didn't seem to change anything.

#4 Kitty of Time

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Posted 17 July 2012 - 08:32 PM

change the FFs to 0(I think it says None - Map ANimation)
and make the 255's 00

Edited by Kitty of Time, 17 July 2012 - 08:32 PM.


#5 Kyougi

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Posted 17 July 2012 - 08:38 PM

Ah, it works perfectly now.
Thanks~!




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