Lord Raven's HM run
#41
Posted 11 August 2012 - 04:46 PM
But oh man, I checked, and Tiamo hasn't gained Speed once within eight levels (i.e. she's still at base) with a 60% growth as a Peg. Knight (Sumia's the one that has 70% growth). Thank goodness for doubles and Speed +2 I guess.
And so now you're only left with Olivia and the village girl for Krom to marry. I think I know who wins that one (well, Krom either way).
I'm also interested to see who all these seals are going to. I see Kaiser and Liz are closing in on 20 so I would guess they'll be first.
#42
Posted 11 August 2012 - 05:32 PM
#43
Posted 11 August 2012 - 06:06 PM
Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom Great Lord 01.00 36 20 1 20 20 16 16 12 B SWORD E LANCE
Kaiser Grandmaster 01.00 36 19 22 17 14 8 17 12 D SWORD B TOME
Miriel Dark Mage 01.00 32 3 16+2 8 16 11 9 9 B TOME
Sumia Pegasus Knight 16.76 30 12 9 20 20+2 16 10 12 B LANCE
Frederick Great Knight 06.90 33 16 2 13 15 7 17 5 B SWORD A LANCE B AXE
Sol Cavalier 14.29 32 16 0 15 14 12 14 3 B SWORD B LANCE
Grego Hero 01.00 40 17 2 20 17 12 15 8 B SWORD E AXE
Velvet Taguel 11.65 33 13 1 14 15 11 10 3
+3 +5 +5 +4 +1
Tiamo Dark Pegasus 01.00 38 19 11 20 17+2 14 15 17 B LANCE E TOME
Liz Troubadour 01.00 31 10 16 10 16 23 7 12+2 B STAFF
Sariya Sorcerer 01.00 36 6 18 11 15 7 15 13 C TOME
Ronku Dracoknight 01.00 36 17+2 2 16 14 11 14 4 E AXE
Anna Trickster 01.85 36 12 17 23 22 26 8 10 C SWORD D STAFF
Olivia Dancer 02.53 19 3 1 8 10 6+4 3 3 D SWORD
Class Tree and Skills
Krom: L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser: L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel: L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia: Pegasus Knight; Speed +2, Refresh
Frederick: Great Knight; Discipline, Outdoor Battle, Luna
Sol: Cavalier; Discipline, Outdoor Battle
Grego: L15 Mercenary -> Hero; Weapon Saver, Early Initiative
Velvet: Taguel; Even Biorhythm
Tiamo: L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh
Liz: L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya: L16 Dark Mage -> Sorcerer; Curse, Crimson Curse
Ronku: L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Anna: Trickster; Movement +1, Picklock
Olivia: Dancer; Luck +4
Supports:
Krom: Kaiser B, Liz C, Frederick C, Vake C, Sumia C
Kaiser: Krom B, Tiamo B, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel: Sol B, Kaiser C, Frederick C
Sumia: Frederick S, Krom C, Tiamo C
Frederick: Sumia S, Kaiser C, Krom C, Liz C, Miriel C
Sol: Velvet A, Miriel B, Kaiser C, Soiree C
Grego: Sariya B, Nono C
Velvet: Sol A
Tiamo: Kaiser B, Sumia C
Liz: Krom C, Frederick C, Ronku C
Sariya: Grego B
Ronku: Kaiser C, Liz C
Anna: N/A
Made tons of promotions after Chapter 11... Also gave Sol a Speedwing and Sariya got a Spirit Dust, I think Kaiser or Sariya got a Naga Icon.
#44
Posted 12 August 2012 - 03:46 PM
Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom Great Lord 02.55 37 21 1 21 20 16 16 12 B SWORD E LANCE
Kaiser Grandmaster 01.34 36 19 22 17 14 8 17 12 D SWORD B TOME
Miriel Dark Mage 03.26 34 3 17+2 8 18 13 9 10 B TOME
Sumia Dark Pegasus 01.00 35 14 13 21 24+2 16 11 16 A LANCE E TOME
Frederick Great Knight 07.20 34 17 2 13 16 8 18 5 B SWORD A LANCE B AXE
Sol Great Knight 01.00 41 22 0 16 14 14 23 4 B SWORD B LANCE E AXE
Grego Hero 02.04 41 17 2 21 18 12 16 9 B SWORD E AXE
Velvet Taguel 13.82 35 14 1 16 16 11 11 4
+3 +5 +5 +4 +4
Tiamo Dark Pegasus 02.58 39 19 11 20 17+2 14 15 18 B LANCE E TOME
Liz Troubadour 02.67 32 11 16 10 17 23 7 12+2 B STAFF
Sariya Sorcerer 01.89 36 6 18 11 15 7 15 13 C TOME
Ronku Dracoknight 02.92 37 18+2 2 16 14 12 15 5 E AXE
Serge Dragonmaster 01.00 39 22+2 1 16 15 11 21 5 C AXE E LANCE
Class Tree and Skills
Krom: L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser: L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel: L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia: L18 Pegasus Knight > Dark Pegasus; Speed +2, Refresh
Frederick: Great Knight; Discipline, Outdoor Battle, Luna
Sol: L15 Cavalier -> Great Knight; Discipline, Outdoor Battle
Grego: L15 Mercenary -> Hero; Weapon Saver, Early Initiative
Velvet: Taguel; Even Biorhythm
Tiamo: L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh
Liz: L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya: L16 Dark Mage -> Sorcerer; Curse, Crimson Curse
Ronku: L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Serge: L15 Dracoknight -> Dragonmaster; Str +2, Ride Fast
Supports:
Krom: Kaiser A, Liz C, Frederick C, Vake C, Sumia C
Kaiser: Krom A, Tiamo A, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel: Sol B, Kaiser C, Frederick C
Sumia: Frederick S, Krom C, Tiamo C
Frederick: Sumia S, Kaiser C, Krom C, Liz C, Miriel C
Sol: Velvet S, Miriel B, Kaiser C, Soiree C
Grego: Sariya A, Ronku C, Nono C
Velvet: Sol S
Tiamo: Kaiser A, Sumia C
Liz: Ronku C, Krom C, Frederick C
Sariya: Grego A
Ronku: Liz B, Kaiser C, Grego C
Serge: N/A
Turns out this isn't the Nosferatu city, it's the Master Seal city.
#45
Posted 13 August 2012 - 01:50 AM
Chapter 14
Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom Great Lord 04.01 39 23 1 22 20 18 16 13 B SWORD D LANCE
Kaiser Grandmaster 03.48 38 19 24 17 16 8 18 12 D SWORD B TOME
Miriel Dark Mage 09.32 39 6 21+2 13 20 15 10 11 A TOME
Sumia Dark Pegasus 02.62 36 14 13 21 25+2 17 11 17 A LANCE E TOME
Frederick Great Knight 07.57 34 17 2 13 16 8 18 5 B SWORD A LANCE B AXE
Sol Great Knight 02.92 42 23 0 17 14 14 23 4 B SWORD A LANCE D AXE
Grego Hero 05.11 44 20 2 24 19 12 17 11 B SWORD D AXE
Velvet Dracoknight 03.22 40 23+2 2 20 20 12 18 3 E AXE
Liz Troubadour 05.55 35 13 17 11 18 26 8 15+2 A STAFF
Sariya Sorcerer 06.49 41 7 22 16 18 7 18 14 B TOME
Ronku Dracoknight 07.79 40 20+2 2 20 16 16 17 6 D AXE
Serge Dragonmaster 01.83 39 22+2 1 16 15 11 21 5 C AXE E LANCE
Tiamo Dark Pegasus 03.52 40 20 11 20 18+2 15 15 19 B LANCE E TOME
Class Tree and Skills
Krom: L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser: L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel: L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia: L18 Pegasus Knight > Dark Pegasus; Speed +2, Refresh
Frederick: Great Knight; Discipline, Outdoor Battle, Luna
Sol: L15 Cavalier -> Great Knight; Discipline, Outdoor Battle
Grego: L15 Mercenary -> Hero; Weapon Saver, Early Initiative, Sol
Velvet: L15 Taguel -> Dracoknight; Even Biorhythm, Beastslayer, Str +2
Liz: L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya: L16 Dark Mage -> Sorcerer; Curse, Crimson Curse, Vengeance
Ronku: L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Serge: L15 Dracoknight -> Dragonmaster; Str +2, Ride Fast
Tiamo: L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh
Supports:
Krom: Kaiser A, Frederick B, Liz C, Vake C, Sumia C, Lucina C
Kaiser: Krom A, Tiamo A, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel: Sol B, Kaiser C, Frederick C
Sumia: Frederick S, Krom C, Tiamo C
Frederick: Sumia S, Krom B, Kaiser C, Liz C, Miriel C, Velvet C
Sol: Velvet S, Miriel B, Kaiser C, Soiree C
Grego: Sariya S, Ronku C, Nono C
Velvet: Sol S, Frederick C
Liz: Ronku B, Krom C, Frederick C
Sariya: Grego S
Ronku: Liz B, Kaiser C, Grego C
Serge: N/A
Tiamo: Kaiser A, Sumia C
Videos are still processing/uploading, but I'm going to be shutting off my comp soon so I need to make sure they are in the processing state at the very least.
Edited by Lord Raven, 14 August 2012 - 12:54 AM.
#46
Posted 23 August 2012 - 06:39 PM
1)I know you haven't played it, but you think Nosferatu tanking would be viable on Lunatic? Seems gimmicky, but looks like it's working out for you so far
2) Do pairings really matter if you don't plan on using the kids?
#47
Posted 23 August 2012 - 06:56 PM
I finished my Lunatic run a while ago. The thing about Lunatic is, unlike most things in FE, the enemies and maps actually get tougher as the game goes on. Much tougher. The Final was absolute insanity, with enemies so powerful most of my team needed care to so much as take them on one-on-one. MU was incredibly powerful, having capped like five stats by that point, and could kill them without too much trouble - yet he could only survive about three hits, and most enemies were impossible to dodge.1)I know you haven't played it, but you think Nosferatu tanking would be viable on Lunatic? Seems gimmicky, but looks like it's working out for you so far
Inverse, despite having lower stats, had similar offensive power, especially when buffed. The difference is, she had access to Nosferatu. And that made all the difference. With her insane offense and being able to survive just long enough on her own to use it, she could easily heal off the colossal damage from the enemy attacks. That chapter was absolute insanity - yet using the Nosferatu books she and Sarya had joined with, she took on an entire half of the map herself. And it was still insanity. Yet if I had bought more books beyond those two (which lasted about four turns together) and had reclassed other characters such as the even stronger MU to make them also able to use dark magic, it would have absolutely destroyed that challenge.
So the answer is yes. Nosferatu is completely game-breaking, even on the insane Lunatic mode.
Lunatic+, however, is probably a different story. Holy Shield+ lowers the damage output enough that it'd be hard to heal enough to offset the damage, and Counter does more damage than the user would heal. So while I haven't tried it myself, characters shouldn't be able to simply charge into enemies with Nosferatu and rack up easy kills on the enemy phase on Lunatic+. The player phase is easier because you can circumvent Counter with the ranged attacks, but the whole importance of Nosferatu is the easy enemy phase survival.
#48
Posted 23 August 2012 - 09:47 PM
2) Do pairings really matter if you don't plan on using the kids?
Supports affect stat gains from Double and Dual Support, and activation rates for Dual Attack/Guard.
Getting S supports will also open up that child's stage which could be used for more training or items, regardless if you use them or not.
#49
Posted 23 August 2012 - 11:20 PM
Supports affect stat gains from Double and Dual Support, and activation rates for Dual Attack/Guard.
Getting S supports will also open up that child's stage which could be used for more training or items, regardless if you use them or not.
I know about Double/Dual, was just wondering if it really mattered who the parents were (aka having one set of parents over the other). Doesn't seem like it does, if you don't use the kids. Apart from the double bonuses, but that much should be obvious.
Edited by Don Draper, 23 August 2012 - 11:34 PM.
#50
Posted 24 August 2012 - 06:03 AM
#51
Posted 24 August 2012 - 08:51 AM
#52
Posted 28 August 2012 - 01:13 PM
#53
Posted 28 August 2012 - 02:52 PM
#54
Posted 28 August 2012 - 04:31 PM
#55
Posted 28 August 2012 - 04:49 PM
#56
Posted 28 August 2012 - 04:50 PM
#57
Posted 29 August 2012 - 04:38 PM
#58
Posted 29 August 2012 - 07:52 PM
I'll see if I can get around 2-3 videos every week. No promises though, but if I get into the routine then I should be set. My semester looks like it'll be incredibly busy so no guarantees.
#59
Posted 01 September 2012 - 10:18 PM
#60
Posted 01 September 2012 - 11:07 PM
I'm really tired... I know I said I'd do a second video but playing like this really hurts and this chapter is annoying :(
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