Request: Light Rune Sprites
#1
Posted 02 August 2012 - 12:34 PM
I'm kind of new here but I was wondering if anyone could get me those sprites. I have looked around on a bunch of sprite related sites and have never seen it anywhere, causing me to question if it is even possible to get those sprites. I say this because there are other overworld effects that I have never seen on a sprite sheet such as the Unlock staff when it is used on a door and I'm wondering if it is just something that cannot be done.
Even information is appreciated!
#2
Posted 02 August 2012 - 02:01 PM
The entire thing is supposed to be translucent, and the dark outer pixels are lighter than the inside ones; however, the screen turns a hideously bright green when I disable all the other layers and use the item, so...iono. You'd probably have to directly rip it from the ROM rather than animGET it.

They're on the first layer (Video -> Layers).
Edited by · j e a l o u s y ·, 02 August 2012 - 02:03 PM.
#3
Posted 02 August 2012 - 02:02 PM
Unfortunately, it seems to utilise some transparency, which I'm not good at handling and my loyal graphic hacker isn't around at the moment to give me tips.
EDIT
And somebody managed it a few minutes, nice : P
Edited by VincentASM, 02 August 2012 - 02:03 PM.
#4
Posted 02 August 2012 - 02:04 PM
Edited by · j e a l o u s y ·, 02 August 2012 - 02:04 PM.
#5
Posted 02 August 2012 - 02:05 PM
#6
Posted 02 August 2012 - 02:09 PM

Here we are. Iono if it's any better, but at least there's some transparency.
EDIT - Or, not. PdN, why.
Edited by · j e a l o u s y ·, 02 August 2012 - 02:16 PM.
#7
Posted 02 August 2012 - 02:18 PM

#8
Posted 02 August 2012 - 02:23 PM
#9
Posted 02 August 2012 - 02:25 PM
oam/map viewer > animget
Yes Krad, those "black" outlines show that it does use transparency.
#10
Posted 02 August 2012 - 02:28 PM
This guy knows what's up
oam/map viewer > animget
Just set it to additive blend mode in your graphics editor of choice and it'll give the same appearance as ingame
#11
Posted 02 August 2012 - 02:40 PM
*wiggles out of the picture*
#12
Posted 04 August 2012 - 06:37 PM
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