The original .hack games
#21
Posted 07 August 2012 - 10:58 PM
//Sign has amazing music though. Possibly the games do too, but I don't remember.
#22
Posted 08 August 2012 - 02:58 AM
#23
Posted 09 August 2012 - 02:10 PM
However, I did love G.U.
Edited by DualSilverGunner, 09 August 2012 - 02:11 PM.
#24
Posted 09 August 2012 - 04:40 PM
Side note I just beat cubia on my playthrough yesterday. One shot ;P Bring one melee and one caster and just tell them to either use melee or spells only. It's just obnoxious, not all that hard, especially if you use the buffs you can buy from shops, those REALLY help.
#25
Posted 09 August 2012 - 05:15 PM
AKA, got bored.
#26
Posted 09 August 2012 - 05:57 PM
I like G.U. up to the point in the third where I have to spend, like, an hour just to get through an overall pointless dungeon to advance the plot to the point where I need to go through another overall pointless dungeon. It's like, "Why do I have to go to the end of a dungeon to talk to someone? Can't I just meet them at the beginning?" They could have least have something worthwhile to say after it, but no.
AKA, got bored.
Because this didn't happen whatsoever in the first 4 games either.
>.>"
>Show up at dungeon.
>See person you need to meet.
>Person runs off to the bottom floor even though they just needed to talk to you.
>You have to grind through all of the floors to find person.
#27
Posted 09 August 2012 - 06:48 PM
As for the draft, I don't think I'd be able to participate. I have the 3 G.U. games in disk form, but my PS2 doesn't read wired controllers, and my wireless one broke. Even if it did work though, I'll be shipping my PS2 off to my girlfriend in a few days, so... yeah :/ I also think that balancing a G.U draft would be hard, because for the most part, there's only 1 healer throughout the 3 games, and she isn't always available either. Some quests you have to go with specific characters, which I guess you could work around. But some characters become unavailable mid game too, so you'd have to have to draft more than enough to compensate for absences.
#28
Posted 09 August 2012 - 07:56 PM
Because this didn't happen whatsoever in the first 4 games either.
>.>"
>Show up at dungeon.
>See person you need to meet.
>Person runs off to the bottom floor even though they just needed to talk to you.
>You have to grind through all of the floors to find person.
Well yeah, but I don't remember it happening as often. I usually grinded looking for virus cores to unlock areas. Which I find a far better reason to go grinding than "Go talk to a person I don't really care about."
I also don't remember dungeons taking so long in the first set of games.
#29
Posted 09 August 2012 - 08:28 PM
Well yeah, but I don't remember it happening as often. I usually grinded looking for virus cores to unlock areas. Which I find a far better reason to go grinding than "Go talk to a person I don't really care about."
I also don't remember dungeons taking so long in the first set of games.
i remember in the first 4 games you could abuse speed scrolls and fairy orbs to quickly get done dungeons.
also i saw sure add in the extra characters, it'll surely bring more varity.
#30
Posted 10 August 2012 - 10:39 AM
#31
Posted 10 August 2012 - 05:19 PM
Fuck skeith. The first phase of morgana was harder than the second phase and what not cause that was silly. First phase gives you a run for your money, spams abilities, high damage. Yeah. Second phase. Just kinda....sits there. Low damage and doesn't spam abilities as much.
#32
Posted 10 August 2012 - 08:05 PM
#33
Posted 10 August 2012 - 08:17 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










