Also question on animation etiquette. Is it okay to use others' work without their permission for personal use only? I'm not planning on uploading anything, and I'd never do that without contacting someone first, but if I'm just planning on using animations/sprites/whatever for my own personal stuff, can I just download animations without gaining permission first? I'd assume yes, seeing as most animations are publicly available, but I thought it prudent to check first.
Thanks for any assistance!
E: So it's entirely possible I'm also screwing up actually importing the custom animation as well, which is entirely possible. I have all the frames, as well as the script in a .txt file in one folder. I hit the "Load From Script" button in FEditor Adv, load the script, and then save the file in a new folder. It tells me "Animation Saved!"
Then I go over to Class Animation Manager, bump the Max Index up by one, go to the new opened index, and import the animation. I enter a name for it, save, close the editor.
The new animation shows up in the animation pointer table with nothing in the header, mode divider, Frame Data, Left and Right X/Y Positions, and Pointer.
I haven't a clue what any of those things mean.
Assuming I want to tie the new animation to a class, I know I use the custom battle animation module to set up the new animation, with the problem being that nothing past 0xA2 shows up.
What else should I/do I need to do?
Thank you again!
Edited by The Iron Rose, 20 August 2012 - 02:00 AM.