Jump to content


Photo

FEXP Ultimate Guide


  • Please log in to reply
38 replies to this topic

#21 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 28 August 2012 - 06:35 PM

I completed chapter 2 and also added a third chapter today. We're up to 43 pages so far and I think I'm cranking this out really fast.

Version 3.00 http://www.mediafire...k4ecvix6k4iwdij

Featuring addition to creating units, including Generics and Pre-defined generics and a huge new chapter on writing dialogue, this tutorial is reaching srs bsnss stage!

Any comments are appreciated, as usual.

Edit: Oh, and this is a rough draft. There will be lack of links to some resources for right now, but when I create the second draft, I'll be revitalizing the whole thing and majorly improving it.

Edited by Klokitty, 28 August 2012 - 06:36 PM.


#22 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 29 August 2012 - 06:06 PM

Version 4.0 available! This version adds another full chapter about editing Items and Weapons and some small revisions to other parts of the whole tutorial.

http://www.mediafire...eo28w3b2j30tzx0

4 whole chapters so far, 53 pages. I recommend downloading it and viewing it as a pdf file rather than downloading it online. You lose searching functions and view it much more slowly online.

#23 BwdYeti

BwdYeti

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Sacred Stones

Posted 31 August 2012 - 04:32 PM

Posted Image
I will end you

more seriously, scanning through to see if there's anything incorrect

#24 BwdYeti

BwdYeti

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Sacred Stones

Posted 31 August 2012 - 05:41 PM

Posted Image
8 is affinity, 9 is gender

AI values are a bit more refined than that. The actual mission the unit has is 0-99 (with only some of them coded, the numbers you mention) but the hundreds place is used for movement priority. So a unit with mission 1 and mission 101 will both do the same thing (attack in range), but the 101 will go first. That's why bosses are generally 500 or so, so they have an attack without moving mission and go before all the other enemies.

The final number in FACE_OFFSETS is the expression to use in the status screen

Con for generics can be set to -1 and it will use the class default (defined below the class generic stats)

The "Pre battle scene SKIP" event goes first because its trigger is Autorun. The SKIP part means that if you press ente- wait this is explained right on the second page

You can have multiple lines for the names of loaded text files but you'd have to do something like
load_text('TestMap/Folder/Folder/' +
  'Folder/Scene1')

I am 99% certain that \s[-1] is for the text box appearing at the top middle of the screen (for ghostly voices/echoes/from an unknown direction), but I think maybe I didn't code it right in FEXP? Either way \s[-2] is the one that you use for no text boxes at all

\r[#] can be used before a face sprite is loaded to make it load facing the other way (one of the houses in Tr2 used this)

For death quotes, \s[1] will always be on the side the dying unit is on, instead of always being on the left

You missed a bit about external text usage, though I don't think it's used in FEXP. You can load multiple text files in a row to string them together, then play them as one conversation by using prep_text() instead of load_text(). This lets you fine tune bits of the conversation based on who is recruited/alive/etc, and other event related things. After you have all the text loaded in you have to use run_text() to make it play (load_text() is essentially prep_text() and run_text() as a single command).

Prf by character allows multiple people using commas as separators, just like Prf by class does (letting only princesses use some staff or whatever)

That's everything that jumps out at me

#25 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 31 August 2012 - 07:08 PM

Posted Image
I will end you

troll successful

but srsly What date did you start?

Posted Image
8 is affinity, 9 is gender

AI values are a bit more refined than that. The actual mission the unit has is 0-99 (with only some of them coded, the numbers you mention) but the hundreds place is used for movement priority. So a unit with mission 1 and mission 101 will both do the same thing (attack in range), but the 101 will go first. That's why bosses are generally 500 or so, so they have an attack without moving mission and go before all the other enemies.

The final number in FACE_OFFSETS is the expression to use in the status screen

Con for generics can be set to -1 and it will use the class default (defined below the class generic stats)

The "Pre battle scene SKIP" event goes first because its trigger is Autorun. The SKIP part means that if you press ente- wait this is explained right on the second page

You can have multiple lines for the names of loaded text files but you'd have to do something like

load_text('TestMap/Folder/Folder/' +
  'Folder/Scene1')

I am 99% certain that \s[-1] is for the text box appearing at the top middle of the screen (for ghostly voices/echoes/from an unknown direction), but I think maybe I didn't code it right in FEXP? Either way \s[-2] is the one that you use for no text boxes at all

\r[#] can be used before a face sprite is loaded to make it load facing the other way (one of the houses in Tr2 used this)

For death quotes, \s[1] will always be on the side the dying unit is on, instead of always being on the left

You missed a bit about external text usage, though I don't think it's used in FEXP. You can load multiple text files in a row to string them together, then play them as one conversation by using prep_text() instead of load_text(). This lets you fine tune bits of the conversation based on who is recruited/alive/etc, and other event related things. After you have all the text loaded in you have to use run_text() to make it play (load_text() is essentially prep_text() and run_text() as a single command).

Prf by character allows multiple people using commas as separators, just like Prf by class does (letting only princesses use some staff or whatever)

That's everything that jumps out at me

A lot of great info, when I get around to the revisions after I'm done with the first draft, I'll definitely be including all this. The part about the scene skip I actually realized was a mistake the next day but I'll wait till I'm done with the outline before I get around to fixing that.

Also for everyone else, it's sorta a day late but here's V 5.0!

http://www.mediafire...ib63h9bsbd4im39

Featuring a new chapter on adding classes ingame (Albeit slightly incomplete, I'll update it in the revision.)

#26 BwdYeti

BwdYeti

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Sacred Stones

Posted 01 September 2012 - 04:37 PM

Posted Image
They get 5 range on top of the base (8), not their sight is set to 5

Posted Image
That's not actually what it does, Fighters aren't in that list. If you check the classes with those ids you'd see it's mostly cavalry, fliers, and armors. Those classes have the same map sprites in GBA FE regardless of gender, and all armors and dragon riders have the same in battle sprites regardless of gender. This thing just makes it so you don't have to import the map sprites/animations twice

Posted Image
For this only 0 and 1 are valid as genders, it's just to have gender specific caps. Any higher values will be reduced down to 0 or 1

Having spaces in the promotion bonus arrays probably wouldn't break anything, it's just preferred in RMXP scripts to not have lines wider than the editor

The class generic con values exist for the same reason the generic builds do, it's just separate from bases/growths because it would likely be the same between builds

Edited by BwdYeti, 01 September 2012 - 04:38 PM.


#27 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 01 September 2012 - 05:37 PM

Oh I completely derped on the wording in the scripts for vision range, that's my bad and I totally already knew that too >.>

All the rest of this was the stuff I was unsure of so that's a lifesaver.

#28 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 08 September 2012 - 11:13 AM

I fixed only a couple of the errors yeti pointed out, the rest will wait for the revision in the semi-near future (About 2 months from now, hopefully.). In other news, I'm up to version 6.2 (Chapter 6 complete and 2/10th's of chapter 7), though this release is a lot sloppier than I'd prefer. I started writing chapter 6, then I realized I was way ahead of myself, so I made it chapter 7 and rewrote chapter 6 with the goal of a chapter creation section first, THEN a section devoted to eventing. So if it looks a bit sloppy and doesn;'t really elaborate well in the 6th chapter, I apologize and I'll fix this in the revisions.

Anyway, FEXP Ultimate Guide 6.2 downloadable now.

Oh and I'm renaming it to Ultimate Guide instead of Ultimate Tutorial, because it's really more of a guide for FEXP, not a step-by-step tutorial.

#29 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 27 September 2012 - 06:50 PM

Long awaited update! I finally got a copy of Microsoft Office 2010 and we now have the long awaited sequence of updates coming!

FEXP Ultimate Guide Revised 2.0
Some huge changes include:

Pros
+ Attempting to add all of Yeti's critique (I need to do some more slight revisions)
+ New double column format helps make things a lot more clear compared to a giant single column mish-mash
+ New tooltips you can see in-doc. When you see underlined orange/brown hyperlinks, put your cursor over it and a little tooltip will appear giving you more information about the subject. Blue hyperlionks actually link to sites though, so CTRL+click to follow links. Also, some pictures have tooltips too.
+ Slicker look to the whole document

Cons
- Since the document is in Docx format, only those with Microsoft word 2007/2010 will be able to view it. When I export to PDF it loses formatting and all tooltips, so I need to find a way to retain tooltips and formatting in a format everyone can enjoy and use. Any suggestions?

Current progress is up to chapter 2. More chapters later.

Edited by Phoenix Saga, 27 September 2012 - 06:54 PM.


#30 Primefusion

Primefusion

    Now Be Defiant

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:N/A

Posted 27 September 2012 - 07:34 PM

- Since the document is in Docx format, only those with Microsoft word 2007/2010 will be able to view it.

Open Office (and I can only assume Libre Office as well) can open .docx and .doc files just fine. And they're both free.

#31 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 27 September 2012 - 07:43 PM

I think I tried opening it with openoffice, can't remember if it retained formatting and tooltips or not. I'll have to recheck.

#32 Agro

Agro

    bard of spooning

  • Member
  • Gender:Male
  • Location:Melbourne, Victoria
  • Favorite Fire Emblem Game:Radiant Dawn

Posted 28 September 2012 - 12:28 AM

OpenOffice usually royally screws up Microsoft Word formatting and is really only good for text-only documents like essays and letters.

#33 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 28 September 2012 - 05:27 PM

Ultimate Guide Revision V5.0

Version 5.0 is out, featuring revamped versions of three more chapters, some detail added about battle animations, and it now includes hyperlinks to each chapter from the table of contents. CTRL+Click to use them!

God damn I love using microsoft office. What an improvement over openoffice.

#34 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 02 October 2012 - 06:52 PM

Would have released this yesterday but I was hella busy.

Ultimate Guide Revision 6.0

Added a whole new chapter which is a combination of the last two chapters of the previous version... they didn't mesh well originally and now they're a lot better. Revised the first chapter a bit too, and removed underlines for tooltips. Now if you spot orange text, just hover your mouse over it for "tips" and stuff like that.

#35 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 11 December 2012 - 12:04 PM

Hey guys, Klok again. I have a few weeks to work on my tutorial again. I'm just wondering if anyone else is having troubles with the DL link for any of the released updates? I can't seem to download them though it might be due to my browser settings or something as the link seems to still be active.

Anyway, here's to hoping I get back into writing this sucker :D

#36 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 14 February 2013 - 10:41 PM

8 is affinity, 9 is gender

Lol, hilariously, I found out very recently that not only was I incorrect the first time, this correction by Yeti was also incorrect. It's actually:

8 = Gender
9 = Affinity

I'll add this in when I revise the tutorial at some point in the future.

#37 Dandragon01

Dandragon01

    Generic Soldier

  • Member
  • Gender:Male
  • Location:Pennsylvania, USA
  • Favorite Fire Emblem Game:Path of Radiance

Posted 11 June 2013 - 04:57 PM

so how am i supposed to download games onto FEXP?



#38 47948201

47948201

    Member

  • Member
  • Gender:Not Telling
  • Favorite Fire Emblem Game:Awakening

Posted 11 June 2013 - 05:43 PM

Why would you do that? There's no completed, editable FEXP games out there. For those that are completed that you just want to play, the main folder should have an .exe file for you to use. If you want to edit something you've already made, make sure you have Rpg Maker XP and click the .rxproj file. If you're thinking of starting a game with FEXP, I'd advise you don't, since something vastly better is coming in, like, a couple months or something?



#39 Klok

Klok

    I have kids, man. Goats.

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 11 June 2013 - 05:53 PM

I'd advise waiting for that something better too, however it can't hurt to play with FEXP since the text system and a lot of other things are directly ported to that something better.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users