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[FE10] Rout Draft


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#101 Peekayell

Peekayell

    Cordelia <3

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Posted 20 December 2012 - 05:51 PM

1-P 5/5
Standard shit.

1-1 6/11
Leonardo's chipping is pretty bro. Nolan leads the charge, tanking shiz, Leonardo and Miccy finishes things off.
Hand Axe get and Nolan wtf pwns the rest. Boss fell to Nolan and Miccy.

1-2 7/18
Nolan Leonardo and Micaiah first head right and kill soldiers and fighters. Miccy choking the point.
Edward and Laura choke the other point (ledge). Then Nolan chokes the point near micaiah after they tag team the last soldier.
Fighters die to nolan. Then Nolan heads north to help out Sothe with boss room. Sothe goes directly to the boss room and weakens boss, kills him
in EP 6 and then gets the drop. Micaiah and Leonardo kill the myrmidon and get thani.

1-3 10/28
Holy Shit. Leonardo is like, the best. Used Nolan as my freebie. Sothe Micaiah Nolan and Leonardo tag teamed stuff.
Laura recruited Aran. Sothe went right then returned to take out reindouchements. Nolan killed archers in the right with Hand Axe. Could've been 9, but reindouchements arrived.

1-4 7/35
Took a turn to get Beastfoe and Robe cuz Ill need them (specially for the douchebaggy 4-5)

Edited by HORSEBIRD, 20 December 2012 - 05:52 PM.


#102 Red Fox of Fire

Red Fox of Fire

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Posted 20 December 2012 - 05:57 PM

2-1 - 10/104 turns
RAGEQUAT

2-1 is what made me stall this. I beat it, but it was so horribly frustrating it put me off for so long that...yeah.

But maybe now that others are doing it I'll get back to it. When the new year rolls around.

#103 Peekayell

Peekayell

    Cordelia <3

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  • Favorite Fire Emblem Game:Awakening

Posted 20 December 2012 - 05:59 PM

2-1 is frustrating in normal drafts ;/. I dont wanna know how it's here lol. 1-5 seems impossibru to rout with my team ;/

1-5 6/41
Routed it exactly in Turn 6 ;/. FML

Edited by HORSEBIRD, 20 December 2012 - 06:20 PM.


#104 Ice Sage

Ice Sage

    who said that

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Posted 20 December 2012 - 06:20 PM

1-P 5/5
standard stuff

1-1 8/13
Nolan is so bro. Nolan and Miccy kill stuff and miccy escapes.

1-2 7/20
Sothe is such a life saver here. sent him to the boss, killed him.
Nolan and Miccy handle the fighters and soldiers. Nolan goes to get thani.

1-3 12/32
I hate this map so much. Laura recruited Aran, Sothe and Miccy tag team boss. Nolan was Freebie

1-4 7/39
Beast Killer so good

1-5 6/45
Couldn't rout this map with my team ;/

#105 Levant Fortner

Levant Fortner

    Lady Maribelle... <3

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Posted 21 December 2012 - 10:17 AM

2-1 is what made me stall this. I beat it, but it was so horribly frustrating it put me off for so long that...yeah.

But maybe now that others are doing it I'll get back to it. When the new year rolls around.

tbh, I hate that one even in normal play - nothing to drive home how much a miss can screw you over like this map.

#106 CR-S01

CR-S01

    DURR

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Posted 21 December 2012 - 10:23 PM

3-P - 8/148 turns
welp, that wasn't really that bad even with only Gatrie

3-1 - 7/155 turns
It was a rout anyway, so, whatever.

3-2 - 10/165 turns
are you kidding me

3-3 - 14/179 turns
gg I almost ran out the timer

3-4 - 9/188 turns
This was a pretty easy chapter overall.

3-5 - 7/195 turns
I don't know how I did it, but it worked. It was awful with only 3 units to use ;/

#107 Red Fox of Fire

Red Fox of Fire

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Posted 21 December 2012 - 10:38 PM

I didn't think about 3-3. If people have a problem with it, I might allow finishing it on turn 15 regardless of enemies left and having it be recorded as 16.

#108 CR-S01

CR-S01

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Posted 22 December 2012 - 10:06 PM

3-6 - 7/202 turns
Welp, at least this has a set number of kills. Volug, resolve!Miccy and Sothe split up for kills.

3-7 - 11/213 turns
Welp, that was when the enemies stop spawning, so I had Neph clear them out.

3-8 - 5/218 turns
At least this was a rout anyway. Celerity!Gatrie is pretty good, and Neph takes one side on her own while Ike goes down the other side with Gatrie.

3-9 - 7/225 turns
I used Kieran and Danved (to climb ledges) here as free units. Geoffrey and bexp!Astrid go near the boss area, while Danved climbs up the ledges in front of the houses to the left and killer lances those guys. Astrid goes back to the beginning to clear out those reinforcements before they attempt to jump the ledge. It's funny how much better Astrid is in this kind of setting, where she can actually get some training done instead of just bumrushing the chapter out.

3-10 - 5/230 turns
Yet another generic rout, so it was okay...

3-11 - 9/239 turns
I had a plan for this, which kinda sort of worked out. Sigrun, whom I gave a robe and various other resources to, rescued Neph and went up, then Tanith (assigned shade) went left to trigger Leanne and co on turn 2. Sigrun moved right, then was vigored by Leanne, and then she dropped Neph over past the pitfall, then canto'd back. She went back to get Ike. Ike and Gatrie had dealt with most of the cavs at the beginning at this point, so Sigrun rescues Ike and goes right. So Tanith continues along so that she can block pitfalls for Neph, try to not get attacked, so Neph can go through and kill things that straggled by. Hawk King and co. mostly dealt with the leftovers. Siggy dropped Ike in front of the reinforcements and canto'd far away so she wouldn't get bombarded by enemies that she can't handle.

#109 CR-S01

CR-S01

    DURR

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Posted 23 December 2012 - 09:30 AM

3-12 - 4/243 turns
Sothe, Micaiah, and Brolug go down. I directed the NPC allies to the left so they wouldn't bother the enemies down there and distract them from suiciding.

3-13 - 12/255 turns
I wish I could rout these things faster ;////// That was a failure.

3-E - 5/260 turns

#110 CR-S01

CR-S01

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Posted 24 December 2012 - 11:33 PM

The route splits:
Silver: Micaiah, Sothe, Sigrun, Volug
Greil: Ike, Gatrie, Nephenee, Tormod, Vika, Rafiel
Hawk: Astrid, Fiona, Pelleas, Reyson

4-P - 3/263 turns
Sigrun drops Micaiah in the center of the map while Volug takes the right with Sothe.

4-1 - 4/267 turns
Torch Ike and Gatrie/Neph split up.

4-2 - 8/275 turns
I let Reyson hang out near the beginning with a bunch of statboosters in his inventory so Pelleas can take them and not suck as much. BEXP stuffed Astrid and Fiona split up with their forged javelins.

4-3 - 6/281 turns
Unfortunately, Sigrun isn't nearly as good as Marcia/Jill or even Tanith so this is acceptable. I didn't want to dump all of my remaining BEXP on her because that dump is going to Tormod and Vika to get them useable.

4-4 - 7/288 turns
Tormod's meteoring saves a turn. Also, that BEXP dump got him to tier 3 and made him ORKO most stuff not swordmasters. Vika flies to stuff and does things, Gatrie/Neph kill things. Ike dodges a sleep charge like a boss.

4-5 - 15+4/307 turns
gg, turncount. Pelleas gets more BEXP and beastfoe and goes through the swamp. He switches to THUNDAR for TEH DRAGONS and then destroys the beasts. The birds are pretty wimpy anyway so it doesn't really matter. He promotes naturally after turn 4 iirc, and then flares things to regain his HP. That robe helped a little. Also, of course, took a massive Tibarn penalty. Astrid and Fiona go where they can where they aren't blocked by the swamp and rout the stuff there. Pelleas goes around and Tibarn just goes through stuff.


4-E-1 - 3/310 turns
Everyone GOES UP and AROUND

4-E-2 - 5/315 turns
I could've 4 turned it but I missed a reinforcement >_<

4-E-3 - 8/323 turns
Thank God for dragon slaying weapons and thunder magic. Pelleas MVP

4-E-4 - 6/329 turns
The key here is to kill off all of the spirits and then kill Sephiran otherwise you're pretty much screwed.

4-E-5 - 4/333 turns
The spirits are easy to deal with, so it didn't take that long. Just a turn longer than usual >_>

Never again




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