Many (me included) argue that in FE13 pair up is too overpowered, and I think the most imbalanced aspect of pairing up is dual strike. At first, it seems like a rare occasion, but after your units reach max supports it will activate almost every time. When both units are equipped with brave weapons, things become even more... chaotic. You can effectively perform 12 attacks in one turn! How to nerf this, you say? The supporting unit should only be able to attack once the attacking unit has finished ALL the attacks possible.
Also, two of your units teaming up on one enemy seems too unfair. So, would you want dual strike to stay in the next FE?
Edited by DarkKnightHenry, 30 May 2013 - 04:50 PM.