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Dual Strike is Blatantly OP.


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#1 Smogon'sLawnMower

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Posted 30 May 2013 - 02:06 PM

Many (me included) argue that in FE13 pair up is too overpowered, and I think the most imbalanced aspect of pairing up is dual strike. At first, it seems like a rare occasion, but after your units reach max supports it will activate almost every time. When both units are equipped with brave weapons, things become even more... chaotic. You can effectively perform 12 attacks in one turn! How to nerf this, you say? The supporting unit should only be able to attack once the attacking unit has finished ALL the attacks possible. Also, two of your units teaming up on one enemy seems too unfair. So, would you want dual strike to stay in the next FE?


Edited by DarkKnightHenry, 30 May 2013 - 04:50 PM.


#2 Metakirby

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Posted 30 May 2013 - 02:09 PM

Why nerf it? That's a good feature, so this is ok. The only thing that would be awesome, would be the possibility for the ennemies to do the same as the players. ! ;)



#3 Only My Unit

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Posted 30 May 2013 - 02:10 PM

Dual Strike is the mechanic of champions. Just give the enemies the ability to pair up. No nerfing required. Just jack up the stat cap or something if you wanna worry about everyone dying to fast.



#4 shadowofchaos

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Posted 30 May 2013 - 02:10 PM

It's the only way to get through Pavise+ and Aegis+, and most of the time, Counter.

You NEED it for Lunatic+ Mode.

Edited by shadowofchaos, 30 May 2013 - 02:12 PM.


#5 Red Fox of Fire

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Posted 30 May 2013 - 02:11 PM

When people say Pair Up is too overpowered, I'm pretty sure Dual Strike is part of that.



#6 shadykid

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Posted 30 May 2013 - 02:15 PM

When people say Pair Up is too overpowered, I'm pretty sure Dual Strike is the main part of that.

 

fixed

the two attacks from a brave weapon should function like Aether, can't dual strike until after the second hit



#7 Meteor

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Posted 30 May 2013 - 02:16 PM

Personally I prefered the old system in terms of combat, but I much prefer building supports the FE:A way.



#8 Smogon'sLawnMower

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Posted 30 May 2013 - 02:18 PM

the two attacks from a brave weapon should function like Aether, can't dual strike until after the second hit

Yeah, that would make more sense. 



#9 BrightBow

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Posted 30 May 2013 - 04:23 PM

Meh, the mechanic is just a massive pain.

It's activation rate is never high enough to rely on it and never so low that it can be ruled out.

Given the massive emphasis on defensive play in this installment, the latter is particularly annoying. It makes the game uncontrollable.



#10 shadykid

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Posted 30 May 2013 - 04:24 PM

Meh, the mechanic is just a massive pain.

It's activation rate is never high enough to rely on it and never so low that it can be ruled out.

Given the massive emphasis on defensive play in this installment, the latter is particularly annoying. It makes the game uncontrollable.

 

.....

.....what?



#11 Tables

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Posted 30 May 2013 - 04:28 PM

.....
.....what?


You act pretty surprised at that. Why do you think Sol is such a sought after skill? Why Nosferatanks and Manaketanks are two of the best character builds? Why defensive stats are valued more than offensive stats for pretty much the first time ever?

#12 Missile

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Posted 30 May 2013 - 04:31 PM

Meh, the mechanic is just a massive pain.

It's activation rate is never high enough to rely on it and never so low that it can be ruled out.

Given the massive emphasis on defensive play in this installment, the latter is particularly annoying. It makes the game uncontrollable.

 

This, there is just too much luck involved with that and the offensive skills ._.



#13 shadykid

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Posted 30 May 2013 - 04:31 PM

You act pretty surprised at that. Why do you think Sol is such a sought after skill? Why Nosferatanks and Manaketanks are two of the best character builds? Why defensive stats are valued more than offensive stats for pretty much the first time ever?

 

I don't know if you've noticed, but Sorcerors and Mercenaries aren't exactly ranked highly, and Rescue+Galeforce means later bosskill chapters don't even see an enemy phase



#14 Tables

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Posted 30 May 2013 - 04:43 PM

Only if you care about LTC, which most people don't.

#15 shadykid

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Posted 30 May 2013 - 04:45 PM

Only if you care about LTC, which most people don't.

 

I hate to break it to you, but the same combo trivializes everything including Apotheosis, so it's just more offense



#16 Miikaya

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Posted 30 May 2013 - 04:46 PM

Meh, the mechanic is just a massive pain.

It's activation rate is never high enough to rely on it and never so low that it can be ruled out.

Given the massive emphasis on defensive play in this installment, the latter is particularly annoying. It makes the game uncontrollable.

 

You can simply Switch to the secondary character, unequip his or her weapon, and then switch back to avoid unwanted Dual Attacks.



#17 Interceptor

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Posted 30 May 2013 - 05:16 PM

... do people in this thread realize that you don't need to be Paired-up to get Dual Strike/Guards? They are separate mechanics. A unit's Support partner just gets priority for those things, if they exist.

#18 shadykid

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Posted 30 May 2013 - 05:17 PM

... do people in this thread realize that you don't need to be Paired-up to get Dual Strike/Guards? They are separate mechanics. A unit's Support partner just gets priority for those things, if they exist.

 

they almost always are though



#19 Smogon'sLawnMower

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Posted 30 May 2013 - 05:32 PM

... do people in this thread realize that you don't need to be Paired-up to get Dual Strike/Guards? They are separate mechanics. A unit's Support partner just gets priority for those things, if they exist.

I'm pretty sure we are discussing dual strike here, not pair up.



#20 Tables

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Posted 30 May 2013 - 05:42 PM

I hate to break it to you, but the same combo trivializes everything including Apotheosis, so it's just more offense


I hate to break it to you, but I'm pretty sure Apotheosis is a rout, not a boss kill, and also requires slightly more powerful units than that. And the stuff I named requires less resources and preparation to work reliably - it can be pulled off a lot more efficiently.




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