GuiltyLove Posted April 6, 2016 Share Posted April 6, 2016 I've heard that conquest chapter 25 has something called negative chain (or something) that has infinite debuffs on lunatic. How much does it lower your stats? I don't plan on playing lunatic myself so I'm just curious about this Quote Link to comment Share on other sites More sharing options...
Tribute Posted April 6, 2016 Share Posted April 6, 2016 Im assuming you're talking about the ability that lets debuffs stack rather than just refreshing or being overridden by more powerful ones Quote Link to comment Share on other sites More sharing options...
GuiltyLove Posted April 6, 2016 Author Share Posted April 6, 2016 The debuffs can't be refreshed?! That sounds crazy... Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 6, 2016 Share Posted April 6, 2016 (edited) It stacks stats debuff on enemy units For example chapter 25 against ninjas. Each ninja reduces your ninja stats by ninja -4 Assuming you get ninja hits by the ninja Shuriken which includes Spy Ninja Shuriken which hit you from Ninja 1-3 it looks like this 1 Ninja hits = -4 STR SKL DEF REC or something, 4 turn recovery 2 Ninja hits = - 8, 8 turn recovery 3 Ninja hits = - 12, 12 turn recovery Theres also Yumi dolls with Spy Yumi who can reduce your stats by 2 and attack from 3 range. Finally this same chapter had a restriction where Ryoma didn't move until 20 turns. You need to complete 2 room, filled with these on varying amounts in a total of 20 turns In other words theres are 2 solution for chapter 25, kill Ryoma, or have a Shurikenbreaker Finally in Chapter Endgame, there are 3 Enfeeble staff with Staff Savant which gives infinite staff use, and 1-10 staff range. 3 Focused Enfeeble is -12 to all stats. Its as brutal as it sounds Edited April 6, 2016 by JSND Quote Link to comment Share on other sites More sharing options...
GuiltyLove Posted April 6, 2016 Author Share Posted April 6, 2016 It stacks stats debuff on enemy units For example chapter 25 against ninjas. Each ninja reduces your ninja stats by ninja -4 Assuming you get ninja hits by the ninja Shuriken which includes Spy Ninja Shuriken which hit you from Ninja 1-3 it looks like this 1 Ninja hits = -4 STR SKL DEF REC or something, 4 turn recovery 2 Ninja hits = - 8, 8 turn recovery 3 Ninja hits = - 12, 12 turn recovery Theres also Yumi dolls with Spy Yumi who can reduce your stats by 2 and attack from 3 range. Finally this same chapter had a restriction where Ryoma didn't move until 20 turns. You need to complete 2 room, filled with these on varying amounts in a total of 20 turns In other words theres are 2 solution for chapter 25, kill Ryoma, or have a Shurikenbreaker Finally in Chapter Endgame, there are 3 Enfeeble staff with Staff Savant which gives infinite staff use, and 1-10 staff range. 3 Focused Enfeeble is -12 to all stats. Its as brutal as it sounds Now I can understand why people say Endgame on Lunatic is really hard :P I definitely don't think I'll ever have the guts to play this mode myself haha Are there any good Lunatic playthroughs? I want to see how others do this but I can't find many Quote Link to comment Share on other sites More sharing options...
Aggro Incarnate Posted April 6, 2016 Share Posted April 6, 2016 Just wondering, I know that units with Staff Savant can stack Enfeebles on you, but can Hexing Rods stack and keep halving a unit's HP? (So 50%, 25%, 12.5% and so on?) Quote Link to comment Share on other sites More sharing options...
avengerfive Posted April 6, 2016 Share Posted April 6, 2016 Don't forget it works with seals too. A few enemies have Seal Strength on the right side of 25. My Niles had -22 Str at one point. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 6, 2016 Share Posted April 6, 2016 (edited) From what i remember theres no Staff Savant Hexer in the game That said i don't remember theres any Lunatic playlog/PT with video but some did make low turn notes for this game Also if you have 3 rescue usage you should be able to cheese Endgame. Since the pre-req for cheesing 25 is a very strong Corrin, Lunatic late game shouldn't be as bad as it sounds if you play your cards right Heres a tip if you just want to beat Lunatic without caring about achievement - abuse the hell out of Logbook feature The most significant abuse outside of buying units/recruiting OP units from generous castel is probably skill buying since it allows you to get Shurikenbreaker on many units Percy with Shurikenbreaker or Ophelia with Shurikenbreaker could probably break the late game and start from mid game Edited April 6, 2016 by JSND Quote Link to comment Share on other sites More sharing options...
avengerfive Posted April 6, 2016 Share Posted April 6, 2016 (edited) The maid at the start of 26 and Iago have Hexing Rods and Staff Savant. I'm pretty sure it doesn't stack tho. Edited April 6, 2016 by avengerfive Quote Link to comment Share on other sites More sharing options...
Matthewlovespie Posted April 6, 2016 Share Posted April 6, 2016 (edited) Kouli30 is a japanese gamer and she uploads all her playthroughs of all 3 paths in Lunatic/Classic. But she took an easy route with chapter 25 though, never seen anyone do the whole map yet, cos too lazy to search. But still very impressive, it took me like FOREVER to get pass Conquest Lunatic/Classic I almost mistaken myself for a masochist. Edited April 6, 2016 by Matthewlovespie Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted April 6, 2016 Share Posted April 6, 2016 Finally this same chapter had a restriction where Ryoma didn't move until 20 turns. You need to complete 2 room, filled with these on varying amounts in a total of 20 turns In other words theres are 2 solution for chapter 25, kill Ryoma, or have a Shurikenbreaker It's actually possible to clear both wings without Shurikenbreaker. I had to do it because I went in blind and had no Bow Knights. For this to work, though, it requires a Corrin who can largely shrug off Ryoma's hits with the Dragonstone+ equipped, as well as a team that can off Ryoma without risking getting blown up by his procs once the DV is activated. I had a such Corrin and since she could do that, I could do one wing, double back, then do the other. It took something like 40 turns, 12 of which were waiting for Camilla to not be super debuffed before starting the next wing. However, with the very durable Corrin, if she hangs out by the door with Azura on the other side, the regen should generally outpace Ryoma's damage output. If not, ranged healing staves can reach Corrin through the door too. From what i remember theres no Staff Savant Hexer in the game In addition to what Avenger mentioned, there's a Great Master in Endgame who has a Hex. I believe Hex doesn't stack because it has its own dedicated status icon, like Freeze or Silence, unlike the generic red arrow for stat drops that come from Enfeeble or Silver Shuriken. Now I can understand why people say Endgame on Lunatic is really hard :P I definitely don't think I'll ever have the guts to play this mode myself haha Are there any good Lunatic playthroughs? I want to see how others do this but I can't find many I did a run and have them on video and I'd like to think they're entertaining enough. However, I'll let you judge that for yourself, if you're so inclined. I've got copies on both Twitch and Youtube. I consider the Twitch highlights the superior recordings if only for the fact that unlike Youtube, they didn't auto-mute the version of Lost in Thought (I think that's the song name) that plays during the character endings. On the other hand, Youtube let me organize the whole run into a playlist. Quote Link to comment Share on other sites More sharing options...
GuiltyLove Posted April 6, 2016 Author Share Posted April 6, 2016 Thanks! I'll check out those links Quote Link to comment Share on other sites More sharing options...
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