Calculations



CreditsPegasus Knight, Nitrodon (Darkness Sword backfire rate)

Damage

Property Calculations
Physical Power  = (Strength + Weapon’s Might) x Effective bonus
Magical Power  = (Magic + Magic’s Might) x Effective bonus
Physical Damage  = Physical Power – enemy’s Defence [Max 60, min 1]
Magical Damage  = Magical Power – enemy’s Resistance [Max 60, min 1]
Critical Damage  = (Physical or Magical) Damage x 3
Triangle Attack/Support Attack  = (5 + Physical Power – Enemy’s Defence) x 3

Note 1: Effective bonus is 3 if weapon is effective against the enemy
Note 2: Support Attack is when Alm attacks with Cellica adjacent to him
Note 3: Magic Swords count as Magical Damage

Attack Speed

Property Calculations
Attack Speed  = Speed – Weapon Weight

Double Attack: if Attack Speed > Enemy’s Attack Speed

Accuracy

Property Calculations
Physical Accuracy  = Weapon’s Accuracy + Skill
Magical Accuracy  = Spell’s Accuracy
Physical Avoid  = Terrain Bonus + Speed – Weapon’s Weight
Magical Avoid  = Speed + Luck
Battle Accuracy  = Accuracy – Enemy’s Avoid

Note 1: Doma has 100% avoid rate against all one hit KO attacks while above 52HP
Note 2: Magic Swords count as Physical Accuracy

Critical

Property Calculations
Critical Rate  = (Skill + Luck)/2 + Weapon’s Critical [ignore fractions]
Battle Critical  = Critical Rate

Curse

Property Calculations
Backfire rate   = 21 – Luck [applies for Darkness Sword]

Note 1: When affected by Curse, the user attacks themselves instead
Note 2: Enemies and Demon Fighters are immune to backfire
Note 3: No backfire occurs if the user would do 0 damage to themselves, nor during the user’s first attack

Experience

Property Calculations
EXP for killing  = min ({Enemy’s Class EXP x (Enemy’s Level + 9)/10)}, 255) x Class strength x Level Factor/100 [ignore fractions]
EXP for damaging only  = EXP for killing x Damage done/Enemy’s Max HP/2 [ignore fractions]
EXP for participating  = Class strength x Level Factor/5 [ignore fractions]

Level Factors:

Level Level Factor
1 10
2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10+ 2

Note 1: min (X, Y) means take the smallest value out of X and Y
Note 2: If EXP for killing is calculated as 0 (except for when facing Doma), it becomes 1 instead
Note 3: All surviving characters receive EXP for participating once you clear a map

Quality

Property Calculations
Single character’s Quality  = Strength + Skill + Speed + Luck + Defence

This is summed up for all characters to show the Quality of your party, also known as Army Power.