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Abbreviations
Last revised: 26th June 2009
| Abbrev. | Short for |
Description |
|---|---|---|
| RNG |
Random Number Generator |
An in-game mechanism that creates random numbers (not to be
confused with Range) |
| RN |
Random Number |
A number from 0 to 99. These determine everything from level up gains, battle outcomes, skill activation and more |
| HM |
Hard Mode |
An in-game difficulty setting, which is more difficult than
normal |
| FE |
Fire Emblem |
Self-explanatory |
| BS |
Blazing Sword |
Different Fire Emblem games |
| TSS |
The Sacred Stones |
|
| PoR |
Path of Radiance |
|
| RD |
Radiant Dawn |
|
| SD |
Shadow Dragon |
|
| CC |
Class Change |
The official term for characters upgrading to a stronger class |
| Creature Campaign |
An extended play mode in The
Sacred Stones |
|
| MVP |
Most Valuable Player |
The character who performed the
most in a chapter |
| AR |
Action Replay |
A device used to insert cheat codes into games |
| BEXP |
Bonus Experience |
Used to level up characters outside of battle |
| IS |
Intelligent Systems |
The company that created and develops Fire Emblem games |
| NA |
North America |
One of the seven continents of
the world |
| NOA |
Nintendo of America |
The company that publishes and
localises Fire Emblem in
North America |
| NPC |
Non-playable character |
A character that cannot be controlled |
Stats
Characters
| Abbrev. | Short for |
Description |
|---|---|---|
| Lv |
Level |
A simple measure of ability |
| HP |
Hit Points |
How much damage can be taken before
the
character dies |
| Str |
Strength |
Character's physical attack power |
| Mag |
Magic |
Character's magical attack power (Doubles as magical defence in some games) |
| S/M |
Strength/Magic |
Character's physical/magical
attack power |
| Skl |
Skill |
Affects characters' accuracy and
critical rate |
| Wlv |
Weapon Level |
Determines what weapons a
character can wield |
| Spd |
Speed |
Affects characters' Attack Speed |
| Agl |
Agility |
|
| AS |
Attack Speed |
Affects characters' avoid and
their ability to double attack |
| Lck |
Luck |
Affects characters' accuracy, avoid
and
critical avoid |
| Def |
Defence |
Character's physical defence |
| Res |
Resistance |
Character's magical defence |
| Mdf |
Magic Defence |
|
| Mov |
Move |
How many tiles a character can
move |
| Bld |
Build |
Affects
characters' Attack Speed and ability to rescue |
| Con |
Constitution |
|
| Wt |
Weight |
Affects characters' ability to
be shoved or rescued |
| Affin | Affinity | Determines stat boosts gained from supports |
| Cap |
Capacity |
Determines how many Skills a
character can have |
Weapons
| Abbrev. | Short for |
Description |
|---|---|---|
| Mt |
Might |
Affects how much damage is done |
| Pow |
Power |
|
| Hit |
- |
Affects the chance of successfully
striking an
enemy |
| Crt |
Critical |
Affects the chance of performing a critical hit |
| Wt |
Weight |
Affects the Attack Speed of the user |
| Rng |
Range |
The range of tiles where the weapon can be used |
| Wlv |
Weapon Level |
The
Weapon Level required to use this weapon |
| Prf |
Preferential |
Only certain characters can use
this weapon |
| EXP |
Experience |
Experience obtained from using a staff |
| HP |
Hit Points |
Amount of Hit Points required to cast a spell |
| WEx |
Weapon EXP |
Determines how quickly weapon levels rise. |
| Uses |
- |
How many
times an item can be used before it breaks |
| WHP |
Weapon Hit Points |