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Pre-release changes
Last revised: 13th January 2011
Credits: IGN
(images)
Genealogy
of the
Holy War
(See also page on the
prototype version)
- The game was first announced as Light
Inheritors. The same title was used as the title of Chapter 6,
and a similar title used for a manga series for the game.
- It was originally planned for the game to be divided into three
parts, with Celice's
story being the second part. The third part was going to explain the
parent killings and incest issues. However due to time restraints, they
had to
make do with two parts. This was stated in the interview with Shouzou
Kaga (the game's director) in
the Fire Emblem: Treasure
book. (Thanks to TheEnd for
the additional clarification)
- Jamka started life as an Axe Fighter with few Skills, but his
character grew on Kaga so he eventually became a powerful Bow Fighter.
- Vylon's original face
design resembled Hannibal's. Similarly, Sylvia's initial face design looked
completely different, sporting blue hair instead of green.
- At least two classes were cut: The Black Knight, which seems
to be a recoloured Paladin (perhaps enemy-only or Aless's exclusive
class?), and a sword-wielding female
Soldier (probably got absorbed into the Swordfighter class).
- Initially, the Sage class went under the name Master Mage, while
the Forrest class was called Hero like in the earlier games.
- The Thief class was either originally known as Treasure Hunter or
was combined with that class. Similarly, Bard used to the same class as Troubadour
and it seems female Troubadours didn't gain a mount until later.
The following information was stated by
Shouzou Kaga on Intelligent System's old Fire Emblem message board.
- It was originally planned that, in the 2nd Generation, only one
child would be born per parent and their gender randomly selected (with
the exception of Celice, Yuria, Leaf and Altenna).
- It seems the 1st Generation pairings were divided into various
patterns (at
least 0, 1 and 2). Pattern (1) included Ira x Lex, Briggid x Jamka.
While, for instance, Adean x Jamka and Ira x Holyn were Pattern (2)
pairings.
- In Pattern (1), all the female 1st Generation characters survived
(Tiltyu was brought back to life by Claude in exchange for his own
life). In Fury and Levin's case, after some time
passes, they are brought back to life by Holsety. On the other hand,
only a few of the 1st Generation
male characters survived.
- Yurius was supposed to return to his normal, unpossessed state in
the end (thanks to Yuria's love).
- The third part was going to be a story about
the parents and children reuniting. Those who weren't Sigurd's regular
subordinates would not make a triumphant return (but would be
subjugated).
Thracia 776
The following information was stated by
Shouzou Kaga on Intelligent System's old Fire Emblem message board.
- The Luck stat was planned to be removed from the status screen
(but still exist internally) to create an element of uncertainty.
- Weapons were going to have a Durability stat, which affected the
rate of weapon consumption (i.e how many Uses are reduced).
- The game was to have around 35~40 chapters in total. In one
playthrough, you would tackle 20 chapters.
Fire Emblem 64
- This game was originally planned for the N64 (apparently the 64DD
add-on), but was cancelled.
Sword of Seals
- Screenshot
from when the game was still known as Ankoku
no
Miko (Maiden of Darkness). The same title was used for
Idoun's theme song.
- At one point, the HP
bars in the battle screen looked more dynamic.
- The battle screen went through various other changes (eg. version A, version B).
- Early footage showed a younger looking Roy,
and
Lilina being
playable from Chapter 1. The weapon icons
were from the previous
game, Thracia 776.
- Roy's official artwork was different
(more younger looking).
- Conversation
between Allen and a villager. You can make out an alternate
Mercenary sprite, which appears unused in all the GBA titles.
- The female Nomadic Trooper battle
sprite
was slightly different.
The following information was obtained from leaked sound and
miscellaneous data from Intelligent System's web server.
- The dark magic spell, Mir's (aka Flux) original name was
Mistyrain.
- Similarly, it seems the dark magic spell Eclipse was originally
called Hazymoon (or superceded it).
- The Sword of Seals may have originally been named Hurtmut (aka
Hartmut).
Blazing
Sword
(See also page on the
prototype versions)
- A warrior
was playable in Lyn's story. Perhaps Geitz?
The following information was obtained from leaked sound and
miscellaneous data from Intelligent System's web server.
- Lyn's name was originally Alicia. Similarly, Karla replaced the
role of Anis (or Anis was her original name).
- Rath had a battle conversation with Uhai in Chapter 18: The Dread
Isle. In the final game, Rath is re-recuited later on so it was removed.
- Heath was to be recruited from a village in Chapter 20: New
Resolve. He mentions something about wanting to become an official at
Ostia.
- The Ninis's Grace item was originally a Defence Robe, which
itself was originally a Battle Robe.
- The song "Prologue" from The
Sacred Stones was meant to appear in this game first, as was a
variant of "Distant Roads" (which was probably going to be Lyn's
second overworld theme).
- Player Phase and CPU Phase fanfares (similar in style to the ones
in Path of Radiance and Radiant Dawn) were being planned
around this stage.
The Sacred
Stones
(See also page on the
prototype version)
- Eirika's portrait
was slightly different (shorter hair), as was Vanessa's.
- Eirika's normal (version A, version B) and critical battle animations were
different. Most notably, Eirika performed a back flip after performing
her attacks (see Version B of
her normal attack).
- The Princess of Frelia was originally called Amelia. Her name was
changed to Tana, and the name Amelia given to the Recruit.
- In the Prologue map, the objective was to seize the house,
instead of defeat the boss.
- The NPC
character, being defeated by Breguet in Chapter 1, was a Cavalier
instead of a Mercenary.
- A female
Myrmidon and a Shaman were playable
from the Chapter 2 map. Were
they Marisa and Knoll?
- A monster attacking with a Dark
Stone Shard. This item appears unused in the finished
game, with a Red Gem icon. There were other icon placeholders,
including the Armads icon for the Battle Axe and the Wo Dao icon for
the Shamshir.
Path of
Radiance
- An early screenshot
had Ike's name as Paris, and he was fighting a Deros
soldier.
- The world
map had extra territories- Est, Razia, Selinos (Serenes), Persis
(same as Sephiran's domain) and Noad. Kilvas was also missing.
- The status
screens were radically different. Also, Titania's class was Lance
Knight.
- Ike's personal weapon was first Rapier and then Longsword
(different status screen design as well), instead of Regal Sword.
- The battle stats (Hit, Damage and Critical) were present at one
point. They were probably removed since some Skills can affect them
mid-battle.
Radiant
Dawn
- There was a scene
where Micaiah fought against an enemy Caineghis.
- The title
screen was very different. It featured images of Alondite, Ragnell,
a Heron and Lehran's medallion.
- Nolan
and Laura's portraits were slightly different.
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