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Unused content
Last revised: 23rd March 2010

If you look around a couple of pages on this site, or elsewhere, you'll often see mentions of unused things like weapons or classes.

Why are they in the games?

Obviously they were planned to be used but ended up left out for various reasons. Maybe the developers didn't have time to fully implement them (some unused spells in Thracia 776 had unfinished animations) or perhaps they thought they disrupted the balance of the game (too many S Rank weapons in Path of Radiance?). Nonetheless, they remained in the game data.

Why didn't the coders just delete them?

Game coding seems to be a tricky process. Keeping track of every single string of data is probably not a viable option. That's before you consider whether deleting the data will cause adverse effects. If people aren't ever to see the unused things (normal people anyway...), why not just leave them in? Usually, there's no worry of the unused data hogging up space, especially with game sizes these days.

So just what exactly is unused in all the Fire Emblem games?

Well, I've tried to make a list of everything interesting that I've come across. Most people find these stuff just by using codes or hacking the game. Also, when compiling data for games, it's not uncommon to bump into unused data.

Shadow Dragon

Portraits

There are three unused portraits, of Midia, Minerva and Shiida, in different (more casual-looking) clothes.

Classes

Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, although they don't seem to have fully working map animations. Their statistical data is actually used when fighting with the Fire/Mage/Divine Dragonstones. There are also male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.

Names

Just one name- Nehring, which is the same name as the boss of Chapter 19 of Mystery of the Emblem.

Radiant Dawn

Items

Notable items include Slim Lance, Warp Powder, Wild Stone (probably functions as a Wildheart version of the Laguz Stone or Gem), Serenity, Tempest, scroll versions of the Beorcguard, Laguzguard, Knight Ward, Full Guard and Knight Ring items from Path of Radiance, and two Dark variants of the final boss's special attacks.

Names

Tabasa, Nabe and Lalomi appear amongst a bunch of NPC characters, while Gritz and Jacob appear with the relationship diagram characters.

Dialogue

In Part 4 Final-1, there is dialogue suggesting that Hetzel could be spared in that chapter. Also there is an unfinished synopsis of the story, which has a few details that are slightly different, such as Marado being named Rino and Ludveck being named Charolai. Digging a little further, it seems the Dawn Brigade was originally going to be named the "Dawn Feather".

Supports

It seems the developers were originally going to include full length support conversations (like the ones in the previous three games) instead of the watered down ones that you see now. One major difference is that only data for A-rank supports exists, so it's possible the developers intended to utilise the current "everybody supports" system, but have special conversations for certain pairs when they reach the A-level support (that's just my guess though).

The list of support pairs can be found here.

Music

Not counting alternate versions of many existing songs (which only differ very slightly), there are around 25 unused songs. The most notable ones include themes for Mist, Tibarn and Naesala, as well as a map theme that is a remix of Arum's victory map theme from Gaiden.

Path of Radiance

Characters

Some of these characters appear in dialogue, but never on the battlefield. The full list can be found here.

Zelgius's data might just be proof of the Black Knight's true identity. Melty is used as the Pegasus Knights summoned by Tanith's Reinforce skill, while Heather doesn't seem to ever make a physical appearance. Leanne and Nealuchi both have escape and death quotes, as well as support data, perhaps indicating they were going to be playable characters or at least characters on the field. Additionally, there are map models for Deghinsea, Sothe as an Assassin and an older Sanaki (some images here).

Portraits

These include some generic Thieves, Renning and a hooded Soren. The Renning portrait is often used as evidence that Bertram, of the Four Riders, is in fact Renning.


The same person?

Classes

These include most of the female mounted knights, female Bishops, Black Dragons and non-royal Herons. The female Bishop is actually used as a dummy class, most notably for Elincia (although Sanaki, Kurthnaga and Gareth use it as well). The Black Dragon class is used for Kurthnaga during an event.

Items

This game has got tons of these, most notably three extra S Rank weapons- Urvan, Rexcalibur and Rexflame. All three work fine, although the latter two don't seem to have proper map animations. Rexcalibur is apparently shown in a game demo, leaving a few people wondering how to get their hands on it.


(Click to enlarge)

Additionally, there are three staves, several Skill books, the Devil Axe and the Bright Bow. The Bright Bow was meant to be the magic-based weapon for bows, but perhaps they thought the Runesword was enough (since both are infused with Light magic). Interestingly, the Bright Bow can also target enemies adjacent to the user, so it looks like a strategically useful weapon, if only you could get it normally. There are also unused Rapier and Lightning Sword models.

Names

These names have no physical data (other than their name) and include Hauteclaire, Fire Emblem (both appear towards the end of the swords list), Yune, Monica (appears between Calill and Largo), Glice (probably a boss), Astarte (known as Ashera in the English version, appears after Reyson and Leanne and before some generic soldiers) and Astartyune (seems to imply some relation between Ashera and Yune? It appears after all the Light magic).

Supports

A whole slew of supports were cut from the game:

Stefan/Tauroneo, Sothe/Volke, Astrid/Tanith, Tanith/Volke, Ranulf/Tauroneo, Lucia/Titania, Marcia/Mia, Mist/Tormod, Mist/Volke, Muarim/Stefan, Nephenee/Mia, Oscar/Astrid, Reyson/Ulki, Kieran/Lethe, Gatrie/Bastian, Geoffrey/Kieran, Geoffrey/Bastian, Haar/Sothe, Haar/Ulki, Ike/Zihark, Janaff/Reyson, Janaff/Sothe, Shinon/Mist, Devdan/Makalov, Elincia/Jill, Elincia/Lucia, Elincia/Muarim, Elincia/Nephenee, Elincia/Tauroneo, Boyd/Devdan, Calill/Shinon, Brom/Geoffrey, Brom/Makalov

No conversations exist for these supports, although Zihark has an unused alternate dialogue in the Epilogue, which seems to be a remnant of his support with Ike.

Music

Just two- an alternate Game Over theme (which was recycled in Radiant Dawn) and a Comical theme. Meanwhile, the sound data suggests there were plans to give Bertram, Ena and Petrine each their own battle theme. Maybe Ena was originally going to be the last of the Four Riders (instead of Bryce)?

The Sacred Stones

Items

Alacalibur (also known as Aircalibur) mysteriously features in this game despite not featuring since Sword of Seals. The spell animation works fine, but the music cuts dramatically whenever it's used. Also, it has a Killer Ballista icon


Not too hard to fix the icon~

Other unused items include a dummied Mani Katti, Forblaze, Luce, Earth Seal, Mine and all of Ninian's dancer Rings from Blazing Sword. The Earth Seal works normally (probably has the same effect as the Master Seal), as do the dancer Rings and the Mine. Forblaze and Luce don't have spell animations, while the Mani Katti cannot be used by anybody (normally). All of the dummied weapons have the name "Dummy" in the English version.

Names

Nate was a Wyvern Rider whose role was replaced by Cormag (who originally had Joshua's role as a coin-flipping Mercenary). Demi appears amongst generic boss names. Mehve, Loewe and Mulitia are unused names in the prototype version, appearing at the very end of the character names list.

Blazing Sword

Characters

These include Bramimond, Leila, Uther, Elbert and Eleanora. Bramimond has the class "Bramimond", some great stats (and growth rates) and S Ranks in all four areas of magic. Leila is a Thief with S Rank in sword. Uther is a General, with very good stats as well. Eleanora is a Bishop that can also use Anima magic (as well as Light and Staves). Elbert is a Peer and can use both swords and lances. Elbert and Eleanora have generic growth rates, whilst the former three do not. Perhaps it was planned that you could use them?


Not his true stats

Classes

There are three alternative classes for Eliwood, Lyn and Hector. The Lycian Knight appears to be the predecessor of Eliwood's Lord class; it is a mounted class that wields both swords and lances (with a higher proficiency in lances) and promotes into a Paladin. The Lycian Swordfighter and Lycian Armorknight are almost identical to Lyn and Hector's Lord classes, but instead promote to Swordmaster and General, respectively. All three classes use the map and battle animations of the Lord classes and, in the English version, they have the same names as the corresponding promoted Lord classes (eg. Lycian Knight is named Knight Lord).

Additionally, there is an unused female Peer class (whose map sprite is used by Ismaire in The Sacred Stones), possibly belonging to Eleanora or Hellene, and a Princess class (referred to as Queen in the English version), which, judging by its size, would have belonged to Guinevere.

Items

These only have names and, include: Tiina staff (same as in Sword of Seals), Battle robe and Battle call. According to leaked data from Intelligent Systems, the Battle robe item was changed to a Defence robe, which eventually became the Ninis's Grace item held by Ninian in the final release.

Names

Quite a lot of unused names in this game: Igrene (likely the same character as in Sword of Seals, also an Archer in the prototype version), Nadine (no, not Natalie, Dorcas's wife), Bruno, Bogan, Efta, Igor, Alexis, Baudouin (probably all bosses, Efta sounds like a Morph's name).

Opening text

Before the English release, it seems the developers already intended to have an English text opening for this game, similar to in Thracia 776. Luckily they decided to stick with good old Japanese in the end...

There was a continent where "people" and
a "dragon" live together a long time ago.
Both they were living by not invading.
However suddenly The balance was torn
by invasion of "people."
Fighting has also changed natural
providence.
This to fight was called
"war of a dragon and a man."
The defeated dragon disappeared
to somewhere
People who won made it steady and
lengthened power.
And about 1000 years after...

Sword of Seals

Characters

William appears to be an unused boss, with a similar portrait to Roberts (a mini-boss who appears in Chapter 11A, in Hard Mode).

Classes

The Divine Dragon class is basically Fa's transformed state. However it has a glitchy map sprite and no battle animations. There are also female Mercenaries, Social Knights and Paladins programmed. The "female" Mercenary has an alternative map sprite (which looks a bit like a Myrmidon), but no battle animations. The latter two have very glitchy map sprites and, again, no battle animations.


Roy the "female" Mercenary

Items

Sword of Seals features the infamous Watch staff. It's supposed to reveal rooms hidden by roofs (like the ones in Chapter 6), but it doesn't do anything in this game. The Demon Dragonstone functions identically to Idoun's Dark Breath. However it gives stat bonuses so maybe it was intended for a Mamkute version of Idoun. The Demon Dragonstone is listed under some of the official guidebooks, but it's definitely unused. Also there is the Bridge Key, which doesn't seem to do anything since there are no drawbridges.

Names

There were a few world map locations that ended up not being used: Phestos, Siene, Alesia, Terina, Calach and Regia.

Thracia 776

Characters

Manfroy and Yurius have data for this game, despite making very brief appearances in the dialogue. They both have the wrong portraits though- Manfroy has Machua's, while Yurius has Yuria's (another version of Yurius has Cyas's portrait...). Also there is an unused Bishop character (Gunna) who is stored amongst the playable characters' data. He has the same portrait as Coen (Ida's father). Gunna is speculated to be Asvel's father or grandfather, due to his class and death quote.


The portrait is real, everything else I made up

Portraits

There are portraits for Arthur, Janne, Asaello and Daisy from Genealogy of Holy War, in the same style as the other portraits in this game. Another unused portrait- what looks like a Pegasus Knight, and who some believe is Femina- can be found, although there is no pointer to it.

Classes

Several classes from Genealogy of the Holy War appear, most notably: Lord Knight, Master Knight, Falcon Knight, Dragon Master, Junior Lord, Emperor, Dark Prince and Forrest. There are also unused map icons for the Princess, Queen and female Loputo Mage classes.

Items

Almost too many to name. Most of these are from Genealogy of the Holy War as well: Gaeborg, Gungnir, Falaflame, Thorhammer, Aura, Loputousu, Bolganone, Darkness Spear, Master Proof and... the Watch Staff. Just highlighting some of the spells freezes the game because their descriptions are incorrect. Otherwise they all work, albeit with very glitchy animations. The Gaeborg and Gungnir are interesting in that they possess the holy weapon flash from the previous game (that and the Gungnir's weapon description even tells you that hacking is bad and not to do it!).


Hacked Ishtar, holy weapons and more

The Master Proof finally made a proper appearance in The Sacred Stones (known as a Master Seal in the English version). The Watch Staff causes the screen to glow when used (like when you conquer the throne in the Final Chapter), but doesn't seem to do anything else.

Dialogue

Several unused conversations feature. In Chapter 19 there are conversations that suggest Ishtar was supposed to make an appearance in battle (backed up by the fact that she and her Torhammer spell has data). In the Final Chapter it seems there was going to be another (final?) boss- perhaps a monster since its lines are in Katakana (like Mediuth and Loputousu). Also there is some kind of timeline, similar in style to the one seen in Genealogy of the Holy War, which also states the full names of major characters Celice and Leaf- Celice Baldos Chalphy and Leaf Faris Claus respectively.

Genealogy of the Holy War

Classes

Lots of soldiers, or more precisely: Soldier, Sword Soldier, Spear Soldier, Axe Soldier and Archer. They are all Soldiers with different weapons (like the Armours in this game). The Spear Soldier seems to be a stronger lance-using Soldier. Perhaps they were axed in favour of the Sword/Axe/Lance/Bow Armours?

Items

The Charm staff seems to be a status affecting staff like Sleep, Silence and Berserk. It doesn't do anything (it freezes the game when used), but maybe the name has a clue... The Thief staff only works with map animations (it freezes the game otherwise) and steals gold from enemies, which might have come in handy. The Thief staff reappears in Thracia 776, where it is one of Tina's personal staves.


The Charm staff (don't ask why Sigurd is a High Priest)

Skills

A couple of skills never appear as personal or class skills, although they have icons. These include: Return (same effect as the Return Ring), Recover (same effect as the Recover Ring), Re-Move (same effect as the Knight Ring), Holy Sword and Darkness Sword. More details on them can be found in the Skills list for Genealogy of the Holy War.

Mystery of the Emblem

Characters

The characters from the original who didn't return, like Riff and Daros, have data but no portraits.

Classes

The Guardian looks very similar to a General, but I don't believe it is programmed to use any weapons. The Dark Knight is basically like a Social Knight or Paladins (it has a Social Knight battle sprite). Perhaps it was meant to be a custom class for Camus. Finally we have the Sea Dragon, which has the ability to move freely on water just like Pirates; it uses a Fire Dragon battle sprite, which is disappointing. All three classes have a glitchy inactive map sprite.


The Sea Dragon (AKA Marth)

Items

Includes Silver Key, Dark Dragonstone and Ohm Fragment. The Ohm Fragment was supposed to resurrect its user after death, before vanishing, but doesn't actually do anything.

Gaiden

Classes

There are at least two unused classes: Serpent and Naga. Naga is also the same name as the Divine Dragon King from Akaneian lore, but these are probably just monster classes (Naga are serpent deities in Hindu mythology).

Items

Judging by its name, the Gaia spell was likely an Earth-based spell. It doesn't have a proper spell animation though.

Dark Dragon and Sword of Light

Characters

Sabre (slightly different name to Savor from Gaiden) is an unused playable character, with Misheil's portrait, who also has data as an enemy. Wylar is one of the first non-playable characters and doesn't have a portrait. Heimler appears to be a generic knight boss and is likely the same character as in Shadow Dragon. Basilisk, Salamander and Narga appear towards the end of the character list, along with Gaia; the first three are names of the dragon tribes, so maybe Gaia was going to be the Earth Dragon tribe's name?

Items

Wyvern, Gargoyle, Salamander, Shenron, Neptune and Dark Dragon can be equipped by Mamkutes, but can't be used to attack with. The Helarn staff has the unusual ability of making equipped weapons permanently indestructable and the staff itself has 22 uses! No wonder it was removed...


The joys of an infinite use Iron Sword

Before it was finally implemented in Thracia 776, it seems Fog of War was initially planned for this game, judging from the Telescope item, which claims to increase Vision by 5 when used. The Dark and Time Orbs can be used 3 times each, but nothing seems to happen when you use them. Finally, we have the Fire Emblem in item form; unlike in Mystery of the Emblem, anyone can hold it.

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