Book 2



Notes:

  • Bosses are indicated by an asterisk (*). Reinforcements are indicated by a cross (+).
  • Bracketed () items in the Equipment section are dropped when the holder is killed (dropped Gold is not listed).
  • Reinforcements will temporarily stop appearing once there are 32 enemy units on the map.

Chapter 1

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Bandit Bandit 3 26 6 0 3 4 0 6 Hand Axe 1
Bandit Bandit 1 24 5 0 3 3 0 6 Iron Axe (Vulnerary x2) 10
Bandit Hunter 1 18 6 4 6 4 0 6 Iron Bow 3
Lawrence* General 1 37 11 6 5 17 3 5 Broken Lance 1
Thief+ Thief 3 17 3 2 8 2 0 7 Steel Sword 1 x5

Reinforcements: From Turn 1, a single Thief randomly appears from the south-western cave (up to 5 times).

Chapter 2

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Macedonia Social Knight 1 18 5 2 4 6 0 9 Iron Lance 5
Macedonia Dragon Knight 1 29 10 6 8 13 0 10 Iron Lance 2
Macedonia Soldier 1 18 5 1 3 3 0 6 Iron Lance 3
Macedonia Hunter 2 19 6 4 6 4 0 6 Iron Bow 2
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword (Lady Sword) 1
Rumel* Dragon Knight 3 31 10 6 8 14 0 10 Knight Killer 1

Boss: Rumel moves once someone enters his attack range.

Chapter 3

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Macedonia Dragon Knight 1 29 10 6 8 13 0 10 Iron Lance x9 (Silver Lance x1, Knight Crest x1) / Steel Lance 10
Macedonia Social Knight 4 20 6 3 5 7 0 9 Iron Lance 3
Macedonia Shooter 1 18 0 0 0 0 0 0 Quick Rain 1
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword 1
Ryuke* General 1 37 11 6 5 17 3 5 Steel Lance (Taurus) 1
Macedonia+ Social Knight 4 20 6 3 5 7 0 9 Iron Lance 3 x5

Reinforcements: From Turn 2, one Social Knight randomly appears from the middle of the north-eastern Forts (up to 5 times). From Turn 4, two more Social Knights randomly appear from the other two Forts (up to 5 times each).

Chapter 4

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Viking Bandit 3 26 6 0 3 4 0 6 Iron Axe 6
Viking Thief 1 16 2 1 7 1 0 7 (Devil Sword) / (Armour Killer) 2
Viking Thief 5 18 3 3 9 2 0 7 Steel Sword 1
Viking Pirate 3 24 5 0 2 4 0 5 Iron Axe 7
Viking Pirate 5 26 6 0 3 5 0 5 Steel Axe 3
Viking Hunter 3 19 6 4 6 4 0 6 Iron Bow 4
Viking Hunter 5 20 6 4 6 4 0 6 Steel Bow 2
Gile* Pirate 10 30 9 1 4 8 0 5 (Silver Axe) 1
Viking+ Hunter 5 20 6 4 6 4 0 6 Steel Bow 1 x10
Viking+ Pirate 5 26 6 0 3 5 0 5 Hand Axe 3 x10

Reinforcements: From Turn 4, one Hunter and two Pirates randomly appear from the western Forts, while one Pirate randomly appears from the north-eastern Fort (all up to 5 times each).

Chapter 5

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Thief Thief 3 17 3 2 8 2 0 7 Iron Sword (Knight Crest x1) 2
Akaneia Sniper 1 32 9 11 12 9 3 7 Silver Bow 4
Akaneia Bishop 1 26 5 5 5 4 10 6 (Reblow) 1
Akaneia Mage 1 16 1 1 3 2 3 6 Fire 2
Akaneia Social Knight 5 21 6 3 5 7 0 9 Steel Lance 5
Akaneia Social Knight 7 23 7 3 5 8 0 9 Javelin 6
Akaneia Armour Knight 5 22 7 3 1 12 0 5 Javelin 1
Akaneia Shooter 1 18 0 0 0 0 0 0 Stonehedge 2
Akaneia Dragon Knight 3 31 10 6 8 14 0 10 Steel Lance 5
Doras* Shooter 3 20 1 0 0 1 0 0 Quick Rain (Gemini) 1
Thief+ Thief 5 18 3 3 9 2 0 7 Steel Sword 1 x3

Snipers: They won’t attack unless somebody gets very close to their starting positions.

Reinforcements: From Turn 13, a single Thief appears randomly near the south-western forests (up to 3 times).

Chapter 6

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia Mage 10 20 3 4 4 4 7 6 Elfire 1
Akaneia Bishop 1 26 5 5 5 4 10 6 (Live x2) / Worm 3
Akaneia Bishop 8 29 6 7 6 5 13 6 Reblow (Secret Book) 1
Akaneia Armour Knight 1 18 6 2 0 11 0 5 Steel Lance (Door Key x1) 6
Akaneia Armour Knight 8 24 8 4 1 12 0 5 Steel Lance 5
Akaneia Mage 5 18 2 2 3 3 5 6 (Elfire) 1
Lang* General 10 45 14 9 7 19 3 5 Javelin (Cancer) 1
Akaneia+ Soldier 5 21 7 3 5 5 0 6 Steel Lance 1 x5
Akaneia+ Archer 5 19 6 4 5 7 0 5 Steel Bow 1 x5
Akaneia+ Armour Knight 5 22 7 3 1 12 0 5 Steel Lance 1 x5
Akaneia+ Soldier 5 21 7 3 5 5 0 6 Javelin 1 x5

Reinforcements: From Turn 3, the listed reinforcements will randomly appear near the far south (up to 5 times each).

Chapter 7

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Raman Thief Thief 5 18 3 3 9 2 0 7 Steel Sword (Steel Sword x1, Orion Bolt x1, Dragon Whip x1, Hero Proof x1, Angelic Robe x1, Scorpio x1) 15
Akaneia Hero 1 30 9 12 14 10 3 7 Silver Sword 8
Dahl* Thief 10 21 5 5 12 4 0 7 (Thunder Sword) 1
Akaneia+ Mage 5 18 2 2 3 3 5 6 Elfire 1 x5
Akaneia+ Armour Knight 1 18 6 2 0 11 0 5 Steel Lance 3 x5
Fire Dragon+ Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath (Fire Dragonstone) 1

Heroes: They won’t attack unless somebody gets very close to their starting positions.

Reinforcements: The Fire Dragon appears from the western cave once somebody approaches that area. From Turn 3, the Akaneian reinforcements will appear from the north-western Forts (up to 5 times each).

Chapter 8

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia Paladin 1 30 10 7 9 11 6 10 Javelin 2
Akaneia General 1 37 11 6 5 17 3 5 Silver Lance (Manual x1) 5
Akaneia Thief 1 16 2 1 7 1 0 7 Iron Sword (Fire Dragonstone x1, Leo x1) 2
Akaneia Hero 1 30 9 12 14 10 3 7 Silver Sword 8
Akaneia Sniper 1 32 9 11 12 9 3 7 (Silver Bow) 1
Hardin* Emperor 1 50 20 20 20 20 20 5 Gradius (Gradius + Dark Orb) 1
Akaneia+ General 1 37 11 6 5 17 3 5 Silver Lance 4
Akaneia+ Mage 5 18 2 2 3 3 5 6 Elfire 1 x5
Akaneia+ Armour Knight 1 18 6 2 0 11 0 5 Steel Lance 3 x5

Hardin: He starts moving from Turn 6.

Reinforcements: From Turn 3, one Mage and three Armour Knights will appear from the north-western Forts (up to 5 times each). From Turn 6, four Generals will appear towards the far north-east (near Hardin).

Chapter 9

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Thief Thief 3 17 3 2 8 2 0 7 Kill Sword (Thief Staff) 1
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword (Dragon Whip x1) 5
Khadein Mage 3 17 1 2 3 2 4 6 Thunder 4
Khadein Mage 1 16 1 1 3 2 3 6 Fire 6
Khadein Bishop 1 26 5 5 5 4 10 6 Worm (Speed Ring x1, Relive x1) 2
Dragon Knight Dragon Knight 3 31 10 6 8 14 0 10 Steel Lance 5
Yodel* Bishop 3 27 5 6 5 4 11 6 Bolganone (Bishop Ring) 1
Akaneia+ Hero 1 30 9 12 14 10 3 7 Silver Sword 4
Akaneia+ Sniper 1 32 9 11 12 9 3 7 Silver Bow 3

Reinforcements: From Turn 7, four Heroes and three Snipers will appear from the very south of the map (along with Astria if he’s still alive).

Chapter 10

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Khadein Sister 1 16 1 1 3 1 5 5 Live 6
Khadein Mercenary 3 18 5 8 10 6 0 7 Iron Sword 4
Khadein Mercenary 5 19 5 9 11 6 0 7 (Kill Sword) 1
Khadein Bishop 1 26 5 5 5 4 10 6 Worm 2
Khadein Mage 3 17 1 2 3 2 4 6 Thunder 4
Khadein Mage 1 16 1 1 3 2 3 6 Fire x3 / Elfire x3 6
Thief+ Thief 1 16 2 1 7 1 0 7 Iron Sword (Silver Card) 1

Ellerean: He moves to attack from the beginning.

Reinforcements: From Turn 10, a single Thief will appear towards the far north-east.

Chapter 11

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Berserker Berserker 10 41 14 12 14 14 0 7 (Master Sword) 1
Flying Dragon Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath 4
Desert Tribe Barbarian 5 34 10 0 5 10 0 6 Steel Axe 8
Desert Tribe Hunter 5 20 6 4 6 4 0 6 Steel Bow 7
Flying Dragon* Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath (Manual) 1

Chapter 12

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Fire Tribe Barbarian 5 34 10 0 5 10 0 6 Devil Axe 4
Flying Dragon Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath 3
Fire Dragon Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath 8
Fire Dragon* Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath (Orion Bolt) 1
Fire Tribe+ Barbarian 5 34 10 0 5 10 0 6 Devil Axe 1 x8
1 x6
Fire Dragon+ Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath 1 x4

Reinforcements: Once somebody passes the first set of Forts (left of Marth’s starting point), two Barbarians (the first up to 8 times and the second up to 6 times) and one Fire Dragon (up to 4 times) will randomly appear from the south-eastern Forts.

Chapter 13

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Ice Tribe Thief 10 21 5 5 12 4 0 7 Devil Sword 2
Ice Tribe Barbarian 7 35 11 1 5 11 0 6 Silver Axe 10
Flying Dragon Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath 2
Ice Dragon Ice Dragon 1 30 10 0 0 15 10 6 Ice Breath 6
Ice Dragon* Ice Dragon 1 30 10 0 0 15 10 6 Ice Breath (Hero Proof) 1
Ice Dragon+ Ice Dragon 1 30 10 0 0 15 10 6 Ice Breath 1 x5

Reinforcements: From Turn 3, a single Ice Dragon will randomly appear (with a very low chance) from the north-western Fort (up to 5 times).

Chapter 14

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Ice Tribe Thief 10 21 5 5 12 4 0 7 Devil Sword (Warp Staff x1, Bishop Ring x1) 7
Ice Dragon Ice Dragon 1 30 10 0 0 15 10 6 Ice Breath 10

Chapter 15

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia Bishop 5 28 6 6 5 5 12 6 Worm / Reserve / (Reblow) 3
Akaneia Mage 5 18 2 2 3 3 5 6 (Elfire x2) / (Blizzard) 3
Gra Paladin 1 30 10 7 9 11 6 10 (Silver Lance) / (Knight Killer) /  (Steel Lance) / Javelin 4
Gra Horsemen 1 26 7 7 7 7 0 9 Silver Bow (Silver Bow x2) 3
Gra Sniper 1 32 9 11 12 9 3 7 Steel Bow 3
Akaneia Armour Knight 5 22 7 3 1 12 0 5 Javelin 4
Thief Thief 7 20 4 3 10 3 0 7 Iron Sword x2 (Rapier x1) / (Silver Sword x2) 4
Akaneia General 1 37 11 6 5 17 3 5 (Silver Lance) / Knight Killer 2
Akaneia Shooter 1 18 0 0 0 0 0 0 Thunderbolt 2
Eibel* General 10 45 14 9 7 19 3 5 (Silver Lance) 1
Thief+ Thief 7 20 4 3 10 3 0 7 Iron Sword 2 x5
Akaneia+ Social Knight 5 21 6 3 5 7 0 9 Steel Lance / Javelin 2 x5
Akaneia+ Horsemen 1 26 7 7 7 7 0 9 Steel Bow 1 x5
Akaneia+ Mage 5 18 2 2 3 3 5 6 Elfire 1 x5

Reinforcements: Once somebody enters the island with all the buildings (Arena, Vendor, etc.), two Thieves will appear from the Forts just below the enemy castle, while the other listed reinforcements will appear from the north-western Forts (all up to 5 times each).

Chapter 16

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia Hero 3 32 10 12 14 11 3 7 Thunder Sword / (Armour Killer) 2
Akaneia Hero 5 33 10 13 15 11 3 7 Sword Killer 1
Akaneia Hero 1 30 9 12 14 10 3 7 Silver Sword 6
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword 4
Thief Thief 20 27 8 9 17 7 0 7 Devil Sword (Earth Orb) 1
Akaneia Mage 5 18 2 2 3 3 5 6 Elfire 4
Akaneia Sniper 5 35 10 12 13 10 3 7 Killer Bow 2
Akaneia Soldier 10 25 9 5 7 7 0 6 Iron Lance 6
Akaneia Bishop 5 28 6 6 5 5 12 6 Worm x2 / (Reserve) / (Reblow) 4
Willow* Bishop 10 30 7 8 6 6 14 6 Meteor (Recover) 1

Chapter 17

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Dragon Knight Dragon Knight 5 33 11 6 8 14 0 10 Silver Lance 6
Akaneia Archer 20 31 9 9 10 10 0 5 Silver Bow 6
Akaneia Soldier 20 33 13 9 11 11 0 6 Silver Lance 6
Gra Soldier 1 18 5 1 3 3 0 6 Iron Lance 5
Gra Archer 1 16 5 3 4 6 0 5 Iron Bow 4
Thief Thief 10 21 5 5 12 4 0 7 Iron Sword (Resire) 1

Chapter 18

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia General 1 37 11 6 5 17 3 5 Silver Lance 8
Akaneia Bishop 5 28 6 6 5 5 12 6 Reserve 3
Akaneia Shooter 5 21 1 0 0 1 0 0 Stonehedge 2
Orleans Paladin 3 32 11 7 9 12 6 10 Steel Lance 6
Orleans Horsemen 5 28 7 7 7 7 0 9 Steel Bow 6
Biraku Paladin 8 36 12 8 10 13 6 10 Steel Lance 1
Zagaro Horsemen 10 31 8 8 8 8 0 9 Steel Bow 1
Wolf Horsemen 12 33 8 8 8 8 0 9 Steel Bow 1
Dragon Knight+ Dragon Knight 10 37 12 7 9 16 0 10 Silver Lance 7
Samsian+ Thief 1 16 2 1 7 1 0 7 Iron Sword 1 x10

Orleans: The Orleans units will all leave the map once Marth visits the village.

Reinforcements: From Turn 1, a single Thief will appear from the western cave (up to 10 times). Once Marth has visited the village, from the next Turn, seven Dragon Knights will appear towards the far north-east.

Chapter 19

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Akaneia Shooter 10 25 3 1 1 3 0 0 Elephant x4 / Fire Gun x3 7
Akaneia Bishop 10 30 7 8 6 6 14 6 Worm x3 / Reserve x2 5
Akaneia Armour Knight 20 35 12 8 4 15 0 5 Silver Lance 3
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword 2
Akaneia Mage 10 20 3 4 4 4 7 6 Bolganone 3
Akaneia Paladin 10 37 13 9 11 14 6 10 Silver Lance x7 (Dragonshield x1) / Killer Lance x3 10
Nailing* General 14 49 15 10 8 20 3 5 Silver Lance 1
Akaneia+ Mage 10 20 3 4 4 4 7 6 Bolganone 2 x3
Akaneia+ Paladin 10 37 13 9 11 14 6 10 Silver Lance x2 / Javelin x2 / Knight Killer x2 6 x3

Reinforcements: Once somebody gets very close to the enemy castle, the listed reinforcements will appear from the eight Forts surrounding the castle (up to 3 times each).

Chapter 20

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Bodyguard Bishop 20 34 9 11 7 8 18 6 Meteor x3 / Reserve x3 / Worm x2 / Bolganone 9
Bodyguard Hero 20 45 15 16 18 16 3 7 Silver Sword x3 / Sword Killer x2 5
Bodyguard Sniper 20 47 13 17 18 13 3 7 Silver Bow 4
Bodyguard Armour Knight 1 18 6 2 0 11 0 5 Steel Lance 2
Earth Dragon Earth Dragon 1 52 10 0 0 15 15 5 Dark Breath 1
Bodyguard Mage 20 24 5 7 5 6 11 6 Bolganone x3 / Thoron x2 5
Dark Bishop Dark Mage 20 34 9 7 5 12 16 6 Doulam 1
Bodyguard General 20 52 17 12 9 20 3 5 Javelin 3
Thief Thief 20 27 8 9 17 7 0 7 Iron Sword 1
Hardin* Emperor 1 50 20 20 20 20 20 5 Gradius (Gradius + Dark Orb) 1
Bodyguard+ Sniper 10 39 11 14 15 11 3 7 Silver Bow 1 x5
Bodyguard+ Hero 10 37 12 14 16 13 3 7 Silver Sword 2 x5
Bodyguard+ Mage 10 20 3 4 4 4 7 6 Bolganone 1 x5

Reinforcements: Once somebody enters Hardin’s area, the listed reinforcements will appear from the far south-east (up to 5 times each). They stop coming once Hardin has been defeated.

Chapter 21

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Dark Bishop Dark Mage 1 26 5 1 3 8 8 6 Meteor 3
Flying Dragon Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath 9
Mountain Tribe Barbarian 10 38 13 1 6 13 0 6 Devil Axe 10
Dark Bishop* Dark Mage 10 30 7 4 4 10 12 6 Doulam 1
Thief+ Thief 10 21 5 5 12 4 0 7 Devil Axe 1 x10
Flying Dragon+ Flying Dragon 1 40 4 0 0 10 5 12 Fire Breath 4 x30

Reinforcements: From Turn 1, a single Thief will randomly appear from the north-western cave (up to 10 times). From Turn 12, four Flying Dragons will randomly appear (with a very low chance) towards the south (up to 30 times each). All reinforcements will stop once the boss is defeated.

Final Chapter 1

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Dark Tribe Barbarian 20 47 18 2 8 18 0 6 Devil Axe 11
Dark Bishop Dark Mage 5 28 6 2 3 9 10 6 Meteor x5 / Reserve x3 8
Dark Bishop Dark Mage 10 30 7 4 4 10 12 6 Doulam x4 / Bolganone 5
Demon Dragon Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 5
Demon Dragon* Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 1
Demon Dragon+ Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 4 x10

Reinforcements: From Turn 12, one Demon Dragon will randomly appear from the far north-east, the far north-west, the south-eastern chest and the south-western chest (all up to 10 times each).

Final Chapter 2

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Demon Dragon Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 7
Dark Bishop Dark Mage 10 30 7 4 4 10 12 6 Meteor x6 / Reserve x4 / Doulam x3 / Bolganone x3 16
Garnef* Dark Mage 20 34 12 1 5 16 10 6 Maph (Falchion) 1
Dark Tribe+ Barbarian 20 47 18 2 8 18 0 6 Devil Axe 4 x10
Demon Dragon+ Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 4 x10

Boss: Garnef has 4 Luck. He moves once somebody enters his attack range.

Reinforcements: From Turn 12 (from the start of this map), two Demon Dragons will appear towards the east and another two towards the west, while two Barbarians will appear towards the south-east and another two towards the south-west (all up to 10 times each).

Final Chapter 3

 

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Mediuth* Dark Dragon 1 52 20 0 0 15 15 5 Dark Breath 1
Earth Dragon+ Earth Dragon 1 52 10 0 0 15 15 5 Dark Breath 5 x30

Reinforcements: From Turn 2 (from the start of this map), five Earth Dragons will randomly appear around Mediuth (up to 30 times each). They disappear during the start of the Player Phase and stop coming once Mediuth has been defeated.