Terrain Data



Groups:

  • Foot: Hero, Vanguard, Myrmidon, Swordmaster, Trueblade, Soldier, Halberdier, Sentinel, Fighter, Warrior, Reaver, Archer, Sniper, Marskman
  • Armour: Armour Sword (etc.), Sword General (etc.), Marshall, Black Knight
  • Mage: Mage, Sage, Archsage, Empress, Priest, Bishop, Saint, Cleric, Light Priestess, Empress, Chancellor, Druid, Summoner, Rafiel
  • Knight: Valkyrie, Sword Knight (etc.), Sword Paladin (etc.), Gold Knight, Silver Knight, Horse
  • Flying: Pegasus Knight, Falcon Knight, Seraph Knight, Queen, Dracoknight, Dragonmaster, Dragonlord, Bird tribe (excludes Rafiel), Transformed Black Dragons, Spirits, Order Incarnate (Aura), Order Incarnate
  • Thief: Thief, Rogue, Whisper, Assassin, Bandit
  • Beast 1: Humanoid Beast tribe
  • Beast 2: Transformed Beast tribe
  • Dragon 1: Humanoid Dragon tribe, Pilgrim
  • Dragon 2: Transformed Dragon tribe (excludes Black Dragons)
  • Civilian: Vendor, Old Man, Citizen

Notes: Flying units do not receive any terrain benefits other than HP recovery unless marked with a single asterisk (*).

Terrain Avoid Def Res Heal Foot Arm Mag Knt Fly Thf Bst1 Bst2 Drg1 Drg2 Civ
High obstacles 0 0 0
Low obstacles 0 0 0 1
Plain, Floor, etc. 0 0 0 1 1 1 1 1 1 1 1 1 1 1
Thicket, Reeds 10 1 0 2 3 2 3 1 1 2 1 2 1 2
Gap 0 0 0 3 4 3 *1 1 2 2 2 3 3
Sky 0 0 0 1
Cloud 15 * 1 * 0 * 2
Sand, Desert Sand 0 0 0 3 4 *2 1 5 1 2 2 1 3 3 3
Sea, Lake, Channel 0 0 0 1 2 *3
Coast, Trail, Wasteland 10 1 0 1 2 1 2 1 1 1 1 1 1 1
Swamp 0 0 0 4 4 4 5 1 3 3 4 3 4
Bog 0 0 0 3 3 2 3 1 1 2 1 2 1 2
Shoal, River 0 0 0 3 3 2 1 2 3 5 3 5 4
Castle, Fort, Hall 0 0 0 10%
Defense 0 3 * 3 * 2 3 *4 2 3 *5 1 2 1 1 2 2 2
Healhedge, Heal 10 1 0 10% 2 2 2 3 1 2 1 1 2 2 2
Healing Jar 0 0 0 20% 1
Objective, Target, etc. 0 0 0 10% 1 1 1 1 1 1 1 1 1 1 1
Cliff, Lava 0 0 0 1
Wardwood (1) 0 0 10 * 1 1 1 1 1 1 1 1 1 1 1
Wardwood (2) 5 * 0 15 * 1 1 1 1 1 1 1 1 1 1 1
Cover (1) 0 10 * 0 1 1 1 1 1 1 1 1 1 1 1
Cover (2) 5 * 15 * 0 1 1 1 1 1 1 1 1 1 1 1
Cover (3) 15 * 10 * 0 1 1 1 1 1 1 1 1 1 1 1
Healstone (1) 15 * 0 0 10% 1 1 1 1 1 1 1 1 1 1 1
Healstone (2) 0 20 * 0 20% 1 1 1 1 1 1 1 1 1 1 1

*1: Transformed Rafiel cannot pass
*2: 3 cost for Black Knight
*3: Only Bandits can pass
*4: Tier 1 Armours cannot pass
*5: Tier 1 Knights cannot pass