Part 3: Intersecting Vows



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Prologue: The Great Advance

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Victory: Skrimir arrives
Defeat: Ike, Ranulf or Skrimir dies
Affinity: Earth

Chapter 1: Laguz and Beorc

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Victory: Rout within 12 turns
Defeat: Ike dies or 12 turns pass
Affinity: Thunder

Chapter 2: Stormclouds

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Victory: Defeat boss
Defeat: Ike dies
Units out: 16, including Ike
Affinity: Dark

Chapter 3: River Crossing

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Victory:

Easy: Set all objects on fire within 18 turns
Normal: Set all objects on fire within 15 turns

Defeat:

Easy: Ike dies or 18 turns pass
Normal: Ike dies or 15 turns pass

Units out: 11, including Ike
Affinity: Light

Chapter 4: The General’s Hand

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Victory: Ike and Ranulf arrive
Defeat: Ike or Ranulf dies
Units out: 12, including Ike and Ranulf
Affinity: Wind

Chapter 5: Retreat!

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Victory: Defend for 10 turns or defeat boss
Defeat: Ike dies or enemy reaches defended area
Units out: 16, including Ike
Affinity: Fire

Beast tribe allies cannot participate in this chapter.

Chapter 6: A Reason to Fight

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Victory: Defeat a certain number of enemy
Defeat: Micaiah or Sothe dies
Units out: 12, including Micaiah and Sothe
Affinity: Heaven

Switch to Micaiah’s group. If Lethe and Mordecai are defeated (as enemies), they will still return later.

Chapter 7: Rivals Collide

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Victory: Survive for 12 turns
Defeat: Ike or Ranulf dies
Units out: 10, including Ike and Ranulf
Affinity: Thunder

Switch to Ike’s group. If any of Micaiah’s characters are defeated (as enemies), they will still return later.

Chapter 8: Incandescent Glow

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Victory: Rout
Defeat: Ike or Ranulf dies
Units out: 12, including Ike and Ranulf
Affinity: Earth

Chapter 9: Marauders

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Victory: Defeat boss
Defeat: Geoffrey dies
Units out: 7, including Geoffrey
Affinity: Wind

Switch to Geoffrey’s group.

Chapter 10: The Heart of Crimea

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Victory: Rout
Defeat: Ike, Ranulf or Elincia dies
Units out: 14, including Ike and Ranulf
Affinity: Water

Switch to Ike’s group. Elincia is a NPC unit

Chapter 11: Just Cause

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Victory: Seize
Defeat: Ike, Ranulf, Sigrun or Tanith dies
Units out: 12, including Ike, Ranulf, Sigrun and Tanith
Affinity: Fire

Reyson cannot participate in this chapter.

Chapter 12: The Price

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Victory: Rout a certain number of enemies
Defeat: Micaiah, Sothe or Tauroneo dies
Units out: 13, including Micaiah, Sothe and Tauroneo
Affinity: Heaven

Switch to Micaiah’s group. If any of Ike’s characters are defeated (as enemies), they will still return later.

Chapter 13: Blood Contract

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Victory: Protect defence line for 12 turns
Defeat: Micaiah, Sothe or Tauroneo dies, or defence line is infiltrated
Units out: 13, including Micaiah, Sothe and Tauroneo
Affinity: Earth

If any of Ike’s characters are defeated (as enemies), they will still return later.

Final Chapter: From Pain, Awakening

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Victory: Rout
Defeat: Ike, Ranulf or Sigrun die
Units out: 12, including Ike, Ranulf and Sigrun
Affinity: Water

Switch to Ike’s group. Leanne cannot participate in this chapter. If any of Micaiah’s characters are defeated (as enemies), they will still return later.