Bonus EXP



Credits: Pegasus Knight, Valhalla, SwordsAreShiney

Using Bonus EXP

The Bonus EXP required for a full Level up (in Normal mode) is: (50 × Character’s Level) + 50

  • For Laguz characters, their Level is multiplied by 1.5
  • For 2nd Tier Beorc characters, 20 is added to their Level
  • For 3rd Tier Beorc characters, 40 is added to their Level

To obtain the Bonus EXP required for a specific amount of experience points, just multiply the above amount by (experience points) / 100.

If playing in Easy mode, the Bonus EXP required is multiplied by 2/3. While in Hard mode, it’s multiplied by 2.

Example:

Ilyana is a Level 1 Thunder Sage. To give her 100 experience points, and thus raise her to Level 2, requires (50 × (1 + 20)) + 50 = 1100 Bonus EXP.

Obtaining Bonus EXP

Notes:

Turn limits: For all criteria marked “Turns”, the Bonus EXP listed is the maximum amount that can be obtained. If your turn count exceeds the non-bracketed number in the “Max Turns” column, the Bonus EXP will be halved. If it exceeds the bracketed () number, no Bonus EXP will be obtained.

Other units: If any chapters feature NPC or Partner units, any Experience they gain is converted into Bonus EXP at the end of the chapter.

Ch Criteria Max turns Easy/Normal Hard
1-P Clear 40 20
Turns 10 (15) 20 10
1-1 Clear 80 40
Turns 7  (9) 40 20
1-2 Clear 120 60
Turns 10 (15) 60 30
1-3 Clear 160 80
Turns 10 (15) 80 40
Partners units’ survival (per unit, max 2) 200 (Easy only)
Player units’ escape (per unit, max 8) 25 (Normal only) 12.5
Partner units’ escape (per unit, max 2) 100 (Normal only) 50
1-4 Clear 300 150
Turns 10 (15) 150 75
1-5 Clear 400 200
Turns (Easy mode only) 10 (15) 100 50
1-6 Part 1 Clear 600 300
Turns 10 (13) 300 150
1-6 Part 2 Clear 800 400
Turns 15 (18) 400 200
Marado army’s survival (per unit, max 8) 200 100
Prisoners’ survival (per unit, max 5) 200 100
1-7 Clear 1000 500
Turns 10 (15) 500 250
Prisoners’ survival (per unit, max 5) 200 100
Prisoners’ escape (per unit, max 5) 400 200
1-8 Clear 1500 750
Turns 6 (10) 750 375
Prisoners’ survival (per unit, max 6) 200 100
1-9 Clear 2000 1000
Turns 13 (18) 1000 500
1-F Clear 2500 1250
Turns 12 (15) 1250 625
Ch Criteria Max turns Easy/Normal Hard
2-P Clear 1000 500
2-1 Clear 1500 750
Turns 15 (20) 750 375
Volunteers’ survival (per unit, max 4) 400 200
2-2 Clear 2000 1000
Turns 7 (9) 1000 500
2-3 Clear 2500 1250
Turns 11 (14) 1750 875
Enemy units’ survival (per unit, max 50) 200 100
2-F Clear 3000 1500
3-P Clear 1500 750
Turns 7 (10) 750 375
Gallian army’s survival (per unit, max 28 on Easy mode, 23 on Normal mode) 200 100
3-1 Clear 2000 1000
Turns 10 (12) 1000 500
3-2 Clear 2500 1250
Turns 15 (20) 1250 625
3-3 Clear 3000 1500
Turns 10 (14) 1500 750
Horses’ survival (per horse, max 8) 200 100
Senator’s survival (per unit, max 2) 500 250
3-4 Clear 3500 1750
Turns 10 (12) 1750 875
Gallian army’s survival (per unit, max 5) 200 100
3-5 Clear 4000 2000
3-6 Clear 4500 2250
3-7 Clear 5000 2500
3-8 Clear 5500 2750
Turns 20 (25) 2750 1375
Ch Criteria Max turns Easy/Normal Hard
3-9 Clear 6000 3000
Turns 10 (15) 3000 1500
Villages burning (per village, max 6) 100 50
Villages not on fire (per village, max 6) 1000 500
3-10 Clear 6500 3250
Turns 10 (15) 3250 1625
Crimean army’s survival (per unit, max 17) 200 100
3-11 Clear 7000 3500
Turns 10 (15) 3500 1750
3-12 Clear 7500 3750
3-13 Clear 8000 4000
3-F Clear 10000 5000
Turns 10 (15) 5000 2500
4-P Clear 2000 1000
Turns 10 (15) 1000 500
4-1 Clear 2500 1250
Turns 10 (15) 1250 625
4-2 Clear 3000 1500
Turns 10 (15) 1500 750
4-3 Clear 3500 1750
Turns 12 (18) 1750 875
4-4 Clear 4000 2000
Turns 10 (15) 2000 1000
4-5 Clear 5000 2500
Turns 10 (15) 2500 1250
4-F-1 Clear 4000 2000
Turns 10 (15) 2000 1000
4-F-2 Clear 5000 2500
Turns 10 (15) 2500 1250
Ch Criteria Max turns Easy/Normal Hard
4-F-3 Clear 8000 4000
Turns 10 (15) 4000 2000
4-F-4 Clear 10000 5000
Turns 10 (15) 5000 2500