Part 2



Notes: Information is based on Normal mode.

Chapter 10: Princess Minerva

Units out: 14
Initial enemy count: 20

Enemy Data

Unit Lv Inventory #
Pegasus Knight 5 Steel Lance 1
Knight 5 Iron Lance 2
Curate 5 Heal 1
Dracoknight 1 Iron Lance 2
Pegasus Knight 5 Javelin 1
Hero 1 Armorslayer, Master Seal (dropped) 1
Sniper 1 Silver Bow (dropped) 1
Archer 7 Steel Bow 2
Knight 7 Steel Lance 1
Thief 9 Iron Sword 1
Cavalier 5 Iron Lance 2
Cavalier 7 Javelin 1
Cavalier 5 Steel Sword 1
Minerva (Dracoknight) 1 Hauteclere (dropped) 1
Maria (Cleric) 3 Heal 1
Zharov (General) 3 Javelin, Steel Lance, Speedwings (dropped) 1

Reinforcements: Two Knights, four Cavaliers and two Horsemen will appear from the north east before the start of Turns 6 and 10 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Knight 5 Iron Lance 2
Cavalier 5 Steel Sword 4
Horseman 1 Steel Bow 1
Horseman 5 Steel Bow 1

Chapter 11: Knorda Market

Units out: 14
Initial enemy count: 20

Arena: Another one here. There won’t be another Arena until for at least 5 chapters, so do what you will.

Jake: To recruit him, first make sure to visit the house indicated by the cursor, where Anna resides.

fe11-chapter-11-house

Then you’ll need to make Shiida talk to him. This will be tricky if Shiida is still a Pegasus Knight, since Jake’s Arrowspate weapon is effective against fliers, and Shiida won’t have enough movement to reach him without taking a hit. There’s at least three ways to get Shiida safely to Jake…

  1. Swap Shiida’s class to something that isn’t a flier before starting the chapter.
  2. Use the Warp staff (which is strangely abundant) to teleport Shiida next to Jake.
  3. Have somebody take all 20 hits of Arrowspate until it breaks (bearing in mind that missing doesn’t cost a use).

Enemy Data

Unit Lv Inventory #
Sniper 1 Killer Bow, Spirit Dust (dropped) 1
Pegasus Knight 6 Javelin 2
Ballistician 3 Thunderbolt 1
Thief 6 Iron Sword 1
Horseman 2 Iron Bow 1
Ballistician 1 Stonehoist 1
Cavalier 6 Javelin (dropped) 1
Cavalier 6 Iron Lance 2
Cavalier 6 Javelin 1
Mercenary 6 Steel Sword 6
Mercenary 5 Iron Sword 1
Jake (Ballistician) 1 Arrowspate 1
Khozen (Manakete) 3 Firestone, Energy Drop (dropped) 1

Chapter 12: The Ageless Palace

Units out: 11
Initial enemy count: 19

Heimler: He’s the enemy Paladin with a face sprite. In case you were wondering, you can’t recruit him.

Enemy Data

Unit Lv Inventory #
Thief 7 Iron Sword, Warp (dropped) 1
Thief 5 Iron Sword, Armorslayer (dropped) 1
Archer 7 Steel Bow 2
Mage 5 Thunder (dropped) 1
Knight 7 Steel Lance 3
Manakete 5 Firestone, Vulnerary (dropped) 1
Mage 7 Elfire (dropped) 1
Mage 3 Fire 1
General 1 Steel Lance, Iron Bow 1
Sniper 3 Silver Bow (dropped) 1
Curate 7 Heal (dropped) 1
Curate 7 Mend 1
Cavalier 7 Iron Lance 2
Heimler (Paladin) 1 Silver Lance, Master Seal (dropped), Door Key 1
Volzhin (Bishop) 1 Bolganone (dropped) 1

Reinforcements: Two Cavaliers and one Horseman will appear from the east before the start of Turns 3, 5, 7 and 9 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Cavalier 7 Steel Lance 2
Horseman 2 Steel Bow 1

Sidequest: If you want to advance to Chapter 12x, you must have 15 or less characters alive by the end of this chapter (again, and this will be the same for 17x and 20x as well).

Chapter 12x: A Traitor’s Worth

Units out: 12
Initial enemy count: 19

Horace: He’s the blue-haired General. Just ignore him, and he’ll join at the end of the chapter. You can make Marth talk to him, but it won’t change anything (well, besides unlocking one more event for the Event Recollection).

Enemy Data

Unit Lv Inventory #
Sniper 3 Silver Bow 1
Mage 7 Elfire 1
Mage 3 Fire 1
Manakete 5 Firestone 1
Archer 7 Steel Bow 2
Cavalier 7 Iron Lance 5
Knight 7 Steel Lance 2
Knight 7 Javelin 2
Cavalier 5 Iron Lance 1
Mage 5 Thunder 1
Horace (General) 3 Steel Lance 1
Dejanira (Paladin) 1 Steel Lance 1

Reinforcements:

  • One Pirate will appear from the south-western Fort before the start of Turns 8 and 10 of the Player Phase.
  • Two Pirates will appear from the western Fort before the start of Turns 10, 12 and 14 of the Player Phase.
  • One Pirate will appear from the north-western Fort before the start of Turns 12, 14 and 16 of the Player Phase.
  • One Cavalier will appear near the eastern Fort before the start of Turns 14, 16 and 18 of the Player Phase.

(You can prevent these reinforcements from appearing by defeating the boss.)

Enemy Data

Unit Lv Inventory #
Pirate 7 Iron Axe 1 (x2)
Pirate 7 Steel Axe 1 (x3)
Pirate 7 Iron Axe 1 (x3)
Pirate 7 Steel Axe 1 (x3)
Cavalier 7 Steel Lance 1 (x3)

Chapter 13: The Wooden Cavalry

Units out: 14
Initial enemy count: 17

Enemy Data

Unit Lv Inventory #
Ballistician 1 Arrowspate 4
Ballistician 3 Stonehoist 2
Ballistician 1 Stonehoist 3
Ballistician 3 Hoistflamme 1
Ballistician 1 Hoistflamme (dropped) 1
Thief 7 Iron Sword, Ridersbane (dropped) 1
Thief 7 Iron Sword 1
Ballistician 1 Thunderbolt 1
Curate 7 Mend 1
Astram (Hero) 1 Silver Sword, Wyrmslayer (dropped) 1
Grigas (Ballistician) 5 Pachyderm 1

Chapter 14: Land of Sorrow

Units out: 14
Initial enemy count: 22

Enemy Data

Unit Lv Inventory #
Archer 7 Longbow 2
Archer 7 Steel Bow 3
Curate 12 Fortify 1
Ballistician 3 Stonehoist (dropped) 1
Knight 7 Ridersbane 1
Knight 7 Javelin 2
Knight 7 Iron Lance 1
Cavalier 7 Iron Lance 2
Cavalier 7 Steel Lance 2
Curate 7 Mend 1
Knight 7 Steel Lance 1
Knight 11 Silver Lance 1
Thief 9 Iron Sword, Vulnerary (dropped) 1
Thief 7 Iron Sword, Silver Sword (dropped) 1
Sniper 3 Silver Bow 1
Jiol (General) 5 Silver Lance, Killer Bow (dropped) 1

Palla and Catria: These two will appear from the west as enemy reinforcements before the start of Turn 5 of the Player Phase.

Reinforcements: Two Pegasus Knights will appear from the west before the start of Turns 8 to 15 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Pegasus Knight 7 Steel Lance 1 (x8)
Pegasus Knight 7 Javelin 1 (x8)

Chapter 15: An Oasis of Magic

Units out: 16
Initial enemy count: 19

Gharnef: You can’t damage him right now because his Imhullu spell is protecting him. Just try to stay away from him and/or lure him away with your strongest units. He’ll automatically leave before the start of Turn 6 of the Enemy Phase.

Enemy Data

Unit Lv Inventory #
Curate 7 Mend 3
Dracoknight 3 Javelin 4
Bishop 5 Swarm 1
Mage 7 Blizzard 2
Thief 5 Iron Sword, Recover (dropped) 1
Bishop 3 Thunder 1
Mage 9 Blizzard 2
Mage 7 Fire 2
Mage 5 Thunder (dropped) 1
Mage 9 Thunder 1
Gharnef (Sorcerer) 15 Imhullu 1

Reinforcements:

  • One Mage will appear from the south east before the start of Turns 4 to 9 of the Player Phase.
  • One Dracoknight will appear from the north-eastern Fort before the start of Turns 7, 11 and 13 of the Player Phase.
  • One Mage will appear from the western Fort before the start of Turns 9 and 13 of the Player Phase.

Enemy Data

Unit Lv Inventory #
Mage 7 Fire 1 (x6)
Dracoknight 3 Javelin 1 (x3)
Mage 7 Blizzard 1 (x2)

Chapter 16: The Battle for Altea

Units out: 13
Initial enemy count: 20

Arena: It’s been a while since the last one.

Enemy Data

Unit Lv Inventory #
General 2 Steel Lance 1
Curate 8 Fortify 1
Paladin 4 Silver Lance 1
Horseman 8 Killer Bow 1
Horseman 6 Steel Bow 2
Cavalier 10 Ridersbane 1
Cavalier 10 Armorslayer 1
Cavalier 8 Javelin 2
Dracoknight 6 Ridersbane 1
Dracoknight 6 Poleax 1
Dracoknight 6 Iron Lance 1
Hero 4 Silver Sword 1
Hero 4 Levin Sword, Master Seal (dropped) 1
Cavalier 6 Ridersbane 1
Cavalier 8 Steel Sword 1
Thief 10 Iron Sword 1
Xane (Commando) 1 Iron Sword 1
Hollstadt (General) 7 Killer Lance, Killer Bow, Dracoshield (drop.) 1

Reinforcements: Two Horsemen, three Cavaliers and a Knight will appear from the north-western and central Forts before the start of Turns 11, 14, and 17 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Horseman 8 Steel Bow 1 (x3)
Cavalier 8 Steel Sword 1 (x3)
Horseman 10 Silver Bow 1 (x3)
Cavalier 8 Iron Lance 1 (x3)
Cavalier 10 Javelin 1 (x3)
Knight 8 Iron Lance 1 (x3)