The wild ride through Fire Emblem Heroes and their constant updates isn’t slowing down, and today indicates one of the biggest updates of them all. We’re fortunate to have been around long enough to enjoy the Launch Celebration events, but with them coming to a close, Orbs might be running scarce for Summoners. Not to worry, however, as Nintendo has given us 17 days to earn 36 orbs via 12 “Training Tower Special Quests” to earn!
Some of the challenges may prove harder than others, as all 12 Quests require that in each instance, all four deployed allies must survive. If you lack a unit type for some of the Tenth Stratum quests (easily the most intense, as each requires deploying four Infantry, Armor, Cavalry or Flying units), you can still enjoy 24 orbs plus 3 for any that you’re able to do. Curiously, the Ninth Stratum doesn’t include any rewards.
Of course, we can’t avoid the elephant in the room. The most game-changing element of the update is the one thing has been drawing hype and tension from players since its announcement weeks ago…
Skill Inheritance is officially live, and before you start freaking out about the oodles of Vantage-equipped Takumi stuffed teams filling the Arena, here’s what you need to know about Skill Inheritance so you don’t give yourself any more stress than you might already have.
Skill Inheritance is a simple process that passes skills known by one unit onto another. You can currently pass up to three skills, and the unit that is passing down the skills (the Source) will be removed from your roster in exchange for the new skills on your “receiving” unit (the Target). In the case of Skill Inheritance, Skills refers to everything from Assist, Special and Passive skills, to even Weaponry, as weapons are classified as skills.
In order for a Source to pass a skill to a Target, a unit must meet specific criteria. In most cases, same-weapon type units can pass skills freely from one to another. However, there are limitations.
Character-exclusive skills, such as the Falchion for Marth/Lucina/Chrom, and Armads for Hector, cannot be passed down. In addition, skills such as Knock Back and Drag Back cannot be passed from their 1-range Source to a 2-range Target, and Dance cannot be passed to non-natural Dancer units (so no Dancing Wrys for us). Units also cannot pass down X-Breaker skills to colors that are normally at a disadvantage to that particular color (no Swordbreaker to Anna or Merric, for instance) and other skills like Hone Cavalry and Goad Armors are restricted to units of their particular movement type. Pretty much everything else seems to be free game.
Yes, this means that Takumi’s Close Counter and Hector’s Distant Counter can be passed to anyone, while Kagero’s Poison Dagger can be passed to any Shuriken user.
Additionally, you’ll notice that you cannot pass down skills that a unit has not yet learned. Sources only need to have skills available in order to pass them down.
You can see that my 2* Stahl cannot pass down Obstruct, because he cannot learn Obstruct 1 until he has achieved a 3* Rarity.
So long, extra Stahl, and thanks for the skills! Hopefully these will help!
There is no additional cost to pass a unit’s skills from the Source to the Target (meaning, no Hero Feathers, etc, will be consumed) other than the Hero of course.
I passed down my 2* Stahl’s Defense +1 and Defense +2 skills, but Defense +3 doesn’t exist for Roy.
To go even further, I could pass Defense +1 and Defense +2 from my Roy to another recipient, such as Marth.
As you can see, learning inherited skills costs [1.5 * Original SP], and passing the skills from a Source to Target really means that you’re passing the skill’s tree to a unit. Targets will need to learn the entire skill tree from the bottom, up. Furthermore, a unit must pass down each instance of a skill’s level to the Target. If not passed down, a unit cannot learn said skill .