Heroes: Legion’s Grand Hero Battle is Live, Includes New Infernal Difficulty Mode

Legion’s Grand Hero Battle is now available to challenge in Fire Emblem Heroes! Defeat his maps to earn yourself Legion: Masked Maniac, a villain from New Mystery of the Emblem.

Unlike previous GHBs, Legion does not have an associated summon focus banner.  He does, however, come with something new: a third challenge available at Infernal difficulty. Defeat Legion’s map in this fiendishly difficult mode to earn yourself an additional 4★ copy of Legion as well as 2,000 Hero Feathers! All battles also feature enemy reinforcements.

Legion’s Grand Hero Battle will be available until 22 June at 6:59am UTC. Good luck with the difficult battles awaiting you!

UPDATE: The @FE_Heroes_JP official twitter has posted a bug notification. The two tiles behind the back wall, marked in the map in red, are actually defensive tiles, despite showing as normal tiles. They’re not sure yet how to fix the bug, so they’re simply alerting people for now. Players will receive a gift of Orbs sometime in the near future as an apology.

About the Author: Kirie
Fire Emblem Cipher News Editor
  • O.H. X-1990

    WHAT?! INFERNAL MODE?! ARE YOU FREAKING KIDDING ME?! And with enemy reinforcements, I will fight more than just one Legion, as well as more powerful enemies?! …I’m f***ed!

    • Laggalot

      At least you don’t get anything new from it, so you’re not missing out on much. Just another copy of Legion 4* and 2000 feathers. So you don’t have to feel too obliged to complete it.

      • O.H. X-1990

        Another 4-Star Legion? Crap, I thought I would get a 5-Star Legion for completing Infernal mode, but the 2000 feathers are new to me. That mode is just asking me to complete it if I can, otherwise it would just mock me!

  • Paulo Cesar

    Nintendo took the gloves off. Got the 3 star and can survive around 5 turns on infernal I may overreacting a bit but the pressure I felt is like the final chapter of the Shadow Dragon all over again with no warp staves.

  • Laggalot

    It was hell, but I did Infernal after like 15 tries! And I still only barely scraped by. This one was a real headache, alright. My heroes were Sanaki (with Axebreaker), Ryoma, Nino and Ninian. It took me several tries with this team alone, it all came down to specific positioning decisions. Might’ve been more luck than wisdom, but hey, I’ll take it!

    • Don’t sweat it, there’s next to none strategic value in this game. It’s all about having the right units and skills for the right map.

      • Laggalot101

        I’m not about to go into an arguement over what constitutes as strategic value, so I’ll just say I respectfully disagree. Having the right units helps of course, but I do think there’s more strategy than you’re giving it credit for.

        • I’d love to hear your arguments for that, since I’m genuinely curious about what deranged form of strategy you are experiencing with this game. But since I’m currently without a PC and despise typing on my phone, I’ll avoid making a long winded ordeal out of this. Just saying that the main purpose of this game is a cashgrab, and that is reflected in the gameplay. Literally every single map in this game can be flawlessly completed if you have exactly the perfect units for the job. No exceptions. And how do you get those units? Well, you see where I’m getting with this.

          Not exactly what I would call proper strategy. But it’s decent enough to play on the go, so I’ll give it that.

          • Laggalot101

            Not sure you’ve noticed, but that’s literally every Fire Emblem game. If you have the right units trained, you can clear every map flawlessly.

          • Not to the same degree. In the main games, there’s a lot of external factors to contend with as well, and you have to decide what to do if an unit falls, unless you’re ironmanning. Plus there’s always the off chance that units will be rng screwed. Here, there’s no permadeath, rng is predetermined, and the maps are tiny, limiting strategies immensely. But now that I think about it a bit, this game has better value than Awakening in that particular department. At least the maps aren’t only open fields in Heroes, but they might as well be considering what the rest of the game is.

          • Laggalot101

            Okay, look, I won’t deny for a second that Heroes at its cored is very simplified compared to the usual Fire Emblem, but I don’t think that means it requires no meaningful strategy at all, which you seem to believe. Yes, if you have the perfect units, you can flawlessly clear any map. Emphasis on “if”. As a fully F2P player myself, no, I’m not going to have all the best units, and all the best skillsets on said units, let alone be able to merge them to become even stronger. And not everyone is going to have the same units available to them, aside from what’s handed out directly for free through quests and such (assuming you even got it at that point). Since the tools everyone has to work with differ from player to player (and again, especially if you’re F2P like me), you’re frequently gonna have to improvise some, and that makes up for the lack of in-battle RNG that would otherwise force improvisation when things don’t go according to plan. In fact, given the nature of Heroes, it’s probably a good thing this game doesn’t have in-battle RNG. I do happen to have some very good units through luck, enough so to clear this map on Infernal difficulty, but this new GHB map is still no joke. Again, I cleared it with the above team, but it still took me several tries with that very team, because my choice in actions and positioning kept putting me in trouble. These Grand Hero Battles are designed with much more care than the randomized Training Tower maps, and the Legion GHB kicks off a new set of them that clearly has set out to shake up the pace some.

          • Yeah, that’s definitely fair enough. And to be honest, this type of marketing now exists in the mainline FE as well in the form of dlc, which could be likened to purchasing heroes in this one. If anything, that’s probably what I’m mad about more than anything. I don’t like when FE is built around that, since it implies near-infinite gameplay and grinding, which I feel detracts from the gameplay even further, and more often than not leads to lazy gaming. But this game needs to be ‘infinite’ as it’s defined for its business to succeed. I just prefer more compact experiences that have good replay value in that form instead. Those are, to me, much more stimulating than the 3DS titles (+heroes).

          • Laggalot101

            It’s obvious what kind of business model Heroes is running, and I sure don’t intend to ever spend money on it (I’ll leave that up to the whales), but at the same time, for what it’s worth, I do think FE: Heroes is quite F2P friendly. Granted, I haven’t played much of this style of game to have much of a frame of reference, but I do appreciate the lack of “HEY, THIS REQUIRES ORBS, GO BUY SOME RIGHT NOW” pop ups everywhere that I feel like other games often like to do. Handouts in general are also frequent. For what it is, I like how FE: Heroes is handled.

          • It’s good enough for its purpose, I’d say. Not really the type of game I’ll play years down the line like I will with other FE’s, since the constant grinding is bound to get terribly boring after some time. At least it will for me, since I hate grinding in these games. Same reason why I’m not going to play FE2/8/13/15 again for quite some time.

  • JamesBond007

    Got the 3-star Legion on the 2nd try and I think I won’t even bother with harder difficulties this time, because Tempest Trials are more important. Also, I hope limited heroes will returm someday, because I failed to get Charlotte, the Money Maiden.

  • O.H. X-1990

    I got a 3-Star Legion. It’s bad enough I would take on Lunatic mode, now there’s Infernal mode?! …Wait, don’t tell me, they’re gonna add Infernal mode on Chapters, Paralogues, and Xenologues in the future?! Oh God, NO!

    • Alex Nicoll

      I would be 100% okay with that, if just for the fact that it would probably give us that many more opportunities to earn Orbs.

  • O.H. X-1990

    I finally got a 4-Star Legion from Lunatic, but not from Infernal! I’m crazy enough to play on Lunatic mode, but Infernal mode?! HELL NO! Especially when I still don’t have any other powerful units, no Hector, no Azura, no Ryoma, no Julia, no nothing! F*CK!

  • O.H. X-1990

    Well, I tried Infernal mode, and I lost, several times! I keep on watching the “How to beat Legion on Infernal mode” videos, but none of that stuff is working! They beat it with powerful allies (i.e. Ryoma, Azura, Julia. Hector) and their inheritance skills (i.e. Drag Back on any of those characters besides Nino, and Reposition on any of those characters besides Barst)! THEY F***ING CHEATED!! …I quit, I’m going back to Tempest Trials!

    • Stranger

      Itchybackside beat Infernal using F2P characters. Xander being the only 5 star and Hone Cavalry from Gunter being the only inherited skill.

      He’s beaten all the GHB with F2P characters.

      • O.H. X-1990

        Uh, bullcrap, that’s basically cheating! All I wanted to see is anyone beating Infernal mode fairly!

        • Stranger

          It’s on youtube if you don’t believe me. It basically boils down to several tries to see what the AI does, and building a strategy knowing exactly who will show up where.

        • Laggalot101

          Define cheating. I don’t think it gets much more fair than full F2P.

  • Alex Nicoll

    No Infernal for me; I had a hard enough time with Lunatic for this one. Had to train up my new Katarina before I could beat it, because none of my usual Red units were cutting it against Legion.