Heroes: Incoming Berkut and New Arena Bonus Units

FE_HeroesJP just tweeted out confirmation on the next Grand Hero Battle for Berkut, which will begin starting tomorrow, July 18, and presumably running for about a week as is the standard we’ve been seeing for GHBs. This map will feature Berkut and his allies, fighting your team. What’s to note is the atypical unit placement for your allies, making first turn buffing a bit of a challenge.

Berkut himself is armed with the A skill Water Boost 3 and his personal Lance, both of which grant situational bonuses to the Resistance stat.

Water Boost 3: If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.

Berkut’s Lance: 14 MT, 1 Rng, Grants Res+4 when the unit is under attack.

He’ll also boast the Ward Cavalry C skill (as currently seen on Eliwood) which grants Def/Res+4 to Cavalry combat stats within two spaces similar to Spur skills, and also possesses the Special skill Blazing Flame, (as currently seen on Jeorge), which hits two tiles to the left and right of the target for 1.5x (unit’s Atk minus foe’s Def or Res). Lastly, there will be an Infernal difficulty available, likely matching the previous Infernal challenges, offering a 4-star reward with a Hero Feather bonus.

Additionally, the new Arena season bonus units are announced. We’ll see the six units from the recent banners (Delthea, Mathilda, Gray, Saber, Sonya and Leon), as well as Grand Hero Battle unit Clarisse, VirionCecilia and Askrian Sharena.

About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.
  • Laggalot101

    GHB looks tough. Look at the combined attack range of all those enemies! So, anyone got a plan brewing already? At the very least, I have my start envisioned. I gave Michalis Lancebreaker, and so long as the Bow Cav doesn’t bring him below 50% HP (thank you Iote’s Shield!), with the Attack+1 seal, he will just barely one-round Berkut, also barring a ward for fortify skill from that same Bow Cav. Needless to say, I think a LOT can go wrong here…

  • Sisyphe

    Great, they’re giving us Forest Crossroads. I hope this isn’t a sign of things to come: creating difficulty by separating your units to prevents buffing (which I do a ton of).

    I think we might be able to steal it with careful use of the defense tiles, but honestly, based on what I’m hearing about his kit and stats, it doesn’t sound like he’s going to be any good (true to Echoes then). If that’s the case, then I really only need him as a collectable, so I probably won’t kill myself on infernal. I’ll bet the infernal battle will have the horses buffed out of their mind (like Camus’ fight) too, so I’m looking forward to seeing if the community can beat it with the free units (3* or 4*).

  • DaGamer180

    If we can somehow get ourselves damaged early on during player phase, it should be easy enough to circumvent the separation problem by teleporting away with Wings of Mercy and the like, at the cost of aggroing the enemy (if they don’t already aggro, which is usually not the case). Some Reposition/Draw Back shenanigans can also be used on the right side to get around the gigantic attack range as I see it.

  • O.H. X-1990

    Oh FANTASTIC, yet another Grand Hero Battle that will surely give me a hard time, especially that irritating Infernal mode!

    • Laggalot101

      I thought you quit…?

      • O.H. X-1990

        I did quit, I quit summoning, because the game keeps trolling me.