Warriors: History Mode, Skills and Class Change

Some new Fire Emblem Warriors details have been leaked and subsequently translated by our member on the forums Torii.

There’s a bit to go over so be ready to click “Read More” for details

-When you promote you can get new skills and your stats increase. Characters might also get new weapons (Rowan has a lance in the picture)

-Rowan promotes to Master (i.e. Great) Lord and can be seen holding a lance

-Teasing Master Seals by saying “Wonder if you’ll be able to get them (Master Seals) on the battlefield?”

-You will need materials to get new skills (for example, for Luna you need Chrom’s Leather Belt)

-Materials are dropped by defeating characters on the battlefield

-The better the skills, the more rare materials you’ll need

-Up to three skills can be equipped

-Skills are normally limited to each character, but if characters increase their bonds, they can get skills from other characters

-Badges make a return (similar to Hyrule Warriors)

-Badges change with each character

-Like skills, you need materials to unlock badges

-Validar is confirmed

-History Mode confirmed

—> Seems to be based on the original games

-In History Mode, you control characters on a 2D map

-If a unit meets an enemy unit on the 2D map, a Warriors-style battle will initiate and you’ll have to complete certain conditions

-Bosses will appear in History Mode

-There will be conversations and full voices in History Mode, just like in Story Mode

History mode also has Thabes tower from Shadow Dragon being teased as one of the maps. Validar is shown and is now confirmed to be an enemy NPC, more details at the bottom.

This is actually like a mode I wanted in the game in the first place.

Rowan getting a lance is cool, I wonder if Lianna uses an axe or also a lance?

Skills being like this is certainly interesting, but works for a game like this, usually they are equipped on your weapons in Warriors games, but this probably works for the better since we’re going to be switching weapons a bit.

Stay tuned for even more details on the 7th as before.

Validar is an NPC confirmed now

About the Author: Jedi
Serenes Forest Editor, Male|27, A nerd of things like Falcom, Dragon Ball, Sonic, Danganronpa, RoTK/Warriors, LoTR, Fate, FE, Power Rangers and Smash. Currently resides in Newport, Oregon. Working at an assisted living home called Oceanview.
  • timeman

    Oh, I love the idea of the History Mode (as a Spanish user I hope how the mode will be called as History and Story use the same word in Spanish, “Historia”).

    I also love the skill system, and the return of the character progression with badges from HW.

    It also seems that finally we get the “multiweapon” characters with this class changes (maybe their denial was for the base classes).

    However, I prefer 1000 times Walhart… but probably Validar was the most “consistent” option (also it WILL be playable, as Ganondorf, Zant and Ghirahim are playable characters in Hyrule Warriors).

    • Jedi

      Warriors games have had bosses who weren’t playable at all before, which is why I’m cautious to just straight out say its like Hyrule Warriors in this case quite yet.

      • timeman

        Fire Emblem Warriors is following many steps of Hyrule Warriors (maybe because to ensure their fans into this new crossover, maybe because being the second Nintendo crossover with Warriors), so I assume this won’t be different (as they also confirmed the badges from HW).

        Obviously, you’re writting a news post, so you can’t put personal opinions, but I used my “normal user superpowers” (XD) to say my personal opinion. Obviously can be the chance of not being playable, but considering is the only sorcerer confirmed so far and (again, in my opinion) add a potential playable character only as a boss would be ridiculous I think Validar is 99% probable to be a playable character.

        • Jedi

          Haha normal person powers are nice! Honestly I do think you have a solid line of thought here.

  • dmurr

    Validar is the most logical option for an Awakening villain, IMO. Wouldn’t mind Aversa coming alongside him, think it would make sense. Do we have reason to believe that the 25 character thing is a hard limit? Maybe they won’t make cards for all the characters.

    • Jedi

      It’s just a theory at the moment, we can’t really be sure until we’re given more information on that.

    • mrkisukes

      My guess is that the 25 character limit is for the heroes and not the villains. So I imagine that vanilla FE Warriors will have 25 heroes and how ever many villains, with all the villains hopefully being playable. I’d also like Aversa too, which isn’t out of the realm of possibilities since it seems vanilla is only going to have 3 games with representation.

      • Jedi

        Well we just got the confirmation that Validar is an Enemy NPC, so he’s not playable in the base game it looks like

        • timeman

          I think this doesn’t change anything. Again with Hyrule Warriors, we had Cia, Volga and Wizzro as unplayable bosses, but later they were playable as a free DLC soon after the game launch. Also, in the video Koei Tecmo used to reveal playable enemies, they revealed first the characters and after the capability of play with them (from the beginning). I’m still sure Validar (and the other bosses they’ll reveal) will be playable (and most likely from launch).

          Again, is a prediction that can fail, but I still think this changes nothing (is quite probable the article refers to his appearance in this mode).

          • Jedi

            Yeah I just like things being accurate to what is said for the time being, just me being me haha, I know the HW trends.

  • Skorm94

    Hearing all this stuff is a big relief. Really hope they make some villains playable either here or in the dlc, especially the Black knight. Give me the Black knight!!!

    • Fikko3107

      Can’t have the Black Knight if even Ike’s not here, and at this rate it would be a godsend if he’s in the base game.

      • Skorm94

        Yeah I meant in dlc. And it would be pretty foolish to not put out a lot of dlc for this game like they did with Hyrule warriors.

        • Fikko3107

          How many DLC characters were there in Hyrule Warriors? IIRC around a dozen? Sorry, I didn’t really follow the DLCs to closely in that game. If they put out around the same amount, I’d say that’s roughly only enough to cover the main lords of the older games.

          • Skorm94

            If I remember correctly the original game had 16 and the dlc added 13. But it also added new weapons and thus completely new movesets for existing characters (which I doubt they will put in the dlc this time around). Also fe has waaayyy more potential characters than Zelda (really felt like they needed to scrape the barrel sometimes for the dlc). So I’m hoping that they double the amount of characters or close to it.

  • Fikko3107

    In before someone make jokes about how you need Chrom’s Leather Belt to craft Luna.

    • Jedi

      I’d have done it myself, but I have to be at least semi professional 😛

  • MetalGear Lamia

    Love skills from Awakening/Fates I miss them since echoes SoV!

  • Fireair

    Looking at the picture, seems that Promoting doesn’t reset the character’s Level.

  • Andres Marquez

    Does this mean that by playing history mode we’ll be basically playing a remake of awakening, fates and possibly shadow dragon? If so, then I’m game!