Heroes: Version 2.5 Update Notification!

A new update is on its way to Fire Emblem Heroes! Check out the Version 2.5 Update Notification when you next log into the game.

The Version 2.5 Update will bring a lot of things to Heroes, some expected and some brand new. We’ll be getting some more Weapon Refinery options, and also some UI enhancements. One such enhancement is something many players have wanted for a while: an option to turn off Enemy Phase music!

Many of the unexpected changes fall into two categories: major Arena changes and an overhaul of the starting game Tutorial. Due to the Tutorial changes, all existing players will also receive a gift package.

Scroll on below for a deeper look at what the upcoming Version 2.5 changes will entail.

There will be a Maintenance Period starting on 8 May at 11:00pm UTC.. The update will go live as soon as the maintenance is over on 8~9 May. Additionally, because of the detailed Arena changes, the Arena will be closed all day on Tuesday and the next season will begin on Wednesday instead. This also applies to Arena Assault.

Additionally, the special Golden Week edition of Grand Conquests starts today! Make sure to read up on the changes from last event, such as the Rank Cap increase, and jump in when you’re ready. You can also already see the Grand Conquest Quests in the Quests and Missions page, including 3★ and 4★ Kaze: Easygoing Ninja.

Grand Conquests officially begins in a couple hours at 10:00am UTC. It will last for about a week, ending on 8 May.

Arena Changes

The most extensive changes this update are for the Arena. Maximum Arena Chains will go down to a total of five battles instead of seven. Offensive Rewards are scrapped completely and will be replaced with Chain Rewards.

Players will have the opportunity to win Chain Rewards once each season by completing a full chain of five battles. These rewards include: 3,000 Hero Feathers, 100 Arena Medals, 10 Sacred Coins, 1 Orb, and 10 Refining Stones.

The update text does not state what, if any, changes will be made to the Tier or Defense Rewards system, so we can assume for now that they’ll stay the same, though point values for for tier ranking will likely change due to the fewer number of battles. They also don’t mention if the shorter chain maximum will also apply to Arena Assault.

Additionally, Arena Bonus Allies will receive a stat boost, just like they do in Tempest Trials. Any Bonus Allies you use in your team will gain HP+10 and Atk/Spd/Def/Res+4. These boosts will not affect your Arena match-ups and scoring, nor will they apply to the enemies you fight.

Tutorial Changes & “Thanks for Playing” Gift

Many changes are also being made to the opening tutorial of the game to help ease new players into Heroes.

Most notably, Takumi: Wild Card will appear in Preface 2 of the Tutorial, in place of Virion. Virion will instead be added to the player’s Barracks along with Raigh and Matthew after the map is completed. Furthermore, all starting heroes (Alfonse, Sharena, Anna, Takumi, Virion, Matthew, and Raigh) will join at 4★ instead of 2★.

Other changes also include rebalancing enemy stats, auto-battle availability, and Training Tower availability.

All players who started Heroes before the 2.5 Update goes live will also receive a Thanks for Playing Gift. This gift package makes up the difference of what new players get from the tutorial compared to the original tutorial:

  • 4★ Takumi: Wild Card
  • Materials to upgrade the remaining starting heroes to 4★: 13,200 Hero Feathers, and assorted Badges and Shards.

You’ll be able to pick up the gift from Feh the reset after the update is live on 9 May.

Further Version 2.5 Updates:
Weapon Refinery Update:

Like all other recent updates, this one will also include new weapons being added to the Weapon Refinery!

First up are some new, unique weapons for two heroes. Clair will gain access to a new lance, Rhomphaia, and Camilla: Bewitching Beauty will get Camilla’s Axe. Both heroes will be able to earn their new weapons with SP at 5★.

You’ll be able to further update both Rhomphaia and Camilla’s Axe in the Weapon Refinery, along with one other existing weapon: Male Corrin‘s Yato! We don’t know what the upgrades will be yet, but we’ll find out once they go live, if not sooner.

Tap Battle Updates:

New Extra Stages will appear starting on Day 4 after all 100 regular stages have been added. Presumably this will give players more incentive to play after they’ve reached the end. Additionally, heroes that participate in Tap Battle will be able to earn Hero Merit for completing stages.

Rival Domains Updates:

Enemy Brigades are being revamped. They will include 40 heroes instead of 20, so fewer duplicates will appear, and enemy composition will no longer be randomized for each instance. Also, enemies will no longer attack immediately after warping.

Miscellaneous QoL & UI Enchancements:
  • Players will be able to toggle on/off Enemy Phase music in the setting screen.
  • Heroes will still keep any EXP and SP they earned during a battle even if they’re KOed.
  • EXP and SP will no longer be halved when replaying completed maps.
  • There will be a new option added to the Settings menu: Foe/Ally Auto-Battle Movement. It will let you control how much movement is shown on screen for AI-controlled characters, such as enemy units or when playing via auto-battle.
  • Movies will no longer appear when summoning heroes from the original batch of Summoning Focuses.
  • The Sacred Seal Forge will be updated with additional, currently unknown, options.
About the Author: Kirie
Fire Emblem Cipher & Heroes News Editor
  • speedster

    Rhomphaia will be the same as Wing Sword, but I’m curious about it’s refinement. Wo Dao effect based on speed?
    Camilla I’m expecting to be tanky and fast with her new weapon.
    The updates have started to improve the enjoyment of the game so I’m glad about that

    • Diovani Estivalet

      Wo Dao or Yato?

  • 3-13 Archer

    – Takumi as a gift for new players at 4*: oh, good.
    – Turn off enemy phase music : MOTHER OF GOD, AT LAST.
    By the way, can you recruit Takumi if you complete the tutorials again? I never got him.

    • Zog58

      I believe all rewards of the tutorial are given to current players as a reward! Takumi, and a bunch of feathers/crystals/badges!

      • Diovani Estivalet

        The Feathers, Badges and Shards are because now new players will receive all free units as 4 stars heroes, while players before this update received the free units (excluding Takumi) as 2 stars units. The 13,200 Hero Feathers is the amount needed to promote six 2 stars units to 4 stars units, and Takumi will be a free unit to old players, while new players will have Takumi during the Prologue.

      • 3-13 Archer

        Well, that’s nice! Takumi is the only royal sibiling I don’t have. Also, free distant counter.

  • 100%B-Type

    Such radikal changes, to think at the beginning with all the grind we did with 50 Stamina and ca. 1-2 5* if you where lucky at summonig.
    I don´t want to say “Easy Modo”, but the Tension to train some units (at the time Odin as example) was really good.
    But I snatch every free CloseCounter anytime ( °w°)————{ (CC)

  • Diovani Estivalet

    A free Takumi is great! For new players, he is a good archer. For old players, a free Close Counter. I think he is be the first exclusive 5 stars unit to receive a 4 stars form. Maybe this can means the demotion of 5 stars is coming?

    I already expect Camilla and Corrin new weapon/refinement, but a new weapon for Clair? In Echoes, Rhomphaia is effective against Armored and Cavalry. This is help Clair’s low Atk. I hope her refinement is good.
    Arena will become easier now, thanks for the buffs. Also… Kaze! I would like to know if a free unit will be exclusive or this GC, or this will repeat in futures GC. Maybe this is how we will get the old Tempest Trial rewards! I can see Tobin and Clive as rewards for this mode.

  • Sisyphe

    All of these seem really cool, and considering I’ve randomly pulled two -ATK Takumi, I’ll take a free one. The big thing though: the music will no longer change on enemy phase! That alone is worthwhile. We’ll see about the weapon upgrades. I don’t think they’ll be enough to salvage the -ATK Clair and -SPD Corrin I have gathering dust

  • MetalGear Lamia

    YES!!!!! my girl and boi Camilla and Corrin are finally getting their Refines!!!!

  • Theodore Homdrom

    These updates are AMAZING!

    New weapons are great, Arena changes are pretty good (though the reward going from 3 orbs to 1 is annoying, it’s fine). But the big deals are the seemingly little stuff for me.

    Heroes keeping EXP and SP even if they’re KOed??? OH HECK YES FINALLY. That’s always driven me crazy, I’m so glad they changed that. 40 Units instead of 20 for the enemies in Rival Conquests? Fantastic! Hero Merit from Tap Battle, and more stages after 100? Awesome! EXP and SP aren’t halved when repeating maps? THANK YOU.

    This is a very good update, and I’m very excited for it to go live!

    • Zog58

      Actually, the orbs for tier won’t change. So that seems to be an additional orb on top of your current ones from your tier! The only thing removed is your offensive score rewards, but I believe the 3,000 feathers for the streak will cover that loss, so no harm done.

      • Theodore Homdrom

        OH SNAP THAT’S GREAT. Thanks for clarifying!

  • Kneekicker

    Whew, thank goodness I held off on sacrificing Camilla for so long. I was never able to find a good Cherche to give BA+ to so Camilla has just been rotting away in uselessness for a year.

    I doubt she’ll still be able to replace Myrrh or Michalis, but at least I’ll actually be using her from now on.

    • Diovani Estivalet

      “I doubt she’ll still be able to replace Myrrh or Michalis”
      In my case, no. The axe/green unit in my flying team is NY!Azura, and hardly I will remove her from my team.

  • mrkisukes

    Takumi updates the F2P strats quite nicely, plus, free Close Counter…even if it’s not as good as Distant Counter.

    My girl Camilla finally gets her prf weapon, don’t quite know what it’ll do, but it would be neat if it’s ability reflected her other Malig Knight Skill, Trample, or being an improved version of the +Res it gives when equipped. Clair’s is obviously going to be like Ceada’s Wing Sword since that’s what the Rhomphaia does in Echoes. Corrin’s will probably implement boosts to all his stats in some way, whether or not they choose to split the boosts between player and enemy phases…such as +Atk/Spd when you initiate, and +Def/Res when enemy initiates, or maybe make it like Chrom’s Exalt Falchion…it’ll be interesting to see.

    Arena changes seem nice, though the stat boosts effectively makes getting the defense feathers harder, even if it’s only for bonus units. It’s not a big deal since the max you’d ever get was 900, which is already getting made up for by the chain bonus in strides. It would be nice though if they did something about matchups so that horse emblems doesn’t plague any team not composed entirely of armors or high BST dragons.

    The quality of life improvements are nice, for a while now I’ve just been muting music with my own FE music playing in the background, maybe now I can actually try playing it with the intended soundtrack. Characters not loosing everything when defeated is super nice, though I can’t help but laugh at how all these updates have slowly been making stamina potions obsolete, I’ve got over 300 just hoarded away.

  • ashlyn

    such amazing changes lined up for Heroes! I can’t wait!

  • What?! No Summoning movies? Dang. Free Close Counter, though, that’s good.

  • Diovani Estivalet

    OK, I completed my Kaze’s build:
    Bard Shuriken+ (spd), Swap (I don’t have reposition), Iceberg, Death Blow 3, Desperation, Atk Smoke 3 and Distant Def 3 SS.
    I was thinking to give him Spd Smoke, and then Atk Smoke SS.

  • ronin4life

    Yuk, Camilla gets a new weapon… I also don’t see why Clair needed a refine tbh.
    Overall still getting real sick of all the BS character exclusive weaponry. More weapons need to be inheiritable and several older characters need better weapons to boost stats. With the Harmonious Lance and Poleaxe I was hoping some characters would have been updated to have those but meh…

    At least Yato is getting the refine it deserved the second upgrading older characters became a thing

    • Diovani Estivalet

      Clair is a blue Caeda.
      Caeda without her weapon is not a good unit, and Rhomphaia is effective against Armored and Cavalry units in Echoes, so it will probably be the weapon effect.

  • Sentinel

    I’m not entirely sure how I feel regarding them removing the fact that units that fall lose the EXP and SP they gained in that battle. I honestly thought it was a neat idea, and encouraged strategy in a game where you have no fear of permanently losing units.

    • this game strays further from the concept of strategy with each update