If you had a hard time figuring out who the teased Heroes were in the Halloween teaser from the other day, you’re not alone. Fortunately, we didn’t have to wait too long to find out who will be joining us though, as the trailer for Special Heroes (The Land’s Bounty) has been posted, and we’re getting quite an interesting batch of heroes, including a few units with new movement/weapon type combinations. What’s more, is that we’re receiving a Tempest Trials+ reward unit that fits in the theme of the season.
The four summonable Heroes coming in The Land’s Bounty include a seasonal variant of Kagero, Mia, Myrrh and Niles, and the “free” reward unit coming into the fray is Dorcas. Of course, this pile of Heroes comes with a Paralogue series (for those juicy orb rewards), and we’ll have plenty of time to try to score the gang, as it runs from October 10 until November 8. Good luck, Summoners!
For more details on the summonable Heroes, click Read More.
- Kagero: Beverage Ninja (an Armored Green-Dagger user)
- Bottled Juice+
- 12 Mt | 2 Rng
- Inflicts Special cooldown charge -1 on for per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
- Draconic Aura [3] (Special)
- Mirror Strike 2 (A)
- Bold Fighter 3 (B)
- Even Atk Wave 3 (C)
- At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- Bottled Juice+
- Mia: Moonlit Witch (a Flying Colorless Staff user)
- Witchy Wand+
- 12 Mt | 2 Rng
- After combat, if unit attacked, resets Special cooldown of target and does within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: “Infligts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)” (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
- Recover+ (Assist)
- Heavenly Light [2] (Special)
- Spd/Res Bond 3 (A)
- If unit is adjacent to an ally, grants Spd/Res +5 during combat.
- Hone Fliers (C)
- Witchy Wand+
- Myrrh: Spooky Monster (an Armored Red Breath user)
- Spirit Breath
- 16 Mt | 1 Rng
- Grants Def +3. If unit initiatses combat and unit’s Def is greater than, or equal, to foe’s Def +5, unit makes a guarenteed follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
- Bonfire [3] (Special)
- Def/Res 2 (A)
- Grants Def/Res +2.
- Vengeful Fighter 3 (B)
- Armor March 3 (C)
- Spirit Breath
- Niles: Forbidden Tease (an Armored Blue Bow user)
- Devilish Bow+
- 12 Mt | 2 Rng
- Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- Smite (Assist)
- Swift Sparrow 2 (A)
- Atk/Spd Link 3 (B)
- If a movement Assist skill (like Resposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn.
- Fortify Armor (C)
- Devilish Bow+
Artwork courtesy of Dengeki Online.