Heroes: Rulers of the Laguz Trailer & Forging Bonds + Light Blessing Quests!

Beast Heroes from Tellius are finally joining Fire Emblem Heroes! Check out the Rulers of the Laguz Trailer below for our first look at Tibarn, Leanne, Reyson, and Nailah.

These new heroes are all Laguz from Path of Radiance and Radiant Dawn. They also comprise a new ally type in Heroes with the “Beast” weapon type. Each comes with a new weapon and at least one other new skill. Read more down below for a text breakdown of their skills and abilities.

Our first new story chapter for Book III, “Countdown” will introduce these four new heroes to the Heroes world. They will also play a starring role in the upcoming Forging Bonds: Hearts as One.

This edition of Forging Bonds will also include some changes to the rewards structure. First Summon Tickets and Heroic Grails have both been added to the Friendship rewards tiers. Otherwise, we’ll still get our daily Orbs and earn new accessories, though we’ll need to wait for the event to start for full reward details.

Furthermore, one more new ally, Naesala, will also be available in a new Grand Hero Battle shortly after. Presumably, additional Beast-type allies will also be released throughout the year, perhaps from other games as well.

The Rulers of the Laguz banner and Forging Bonds event both start this Friday, 11 January. Naesala’s GHB will start the following day, 12 January.

Lastly, Light Blessing Quests also began yesterday! These quests require you to perform certain actions with heroes that have had a Light Blessing bestowed on them. You’ll have until 22 January to complete them. Check out full details on the Quests & Missions page in game.

The Banner and Forging Bonds this Friday are also the final events listed in our current Event Calendar. We also have another version update scheduled for early this month as well. Hopefully we’ll be getting our update and a new calendar soon!

Tibarn: Lord of the Air:
  • Hawk King Claw (Red Beast, Mt 14): Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
  • Draconic Aura (Special): Boosts damage by 30% of unit’s Atk.
  • Sturdy Impact (A slot): If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
  • Chill Attack 3 (B slot): At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
  • Even Atk Wave 3 (C slot): At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Leanne: Forest’s Song:
  • Heron Wind (Colorless Beast, Mt 14): Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
  • Sing (Assist): Grants another action to target ally. (Cannot target an ally with Sing or Dance.)
  • Mirror Stance 2 (A slot): If foe initiates combat, grants Atk/Res+4 during combat.
  • Flier Formation 3 (B slot): Unit can move to a space adjacent to a flying ally within 2 spaces.
  • Hone Beasts (C slot): At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn.
Reyson: White Prince:
  • Heron Wind (Green Beast, Mt 14): Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
  • Sing (Assist): Grants another action to target ally. (Cannot target an ally with Sing or Dance.)
  • Steady Posture 2 (A slot): If foe initiates combat, grants Spd/Def+4 during combat.
  • Fortify Beasts (C slot): At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn.
Nailah: Unflinching Eye:
  • Wolf Queen Fang (Blue Beast, Mt 14): Accelerates Special trigger (cooldown count -1). During combat, boosts unit’s Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) At start of turn if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
  • Moonbow (Special): Treats foe’s Def/Res as if reduced by 30% during combat.
  • Distant Counter (A slot): Unit can counterattack regardless of foe’s range.
  • Null C-Disrupt 3 (B slot): Neutralizes status effects and disables skills that prevent counterattacks during combat.
  • Glare (C slot): After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
About the Author: Kirie
Fire Emblem Cipher & Heroes News Editor