If you’re not quite sure who Yune is, you might be more used to seeing her as a little bird atop Micaiah’s shoulder. If you are versed in the lore of Tellius, then you’ll instead be familiar with Yune in a much different way, and you’ll be prepared to deal with her in the upcoming Mythic Hero banner, Mythic Hero (Yune: Chaos Goddess).
Yune, a Green Tome Flier, brings with her, a handful of unique skills, including a Prf weapon and a Prf C-skill, as well as the game’s next Sabotage [Stat] 3 skill. They’re quite a mouthful, but to summarize, she’s going to be a unit with pretty high Res, with a weapon sort of like Hrid’s Gjoll, and a skillset geared towards Res Res and more Res (power, debuff, you name it, she’ll feature it). For more details, continue down to see a breakdown.
Just like the previous Mythic Hero banners, they bring friends, available at 8% (with no other “Pity Breakers” available), and this one is no exception. In Yune’s Mythic Hero Banner, we’ll be seeing guest appearances by:
- Azura (Legendary)
- Lucina (Legendary)
- Lyn (Brave)
- Mia (Halloween)
- Kagero (Halloween)
- Celica (Brave)
- Myrrh (Halloween)
- Ryoma (Legendary)
This Mythic Heroes banner kicks off on March 29 @ 12 am PT, and runs until April 4.
Good luck, Summoners!
For the Japanese Trailer, click here.
For more details on Yune’s skills, click Read More.
.Yune: Green Tome Flier
- Chaos Manifest
- 14 Mt | 2 Rng
- Grants Res +3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk +6 during combat and unit makes a guaranteed follow-up attack.
- Glacies  (Sp.)
- Atk/Res Bond 3 (A)
- Sabotage Res 3 (B)
- At start of turn, if any foe’s Res is less than or equal to unit’s Res -3 and that foe is adjacent to another foe, inflicts Res -7 on that foe through its next action.
- Chaos Named (C)
- At start of turn, if foes within 3 columns centered on unit have Res less than or equal to unit’s Res -3, inflicts -5 on highest of those foes’ Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.)