Three Houses: Second Famitsu Article (Skills, Crests, Battalions and Academy)

This week’s issue of Famitsu just came out not long ago, although their website already posted their Three Houses feature several hours ago. There’s an absolute truckload of new gameplay information, so make sure you’re comfortable and prepared for a very long read!

Before we go in, I recommend studying the contents of the previous Famitsu article, if you haven’t done so already.

History of the Crests

Some characters bear “crests” passed down by their ancestors. The crests play a major role in influencing one’s social standing; for example, the Adrestian Empire’s imperial throne has been passed down for generations to those with the crest of Seiros. In addition, crests may unlock talents such as superior physical or magical ability.

The protagonist possesses a crest, shown in the screenshot above. This same crest appears in various places, like on Sothis’s clothes, the king with the golden blade in the first trailer, etc. However, the name and properties of this crest are a complete mystery. In fact, it’s even called “Crest of ???” in the game.

However, there might be a clue about its origins later…

Skills and Crests

Skills are an important part of a character’s personality and growth. When set, they have a particular effect during battle. There are three types of skills.

  • Personal skills: Innate skills that each character has at the start. Cannot be removed and there’s only one for each character.
  • Class skills: Innate skills for each class. It’s granted to that class only and disappear once you change class.
  • Professor skills: These are learned skills according to the character’s professor levels (in Sword, Lance, Axe, Authority, etc.). Unlike class skills, they can be customised and are independent of class.

Above we can see Hubert as a Dark Mage with the following skills.

  • Personal: Strategist
  • Class: Miasma△ (from Echoes), Hex (from Awakening)
  • Professor: Reason Level 2, Authority Level 1, Rally Magic (also from Awakening), Bow Level 1

Just in case, you can find some additional information about Professor Skills via the previous Famitsu article (search for “Close Counter”).

Below is a list of some characters’ personal skills and, if applicable, crests.


  • Personal: Teacher’s Guidance – Boosts user and adjacent ally’s experience gain by 1.2.
  • Crest: Crest of ??? – A mysterious crest of unknown origins.


  • Personal: Imperial Bloodline – Boosts user’s experience gain by 1.2.
  • Crest: Minor Crest of Seiros – A minor crest said to have belonged to the Divine Seiros.


  • Personal: Royal Bloodline – Boosts user’s experience gain by 1.2.
  • Crest: Minor Crest of Blaiddyd – A minor crest said to have belonged to Blaiddyd of Fódlan’s Ten Greats.


  • Personal: Alliance Bloodline – Boosts user’s experience gain by 1.2.
  • Crest: Minor Crest of Riegan – A minor crest said to have belonged to Riegan of Fódlan’s Ten Greats.


  • Personal: Strategist – Boosts Gambit Might by 5.


  • Personal: Songstress – At the start of each turn, restores adjacent allies’ HP by 10%.


  • Personal: Liege’s Shield – If user waits without acting, Defence +4 for one turn.


A sarcastic guy who affectionately calls his childhood buddy Dimitri a “boar”. He trained to hone his swordsmanship.

  • Personal: Solitary Wolf – When a battalion is not deployed or when battalion health is zero, damage dealt +5
  • Crest: Crest of Fraldarius – A crest said to have belonged to Fraldarius of Fódlan’s Ten Greats.


  • Personal: Prestigious Noble – When a battalion is deployed, damage dealt +2
  • Crest: Minor Crest of Gloucester – A minor crest said to have belonged to Gloucester of Fódlan’s Ten Greats.


The only daughter from a duke’s family; she’s a lady who’s good at acting cute. She adores fashionable and glamorous things.

  • Personal: Plead – When an adjacent male ally enters battle, ally’s damage dealt +3
  • Crest: Minor Crest of Goneril – A minor crest said to have belonged to Goneril of Fódlan’s Ten Greats.

Correction: Hilda’s allies receive the damage buff, not herself.

The Ten Greats appear to be the legendary heroes from Fódlan’s past. They were first mentioned in the description of the Noble class. Presumably there are ten of them; we currently know of five: Blaiddyd, Riegan, Fraldarius, Gloucester and Goneril.

As it happens, these five names also match with places on the world map. It’s possible that Gautier (who’s probably Sylvain’s ancestor) may be another of the Ten Greats, since there is a “Crest Stone of Gautier” featured in the February trailer and Gautier is a location on the map.

So far, the Ten Greats and Seiros only account for 11 of the 21 crests shown on the Goddess’s mural. I wonder where the remaining 10 crests came from?

The crests are also divided into minor and standard types. Everybody listed with a crest except for Byleth and Felix have minor ones. Furthermore, Edelgard’s crest being Seiros’s is starting to make a lot of sense. After all, the same crest features prominently in both the Adrestian Empire and the Church’s flags. Clearly, they have a strong relationship.

The Protagonist’s Colleagues

Afterwards, we have profiles for two teachers that work alongside the protagonist. Manuela was already covered before, but Hanneman is new. He’s voiced by Kenji Hamada and is a scholar who studies the power of crests. He tends to get excited whenever the topic of crests comes up.


First seen in the debut trailer, characters can deploy battalions who appear alongside and assist them during battle. Battalions can be hired and equipped to each character. By deploying battalions, the character’s abilities may change and “Gambits” can be used.

The associated professor level is Authority. The initial professor skill is Authority Level 1, which grants Might +2 when a Gambit is used. By raising a character’s Authority, stronger battalions can be deployed and skills related to Gambits can be learned.

Battalions can be hired via the Knights Guild as the story progresses. The above screenshots show the hiring process. The options at the start are Hire, Disband or Replenish. Next, the player chooses a battalion for Ingrid, the previously unnamed female from the Blue Lions.

Next, you can choose from a list of battalions. You can see the battalion’s name, Gambit, required Authority level and cost to hire. The bottom panel shows the battalion’s maximum health and affected stats, as well as the Gambit’s maximum uses and properties.

Battalion Gambit Authority Cost
Seiros Church Soldiers Disrupt E 1,000
Seiros Mercenary Brigade Violent Assault E 1,200
Seiros Monk Squadron Godspeed Preparation E 1,200
Seiros Maiden Squadron Echoed Magic: White E 1,200
Seiros Magic Brigade Group Magic: Flame D 1,200
Seiros Pegasus Brigade Lure Scheme D 1,200
Seiros Cavalry Brigade Fire Scheme C 1,500
Kingdom Foot Soldiers Lure Scheme E 1,000
Kingdom Lance Soldiers Co-ordinated Lance Strike E 1,200
Kingdom Fist Squadron Disrupt E 1,200
Kingdom Magic Squadron Group Magic: Ice D 1,200

From the list, most of the battalions are aligned with the Knights of Seiros. But there are some presumably from the Kingdom of Faerghus as well. In one screenshot, Petra is leading an Empire Infantry, so I’m guessing there will be battalions from the Leicester Alliance as well.

Seiros Magic Brigade

  • HP 30, Strength -2, Magic +1, Hit rate +0, Critical +0, Avoid +0, Defence +0, Resistance +3, Charm +3
  • Group Magic: Fire (Uses: 1, Range: 1~2, Might: 2, Hit rate: 60, also damages foes adjacent to target)

Seiros Cavalry Brigade

  • HP 60, Strength +2, Magic -1, Hit rate +0, Critical +0, Avoid +1, Defence +1, Resistance +1, Charm +5
  • Fire Scheme (Uses: 1, Might: 10, Hit rate: 50, turns forward tiles in a triangular pattern into “flaming” tiles)

The triangle icons next to a character indicate the battalion’s health. Three triangles means the battalion is healthy (above two thirds health), then it goes down to two triangles (below two thirds health), one triangle (below a third health) and presumably none.

The “Charm” stat has a currently unknown purpose. Maybe it’s related to morale somehow. Looking at the windows, it seems a battalion’s health can reach triple digits and the Gambit usage can reach double digits. In the second screenshot, Violent Assault can be used at least twice.

If the character leading the battalion takes damage, the battalion’s health will decrease. Once the health reaches 0, the battalion’s effects will disappear and Gambits cannot be used. A battalion’s health can be restored at a guild. For E to D rank battalions, it seems to cost 1 Gold per health, while C rank battalions cost 2 Gold per health.

Like characters, battalions can level up and increase their abilities by fighting. This is clear from the Petra screenshot above, showing her defeating an enemy and gaining experience for her battalion.


Gambits can be used by characters with battalions deployed. They can deal damage to enemies, but also provide supportive effects allowing for various strategies. When using a Gambit, enemies cannot counter-attack and multiple enemies can be targeted at the same time. But their uses are limited.

Co-ordinated Lance Assault

Hits one enemy on the left and right of the targeted foe. This Gambit causes the “Distress” status (reduces all stats by 10%, prevents movement, stat boosts from battalions and Gambits). Can be used at least twice.

This implies enemies can use battalions and Gambits…

Godspeed Preparation

For one turn, increases the movement of allies by 5. Targets an adjacent ally and seems to apply the effect to all allies with a 2 tile radius of the target (or maybe just a triangle with the user at the centre and the target at the edge). Can be used at least twice.

Lure Scheme

Targets an adjacent foe and moves them to the tile behind the user. Also creates a special tile where the foe used to be, which triggers the same effect. Also seems to inflict “Distress” on the foe. Can be used at least twice.


This is a new type of weapon that is based on fist-fighting. The associated professor level is Fighting and the initial professor skill is Fighting Level 1, which grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Gauntlet.

Gauntlets allow the user to deal consecutive attacks, similar to Brave weapons. If the character’s Attack Speed is 4 or higher than the opponent’s, a follow-up attack will be performed. If a Gauntlet is equipped, you can deal 4 hits in one battle. However, Gauntlets cannot be equipped when riding on a horse or pegasus.

In the example shown, Caspar is equipped with a Training Gauntlet. Unlike previous practice (and Bronze class) weapons, these can trigger critical hits.

Class Introduction

Previously, Famitsu covered the Commoner and Noble classes and classes available after Level 5. Below are some intermediate classes available after Level 10. In case you missed it, characters apparently retain their Level after class-changing (similar to Reclassing).


Mercenaries who fulfill their objective. Excel in strength and speed.

As an intermediate class, Mercenaries specialise in swords and axes similar to Heroes in previous games. The featured character is Felix.


Riders who ride in battle on horseback. After fighting, they can move again.

Class skill: Canto – After performing an action, user can use their leftover movement (from Path of Radiance).

I’m sure a lot of people are happy about the return of Canto! The Cavalier here is Lorenz.


An axe-fighter with exceptional strength. With their excellent vitality, they fare well on the front-lines.

The Brigand has inherited the axe and gauntlet specialties from the Fighter class. Our Brigand is Hilda.


A gauntlet-wielder who fights at close-combat. They’re adept at swift attacks.

Class skill: Barehanded Battle – User can fight without a weapon equipped.

Confusingly, the Brawler (thanks to Thane for the better name suggestion) shares the same specialties as the Brigand. Of course, their stats are probably different and the Brawler has a unique skill. Raphael is bearing his fists here.

According to Famitsu, only males can be Brawler. Presumably Brigands can be both.


A practitioner of black magic. Good at fighting foes with high defence. This class can equip magic.

Class skill: Fire – Enables the use of Fire. If already learned, doubles the number of uses.

The class skill is rather intriguing. If a character doesn’t know the Fire spell, they can use it as a Mage. But if they do have the spell, the number of times it can be cast is doubled. It’s unclear how characters learn spells though. I have no idea who the Mage is without her hat it’s Dorothea.

Dark Mage

A practitioner of dark magic. Good at fighting foes with high defence. This class can equip magic.

Class skill: Miasma△ – Enables the use of Miasma△. If already learned, doubles the number of uses.

Class skill: Hex – Reduces Avoid of adjacent foes by 20.

Dark magic should not be confused with Black magic, which appears to be the collective term for offensive magic. I have no idea what the triangle after Miasma’s name is for, but presumably it’s a stronger version of the base spell. Our lovely Dark Mage is one Hubert von Bestla.

Like Brawler, Dark Mage is apparently locked to males. So far, we’ve only heard of male-only classes, but judging from the “Seiros Maiden Squadron” battalion, there might be a Saint class for females only.

School Life

The game is divided into two parts: the battles you all know and love and the academy part. In the academy part, you can interact with students and teach them to boost their abilities. You can also check the in-game calendar to plan how to spend your days. P-Persona?

Game Flow

During weekdays, there will be lessons. You can partake in Tutoring, Auto-Tutor, Group Task and Set Goals. These are all options in the Lesson Plan menu.

During weekends, you can enjoy some free time. You can take a Stroll, Class, Rest, Venture and Examination. The latter allows you to class-change.

Finally, during the end of a season, there will be a Field Study. Is this Trails of Cold Steel? This will obviously involve heading out into combat. After that, the season will end.

Let’s take a look at the calendar. Hang on, it’s the same one found in the Seasons of Warfare edition! The top four options are Stroll, Class, Venture and Rest. Judging from the icon, Venture may let you go out and do some optional battles. Below that is the shop and Examination.

Strolling lets you wander the academy grounds. You can interact with the inhabitants and trigger quests. Near the bottom-right corner of the screen are button prompts to open the Rankings (- button), Menu (X button) and Check Schedule (Left and Right on D-Pad).

The current season is the Flower Crown season; it’s similar to the Flower Season (Flostym) in Echoes. In Fódlan, there are 12 seasons (months) in a year, just like in real life. Each season equates to one chapter or act. You’ll go through the calendar for each season, then you must clear the Field Study to end the current season and chapter.

The calendar itself has multiple symbols. The easiest one to recognise is the birthday symbol. Already, there are 2 birthdays this month, which seems a bit surprising if you only have 8 students to start with. Strangely, even though it’s not marked, 22nd June seems to be Edelgard’s birthday (so that’s 3 birthdays this month).

Other symbols include a golden “f” on Sundays and the last day of the month, which could stand for free time. That said, shouldn’t Saturday be included as well? Also found on Sundays are a variety of small circle icons that appear to be related to side-quests or interactions.

The fishing icon on 22nd June is the “mythical fish’s appearance”. Meanwhile the ones for 8th June are “magical variation” (fishing), “earth’s blessing” (plant), “sweet-boosting weekend” (food) and “choir festival” (song). These all sound like… activities alright!

Mondays also have a notepad icon that seems to match the icon for a Class. I’m not quite sure what happens during a class–do you actually lecture? *Sweats* I’m just a mercenary that they forced to join the academy… I can’t even say a sentence to save my life.

Last but not least, the last day of the season has the insignia of the Leicester Alliance. The listed task is “Help to retake Gaspard Castle”. I’m guessing this castle is located in the Leicester Alliance. Unless you’re leading the Golden Deer and that’s why the symbol is there. But Edelgard’s birthday on the calendar suggests you’re leading the Black Eagles.

Professor Levels

During tutoring, you can teach your students and enhance their professor levels (Sword, Lance Axe, Authority etc.). You can Auto-Tutor too if you don’t want to strain your head muscles, but if you carefully teach your students, you can better shape them to their needs.

Instructor Gauge: This is the green gauge and the number displayed near the top of the screen. It shows how many students can be tutored in one week. As your Instructor Level increases, this will go up.

Motivation: This is shown by the gauge with the smiley faces. The higher the student’s motivation, the more times they can be tutored, allowing for increased growth.

In the above screenshots, Dimitri excels at Sword, Lance and Authority, but is weak at Axe and Reason. There’s also an Instructor Bonus for Swords and Fighting. The first time he’s tutored in Sword he gains 8 Exp (4 base, 2 from his personal strength and 2 from the Instructor Bonus).

The second time he’s tutored, the result is “Great” instead of “Good” for some reason and he gains 1.5x EXP so 12. I’m not sure what caused the difference, as nothing has changed except the motivation gauge–the result could simply be related to chance.

Instructor Level and Gauges

In addition to the Instructor Gauge, there’s a Stroll Gauge and Venture Gauge as well. As the protagonist’s “Instructor Level” increases, the amount of times you can do things will increase and you’ll be able to get more out of your week.

Your Instructor Level can be improved by teaching, socialising and taking strolls etc. If you want your students to become their best, your growth as a teacher will be essential. The more actions you can get in, the easier you’ll progress through the story!

Even dining with your students can improve your Instructor Level. Above, we can see Mercedes and Annette enjoying their food with you. Afterwards, the support points between the two characters and the protagonist increase and the two students’ motivation also increase.

Meanwhile, the Protagonist’s Instructor Level increases from E to E+ as a result. Their Stroll Gauge is increased, as well as their paid Activity Funds. Wait, do teachers need to fund school activities out of their own pockets? Although I suppose it’s probably the academy that’s paying you…

Motivating Students

To smoothly develop your students’ talents, you’ll want to keep their motivation high. Motivation can be increased by interacting with the protagonist and during battle. Motivating students is essential for any good teacher.

Students will often ask you questions. That’s a good time to solve their troubles by giving smart and sound advice. Hey, you have to use your adult experience somewhere!

I hear boys seem to prefer cute, normal girls over stunning beauties. But isn’t it like how dukes are always above viscounts? What do you think, teacher?

>It’s hard to approach those superior to you.
>Nothing really matters at the end of the day.
>You’d get bored eating fine cuisine everyday.

Picking the third option seems to elicit the correct response from Dorothea.

For some reason, girls look at me in disdain. Is courting a lady merely a lofty dream for me? No, perhaps, in my case it’s an impossible dream.

>Try to say a joke to relieve the tension.
>Try smiling and laughing.
>It’s OK if it’s an impossible dream.

I dare someone to pick the third option. Apparently the second option is enough to satisfy Lorenz. Hopefully he won’t come crying back tomorrow…

Answering questions does more than boost Motivation. It also increases your Instructor Level. When it reaches D, your Stroll and Instructor Gauges will both go up.


During individual tutoring, you can pick a particular professor level to raise for each student. By raising these levels, students can learn new skills and wield better weapons. For the most part, equipped weapons do not change when class-changing, so you may want to focus on a main weapon. It seems magic is restricted by class though.

We’ve seen “Good” and “Great”, but another possible result of tutoring is “Bad”. This appears to give a minimal amount of Exp. Poor Hubert looks pretty depressed here. His selected professor Level is Lance, which has three stars next to it–we’ll learn what these do soon.

At the opposite end of the spectrum, another possible result is “Perfect”. This gives 2x Exp, which Dedue seems pretty pleased with. Similarly, it seems to be random which result you get. Because afterwards, there’s a screenshot of Hubert getting a “Perfect” under almost the same conditions.

According to Famitsu, these four results are all the results you can get. On top of affecting the amount of experience earned towards a Professor Level, the result–and what you do afterwards–can affect a student’s Motivation as well. After Hubert gets a “Bad”, you can opt to scold or comfort him. Getting a “Perfect” lets you compliment the student only.

Above are the Professor Levels for Dedue. He excels at Lance, Axe, Fighting and Heavy Armour, but is poor at Faith, Riding and Flying. There’s currently an Instructor Bonus for Sword and Authority. A poor Professor Level reduces the Exp gain by 2. Since the base gain is 4, that’s a 50% loss, which is significant.

Set Goals

Besides tutoring, you can choose the “Set Goals” option to make a student focus on two Professor Levels for them to improve via self-studying each week. By improving certain levels, you can make students enter exams to change class. So try to focus on levels that are appropriate.

Students can also suggest their own goals, but only you can approve them.

I’ve decided. I want to study Reason. Even if I must fight, I don’t want to use a weapon. I would like to find more ways to fight with magic.

Here, the player changes Linhardt’s focus from Reason and Faith to just Reason. I’m guessing only having one focus doubles the growth for Reason. For those unaware, Reason is the level for offensive magic (aka Anima in the GBA games). Just put him on a horse and daddy Reinhardt would be proud.

Guys just need to win with one decisive blow. I wanna knock the enemy flying with my spinning axe! I’mma learn the way of the Axe, and be a proper Warrior!

The excitable Caspar wants to go from Fighting and Faith (that’s a pretty curious combination) to just Axe.

Above, the player is setting a custom Bow and Riding focus for Ferdinand. He’s good at Riding, so that’s not a bad choice. His default focus seems to be Lance and Axe. Also, Dedue’s focus is set to Lance and Fighting. Luckily, he’s great at both. His previous focus was Axe and Fighting.

Group Tasks

Each week, two students can be given group tasks. When they complete the task, the Professor Levels for that task will increase and the support points between the two students will go up. Also, depending on the success, a reward can be earned.

Bernadetta and Dorothea have been chosen for this group task.

  • Weeding: Help to remove weeds from the academy grounds. Boosts Heavy Armour.

The expected result seems to be 2 out of 5 stars. Also, it seems Bernadetta and Dorothea can reach C and B support ranks. It’s strange that A rank isn’t available, although it could be locked until story progression.

The group task was a “Good” success and the rewards include support points between the two, 500 Gold and 3 Forging Stones. Hmm, it seems like forging will be back in some capacity. There’s also an up arrow next to Bernadetta, perhaps because she’s good with Heavy Armour?

  • Aerial Anti-measures: Help with establishing anti-measures against aerial foes. Boosts Flying.

This time, Edelgard and Petra are working together. Their combination allowed for a “Perfect” result, netting support points, 1000 G and 5 Forging Stones. Likewise, there’s an up arrow next to Petra, which could indicate a proficiency in Flying.

Blossoming Talent

Some students have 3 stars next to a Professor Level they’re weak at. After tutoring this level a certain number of times, the student’s talent in that level may bloom! Besides becoming adept in that level, the student can learn new skills and abilities. Sometimes it’s good to work on your weaknesses!

Earlier, I was poking fun at Dorothea lacking Faith, but if you keep tutoring her in Faith, you can bring about a positive change. Also note the Holy Cethlenn Statue that Dorothea has, which boosts her Exp gain by 1 in all observable Professor Levels. Also, wow, she has B+ in Reason.

After filling in the three stars, Dorothea becomes strong in Faith (the red down arrow will change to a green up arrow) and she learns a new skill “White Magic Avoid +20”. I’m not too sure what that does. It might boost avoid against enemy White Magic or boost the user’s Avoid when White Magic is used.

Hubert meanwhile is packing a B rank in Reason and Authority. He also excels at Bow, Reason and Authority but fails at Axe and Faith. Unlike Dorothea, he has 3 stars in Lance, but he’s neutral towards it. Still, the fundamentals are the same. After filling in all 3 stars, he becomes adept at Lance and gains the “Ice Javelin” Combat Art.

Correction: Ice Javelin is a Combat Art not a skill.

That’s all the gameplay, but Famitsu has some story bits to share at the very end.

Church of Seiros

The Church of Seiros, which is deeply rooted in Fódlan, was founded by the Divine Seiros. In the distant past, they fought against the Liberation King Nemesis during the War of Heroes, to restore order to Fódlan. It’s said they helped to establish the Adrestian Empire as well.

As time passed, the Holy Kingdom of Faerghus became independent, and later the Leciester Alliance split off as well. A long war was fought over supremacy. However, in the present era, the nations exist in equilibrium and it’s largely thanks to the Church of Seiros.

Okay, I think one particular mystery has been solved with this description. The conflict featured near the start of the E3 trailer is probably showing the battle between Seiros and Nemesis. I think some people guessed as much. That means the woman who I thought resembled Rhea, the current archbishop, is Seiros–and possibly Rhea’s ancestor.

Also, I think it’s pretty obvious that the protagonist is related to Nemesis, assuming he’s the guy with the same mysterious crest on his cape. Nemesis’s title of “Liberation King” is pretty suspicious as well. I can’t help but think he was fighting to liberate the continent from the crests’ influence or another noble cause, but was labeled a villain after his loss.


Many of the nobility, who are descended from Fódlan’s Ten Greats who fought during the War of Heroes, hail from families that bear crests. Crests are passed down by bloodline, but not all descendants inherit crests and only a small number of people can invoke their abilities.

Crests are divided into “Major Crests” that contain immense power and “Minor Crests” whose power is weaker. Generally, it’s believed the stronger the hero’s blood, the higher the chance of having a major crest. But a child with a major crest can suddenly be born and the reason behind this is currently unknown.

If you’ve played Genealogy of the Holy War, it sounds like crests work exactly like the holy blood and brands in that game. In that game, there’s major and minor blood. Major blood reaps the biggest benefits and is required to wield the weapons of the legendary Crusaders. Meanwhile minor blood is just sort of just there.

In general, major blood can be preserved by mixing together the same blood. This is evident in the way that in-game inheritance works. However, lore-wise, major blood (which is also tied to the appearance of brands) can also appear randomly in the family, even if the blood is diluted. I don’t think this similarity is a coincidence…

That’s everything for today! If you noticed anything odd or have any theories to share, please hit me up!

About the Author: VincentASM
Fire Emblem fan since 2002 and webmaster of Serenes Forest. Occasionally an online content editor or brand ambassador. Is a sucker for mage girls and has an unhealthy stash of Sylveon plushies.
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  • Adako

    Cool stuff. The more I hear about this game, the more refreshing an entry in the series it seems to be. Battalions in particular are something roughly in-line with what I’ve wanted to see ever since Part 2 of Radiant Dawn.

    Goneril is a character from King Lear, btw, alongwith “Regan” (not sure if connected to “Riegan” in this instance), and uh, Cordelia. Some nice name influences in 3 Houses. I feel a particularly strong affinity for the Welsh ones in Faerghus.

  • Bcardia

    First of all, thank you for the translation.
    I think it’s safe to say that unit customization-wise, Three Houses will be the deepest and most fleshed out entry yet, which is great!

    I hope every other relevant gameplay aspect follows suit and are as ambitious. Good map design and varied objectives would be nice.

    Not sure what to think about calendar system yet. Does it mean there are only 12 chapters? Or are there more than one year? Or will something significant happen after year one making the whole calendar system obsolete?

    • Aveyn Knight

      I agree, there could be more than one year or the chapters/acts could be longer than usual, like the acts in Echoes. Which the calendar system in this game is loosely based on.

  • Familyplayer

    Btw on why Saturday is not marked as free like Sunday and the last day of the month, I guess that the school’s schedule is based off Japan’s schooling. While schools only require students to go 5 days, there’s usually optional teaching on Saturday, and many students go due to parents or because they feel they need to. Since this is a military academy, I wouldn’t be surprised if Saturdays are just plain mandatory to attend.

    • Aveyn Knight

      Thanks! I pondered about cultural differences for a moment, but I forgot by the time I was fine-tuning the article. That also explains why Sundays is physically bigger on the calendar (and the physical one in the special edition).

  • Sentinel

    I gotta say, the class designs look amazing so far. Practical and not too over the top, just how I like it.

    It does my heart good to see Dark Mages actually looking cool again after their dreadful designs in Awakening and Fates.

    • Bcardia

      The female brigand design is great, A huuge improvement over Charlotte.
      Also nice to see that female mages don’t look like strippers anymore.

      • fish222

        Fucking puritans

      • Gamemastah

        Hard not to improve on Charlotte. Or maybe that’s just me talking because she was my least favorite character design wiese.

      • Persona 5 for Switch – Ed

        Yeah they really overly sexulised characters in those 2 entries. Shadows of Valentia was far better in that regards and I can see this one also doing really well.

    • Gabe Martinez

      Its also really surprising considering one of the teachers and the female avatar are all sexed up so I guess they figured fanservice can mostly stay out of the battlefield

  • Dillon Xiong

    “*Sweats* I’m just a mercenary that they forced to join the academy… I can’t even say a sentence to save my life.” XD when they said that, all I was thinking that’s everyone that was forced to take the oral communications GE lmao.

  • superdawge

    Wow, the customization options are crazy. I like that the weaknesses of the characters can be overcome so that opens even further options. It’s all looking quite promising. Surprised girls can’t be fist fighters but can be BRIGANDS at the officer academy. very interesting.

  • Mason Klaus

    So with what you’ve mentioned about the crests being similar to the bloodlines in FE 4, I think its somewhat safe to say there might be a time skip with a focus on second gen characters with possibly some gen one characters here and there, unless most of the gen one characters get killed off somehow. Truthfully I wouldn’t mind this so long as its believable and not something stupid just to force child characters in like Fates did.

    Also the calendar seems somewhat similar, though not completely, to Valkyria Chronicles 2’s months per chapter (since its got a school system of sorts just like Three Houses). But instead of a student’s POV, its in the teacher’s POV.

    • Aveyn Knight

      I’m not convinced there will be two generations, although the main ingredients are there. At the least, I think the crests are a neat throwback to the Jugdral games : )

      • Mason Klaus

        True but then again we don’t know one way or the other right now, plus theres what Edelgard said in the first trailer that possibly hints at a potential time skip. Personally I’m ok with no kids unless its done right and in a believable way. Though yes the nod to the bloodlines in 4 with the crests is nice, even though I’ve yet to continue playing it.

        • Arn

          Personally I’m ok with no kids unless its done right and in a believable way.

          Because making kids came from blackholes and/or raising them in pocket universes without parents are totally right and believable.

          If they want to add a heritage system then do it like FE4, otherwise don’t do it anymore.

          • Mason Klaus

            Well I mean the kids in Awakening I can understand cause in their timeline all the parents were dead (although I suppose one could consider Robin to still be alive despite he/she being controlled by Grima and their consciousness being forced into the back of their mind), but Fate’s reason for kids was just plain dumb not to mention a irresponsible thing to do on the parents’ part.

            Yeah FE 4’s inheritance system definitely is the best way to go, minimal skill inheritance (I think its like what, one to two skills at most the kid gets from both parents?) but also gain certain weapons depending on what the kid’s class is gonna be.

  • Goombasareawesome

    Is this Nihon Falcom does FE XD
    Sounds amazing.

  • Big Klingy

    “For one turn, increases the movement of allies by 5. Targets an adjacent ally and seems to apply the effect to all allies with a 2 tile radius of the target (or maybe just a triangle with the user at the centre and the target at the edge). Can be used at least twice.”

    Oh geez that sounds kind of broken. At least its limited per map unlike Devil Survivor’s Devil Speed, but anything that raises movement in a tactical RPG tends to be pretty busted.

  • nainelaine

    i’m honestly really confused by all these gameplay aspects but im sure itll make more sense as im playing the game. intrigued, but confused. its honestly starting to sound more like a persona game, which isn’t what i like out of my RPGs, but since its fire emblem ill give it a go.

  • LaughingPancake

    “Nothing really matters at the end of the day.” Now that’s sound advice! Life is pointless, nothing has a purpose, we’re all going to die 😀
    I probably don’t have the heart to do it, but I’m sure there are some people out there who decide to go the most troll teacher route possible.

  • Arn

    During weekdays, there will be lessons. You can partake in Tutoring,
    Auto-Tutor, Group Task and Set Goals. These are all options in the Lesson Plan menu.

    During weekends, you can enjoy some free time. You can take a Stroll,
    Class, Rest, Venture and Examination. The latter allows you to

    We persona now.

  • Spike Spiegel

    Initially, I thought of the game as a Harry Potter-style game. Over time I started to think of it as a cross between Trails of Cold Steel and Persona, and now the section on School Life has confirmed it.

    Also, I am VERY interested in Byleth’s origins. When I saw F Byleth talking to Rhea, I noticed a resemblance between the two, and this may be a clue to why Byleth can see Sothis who already looks similar to Rhea. Now reading about Byleth’s crest and this Liberation King (who is very much wielding the bone sword Byleth later uses) I just…………… feel nervous that they’re repeating the ‘mysterious’ protagonist origins from Awakening and Fates. My last hope is the twist is written better like with Gaiden/Echoes.

  • Rei1556

    so they don’t revert back to level 1 from changing from a base class to a promotion class, can’t say I like it

    • Aveyn Knight

      I think they’re aiming for a more flexible, but still restricted class system. I have a feeling that the level progression might be like Heroes, with a Level cap of 40 for all characters. So far, we know you can upgrade at Levels 5 and 10. I imagine the next upgrade will be at 20, for advanced classes. Perhaps there are even higher classes (equivalent to Radiant Dawn’s 3rd Tiers of Echoes’s Overclasses) at 30 or 40.

      The reason your level isn’t reset is so you can’t continuously grind for stats. In fact, I just remembered it’s similar to how Genealogy of the Holy War handled promotion…

      • Bcardia

        IIRC, Tearring Saga did it like that, too.

      • Rei1556

        I’m more concerned on how it will affect min-maxing and how you might get screwed stat wise if you fail to promote early. FE4 promotion and level system was cap at 30 iirc, and you can only promote at level 20.

    • Gabe Martinez

      Ive only played Awakening and little bit of scared stones, but anything with more clarity and streamlining is better than Awakening where they lock all this character customization and fun stuff behind re classing and an insane amount of grinding for 20+ character but then limit your leveling to balance the stats, I just want new toys and abilities to play with I don’t give a shit about the stats past a certain point when grinding. And don’t get me started and how you can permanently fuck your characters up if you haven’t thoroughly studied the INVISIBLE game mechanics that anyone playing the game in a fun, natural way couldn’t possibly know. Its such an anti fun mechanic built around stat balancing based on the stupid death mechanic, I don’t play the game without making sure I have a perfect fight every time and lose no characters, that’s already punishment enough.

      I hope this level system signifies at least a much better in game explanation of optimal leveling and character building without turning it into a full time job. I hope they don’t balance the game expecting the player to let some of their characters die so they feel its ok to make using and training all your characters unfun and unviable in a reasonable amount of time.

      • Rei1556

        they’re still locking some stuff behind reclassing, the way it looks to me, and I think that not reverting the character level to 1 when promoting is much more detrimental to as you called people who just wanted fun, cause imagine them failing to promote on time and their stats get gimped because they leveled up with the stat growth of a trainee class, now you get a character that is now un-fun to play with and or totally lagging behind your other characters. hoping that they release some info on the actual going on behind promoting units is probably not gonna happen, that’s probably best left to dataminers, i think gaiden or SoV did it best, you can choose to promote unit as soon as they are eligible or hold off because when promoting units they’re stats get boosted to the base stat of the unit they are promoting into while also reverting their level to 1, while holding off to promote them and maxing their level will give you higher stat (supposedly) but you won’t receive the stat boosts upon promotion

  • Alexios Blake

    Thanks for the translation. Just wanted to ask about a line in the first screenshot of the Blossoming Talent part. Under the experience table it says ウォーロックになれば which translates to „If I were to become a Warlock“ if I’m not wrong Warlock is a new class right?

  • DivineLion

    nice new info on this. can be overwhelming though

  • ExplorerClass

    Pretty suspicious that The Liberation King is naked Nemesis
    Byleth is a demon and he is likely related to Nemesis. Definitely sounds like a relation with. A huge “church is evil” plot

    • Gabe Martinez

      Gotta subvert those expectations! its at the point where It would be more unexpected for a japanese game to use a church as a plot device and have it not be “secretly” evil.

  • Pitan

    Looks like Koei-Tecmo influence is more apparent than ever, way beyond just creating the 3D unit and environment unlike what people have suggested. From unit skill/tactic, to proficiency being tied to individual characters instead of class. Not that it’s bad thing, really. Koei created a lot of strategy game during PS2 era and lot of them are ranging from decent to good. Nice to see that IS could learn a lot of thing from them (I hope they do too on story department in regards to making more compelling dynastic struggle tale).

  • Ayra

    A huge thank you for the great article!

  • Jack Arnold

    Hmm, interesting.

  • Eleyesa Squirrel

    If it’s anything like Genealogy, Felix is probably a sloppy second who can’t use Fraldarius’s legendary weapon.

  • Alex Gamer

    Man this is horrible, it’s even worse than I could’ve ever imagined, they pretty much shamelessly ripped off the story and setting of ‘Record of the Grancrest War”

  • Solar Sonic

    I know I’m a bit late but I want to point out that there might be an even Crest split
    1 Seiros Crest 1 Dark Crest (Byleth’s unknown Crest seems dark in nature)
    10 Great Crests 10 unknown Crests that are not of the 10 Greats.

    Since the 10 Greats are most definitely connected to Seiros this seems to be an 11v11 sort of thing