Three Houses: Japanese Website Update – Education Info & Lysithea’s Profile

Today, the Japanese official website for Three Houses updated with some gameplay details–specifically related to the education part. A lot of this info was covered by Famitsu and whatnot, but we’ll go through everything anyway. Plus there are some cool tidbits.

As a Teacher and a Commander

For those not aware, one of the key features of the game is the officer’s academy, where students study the art of battle. You–the protagonist–are a teacher and it’s your job to nurture and guide your students, as well as directing them on the battlefield.

Preparing for Field Studies

School life is divided into months (also known as seasons). At the end of each month, there is a field study that involves a fully-fledged battle. Until then, it’s crucial that you use your limited time to prepare for the tasks ahead.

One way to get stronger is to take examinations for particular classes, which–if successful–allow the character to Class-Change (generally to a stronger class). In order for your students to meet the requirements, you will devote your weekdays to teaching students.

Weekends are a time to relax. You can go wandering the monastery, interacting with various people. Or if you’re diligent, you can engage in skirmishes alongside your students or do some studying yourself.

It’s completely up to you how you spend your time preparing until the next field study.

The featured screenshot shows the calendar for the 6th month, the Flower Crown season. For more details, please check the 15th May Famitsu article (search for “calendar”).

Education

The main purpose of education in Three Houses is for students to pass examinations for a wide variety of classes, thus allowing them to Class-Change to stronger classes.

Depending on the class, certain aptitudes are required, like sword skills or horse riding skills. These are known as professor levels. As a teacher, the protagonist can identify the individual talents of each student and support their growth via a multitude of educational methods.

The above screenshot shows Dorothea before attempting to take an exam to Class-Change from Commoner to Myrmidon. The other available classes are Soldier, Fighter and Monk–all Beginner classes. The exam asks for a minimum of a D professor level in Sword. A Beginner Pass is required too, of which the player has 3.

The pass rate is 64%, which isn’t low, but far from guaranteed. I think the red text for the Sword level means that the minimum level hasn’t been achieved.

In an earlier screenshot of Caspar, some of his professor levels have black text instead, which could mean that the target is met.

Also, there are two numbers below Dorothea. A 64 below an “E” symbol and a 67 below the Myrmidon icon. I actually can’t think of what these numbers mean. The 64 is probably unrelated to the pass rate. The same screenshot of Caspar shows a 100% pass rate despite the number below the “E” being 55.

There’s also an “E” symbol above the current class, so I’m assuming the number is somehow related to the current class. Perhaps it’s the class mastery or something?

The next screenshot shows all of Claude’s available classes. A character can freely Class-Change to any class they’ve passed an exam for, without needing to take the exam again or using an item. Basically they’ve earned the qualifications. Claude can Class-Change to Noble, Myrmidon or Fighter.

This screenshot also appears to be from the battle preparations since you can see the battle map behind it. More interestingly, looking at the space available in the window, it seems there’s space for up to 5 tiers of classes. I’m assuming when a row of the same tier is filled up, you can scroll right.

So far, we know of 3 tiers. Commoner and Noble–the trainee classes–are classified as Special classes. This is also their classification in the Cipher card game. Next, from Level 5+, there are 4 Beginner (aka base) classes. After that, from Level 10+, there are 12 Intermediate classes (some are exclusive).

From there, there is definitely going to be Advanced (aka promoted) classes. Maybe from Level 20+? These would include typical promoted classes from other games like Paladin, General, Sniper etc. That makes 4 tiers so far. Finally, I have a feeling there may be an additional, 5th tier beyond Advanced.

Logically these would be Supreme classes like the 3rd Tier classes in Radiant Dawn and Echoes. So stuff like Gold Knights, Dread Fighters, Archsages, etc. I’m not too sure what the Level requirement might be though. Remembering Level isn’t reset after Class-Changing. Maybe 30 or even 40?

A better question to ask is what could the maximum Level be? 40 seems pretty reasonable, since that’s more or less the combined Level for a character’s unpromoted and promoted career in a typical game. But it could be 60 like Radiant Dawn/Echoes. If so, maybe the next requirement is 40 after all.

Setting a Study Goal

Students can choose the professor levels (aptitudes) that they want to focus on, as well as improve via self-study. Alternatively, the protagonist can select up to two specific professor levels for the student to focus on.

In the first screenshot, the player sets a custom focus for Dedue of Lance and (soon to be) Heavy Armour. By default, Dedue’s focus is Axe and Fighting. We know that he’s good at both. But he’s also good at Lance and Heavy Armour, so that’s also a good focus to try.

As for the second screenshot, Linhardt is suggesting to focus on Reason, with the aim to progress in magical-based classes. The player is given the option to accept his suggestion or turn it down. It’s currently unknown what benefits a student-suggested focus has and if they’ll reappear after being declined.

Tutoring

If you want students to develop specific professor levels, the Tutoring option is recommended. While teaching, you should be aware of which professor levels a student is good or bad at (indicated by up or down arrows).

Choosing a professor level they’re good at will help accelerate their growth. But it’s not a bad idea to choose one they’re bad at. By continuing to develop a poor professor level, students may discover hidden talents (possible by selecting professor levels with 3 empty stars).

The website doesn’t state it, but when a hidden talent is unlocked, the bad stat becomes a good stat and the character may learn a skill or Combat Art.

If you’re lazy, you can choose “Auto-Tutor” and the game will automatically tutor your students for you.

The video shows female Byleth tutoring Felix from the Blue Lions. He’s good at Sword, Bow and Fighting, but bad at Reason and Authority. He has 3 empty stars in Reason, indicating he can learn a hidden talent. Also, there’s an Instructor Bonus for Sword, Lance and Authority. His focus is Sword and Fighting.

First, the player chooses Sword as the professor level to tutor. Felix gains 4 (Base) + 2 (Strength) + 2 (Instructor Bonus) for a total of 8 exp. He needs 156 more to reach C+ so he’ll need all the exp he can muster. During a Great result, he gains 1.5x exp; during a Perfect, he gains 2x.

Normally, Felix’s Motivation bar (with the smiley face icon) depletes after being tutored. Once a student’s Motivation is depleted, they cannot be tutored for a while. But after he gets a Perfect, the protagonist can compliment him, increasing his bar up one stage (by 25).

Next, the player goes back and chooses Authority which he’s bad at. He gains 4 (Base) – 2 (Weak) + 2 (Instructor Bonus) for a total of 4. Could be worse, it could be 2. The result is Bad, which seems to give 0.5x exp. So he ends up gaining 2 anyway. Ouch. However, by comforting him, he gains Motivation.

Working Together for Group Tasks

Every week, you can send two students to undertake a Group Task. Depending on your choice, you can increase certain professor levels and build up support levels between the students.

The video shows Edelgard and Petra doing a Flying-related Group Task. Before choosing, we can see Hubert and Dorothea are bad at Flying, but Petra is good at it.

Also, we can see some of Edelgard’s support levels. From what I can tell, she has C, B and A available for Caspar, Bernadetta and Dorothea. But only C and B for Petra and no A. Maybe it’s tied to progress? Or simply not there?

Correction: Fixed the part about Edelgard’s support levels after watching the video at higher quality.

There’s also an “anticipated result” rating, which is 1 out of 5 stars for Edelgard and the others, but 2 out of 5 for Edelgard and Petra. Most likely because Petra is good at Flying and the other students aren’t.

After choosing Group Study, it becomes ticked in the Lesson Plan menu. Right, it’s literally a plan. To start it, you choose “Start Class” at the bottom. Presumably you can choose multiple options, provided you have enough Instructor Gauge to spend, along the top of the screen.

Anyway, Edelgard and Petra are testing anti-aerial defences by riding on pegasi. While doing so, they seem to have some unique idle chatter. All of this is voiced as well! I imagine the dialogue is repeated if you pick the same character and task though.

At the end, the two gals report on their results. Petra goes from 80 exp required to 62, while Edelgard goes from 32 required to 20. So they gained 18 and 12 exp respectively. In addition, the pair gain support points, while you get 1,000G and 5 Forging Stones.

Of note, Petra remarks about wishing Adrestia and Brigid to co-operate like she and Edelgard did. This strongly implies that Petra comes from Brigid, the island nation towards the south-west of Adrestia. She does look somewhat different to the other Black Eagles and her speech is a lot more basic, like a foreigner’s.

Now I’m extremely curious if we’ll get more characters from the other nations surrounding the three main ones. We do know Dedue comes from the Daska region, which is apparently to Faerghus’s north-west. Maybe it’s the unnamed island(?) just off the shore and to Albinea’s east? Or is it a location within Albinea itself?

Last but not least, the official site updated with profiles for the Flame Emperor, Reaper Knight and Lysithea. The profiles for the former two don’t have much in the way of new info, but Lysithea’s profile does go into more depth versus her basic one in the recent Famitsu issue. You can also check out some of her dialogue in this video.

About the Author: VincentASM
Author Website: http://serenesforest.net
  • Ti Rex

    you can actually also see Bernadettas support level with edelgard if you go frame by frame in the group task video

    • Aveyn Knight

      Thanks. I’ll take a look when I’m on my PC again.

  • nainelaine

    lysithea looks exactly like one of my d&d characters and its driving me crazy. does this mean i have to marry her now? whack

    • Sherolox

      Random Person 1: Sir, she’s 15, please reconsider.
      Random Person 2: FBI OPEN UP!

      • nainelaine

        to be fair i didn’t check her updated profile since i figured it was information we(i) already knew… ill just adopt her instead

        • Sherolox

          would be kinda funny seeing byleth adopt a bunch of kids

      • Entermaid The Elegant

        1.Bylerh is likely around their age as she states everyone else is 2-3 years older.

        2. We married characters like her before in the past(ie Lissa/Donnel/Ricken pretimeskip, Sakurai, Elise, Hayoto some of the fates kids etc).

        • Sherolox

          yeah, though most of the time their age wasn’t specifically mentioned and elise at least was called “technically an adult”. And (male) byleth being just 17 or even 18 seems weird to me. And how did you just get 5 upvotes in 15 minutes? this screams bots to me.

          • Brave Lady Lyn

            Because its true don’t get how that’s “bots” they’re right it not strange getting 5 votes 1 of them being mine if it was like 12 then yeah.

          • Sherolox

            I didn’t expect 5 people to give an upvote in 15 minutes, I’m sorry. But still, as I said, most of the time their age wasn’t specifically mentioned. And this time around you’re a teacher too! I know this is Japan, where the game is coming from, but come on. A teacher, marrying a student? Thats a bit to cliche for me.

          • Sherolox

            If I just make a joke and people don’t understand it. Sigh.

      • Entermaid The Elegant

        I know you were joking but I was trying to make some clarity in case people viewing really took what you said seriously. As for Byleth likely being around 17-18 its not as strange as you think since FE Protagonists in majority are young when they start off non timeskip/non sequel wise ie Marth 16, Roy 16, Alm/Celica 17, Lyn 15 JP, Eliwood/Hector 17, Ike 17, Chrom 18-19 pre-timeskip you get the idea lol XD.

        • Sherolox

          he and the most other protagonist look older though, but I guess it makes sense, considering how !fem byleth looks like and how back in the days people would go to war at a much younger age than today, though people in anime look different in general so that might also be a factor.

          But i’d still find it weird if byleth would end up marrying a student and I don’t think I’m the only one.

          • Entermaid The Elegant

            Characters in Fates can marry their own retainers which is practically the same thing so not that weird even Roy can possibly marry his teacher as a option.

          • Sherolox

            There’s still a differece between a more personal kind of “mentor” relationship and you being a teacher at an academy, but I guess if the age is correct love can break every wall? Tbh I just find it weird we never really wondered why such romantic relationships were possible in the first place. I know this is a fantasy world and practicly everything happening in FE would be harder or even impossible in real life. But that’s my point. It’s not realistic and therefore I saw it as weird. It’s natural for someone to think that unrealistic things are weird.

          • Entermaid The Elegant

            Having a intimate Mentor Pupil relationship isn’t unrealistic or weird at all…

  • Honestly I’m not convinced this game is going to be anything but a mix of Echoes skills and nuFE logic. It seems like it’s going to put too much focus on individual units once again, while also leaving the player with far too much freedom. I don’t really like many of the design choices I’ve seen so far but I’m still going into the game with an open mind like I did with Conquest.

    • Sherolox

      Just see the focus on the individual units as an oppurtinity. In most other FE games, you usually had so many units, you always had to bench some of them so you could train up your main team (unless you grinded). But this time you – as we currently think – only have a small number of units of your house and therefore pretty much everyone is important. For example: even if someone has bad stats and/or growths, they could still be used as a healer or a wall/decoy or even a lockpicking bot (ashe has this as his personal skill), you decide.
      At the moment we can’t say for sure if we will have access to more units than just the few of the house you chose to teach.

      About the freedom of choice for the player: you are kinda limited by how good certain units excel at certain abilities. Of course, that doesn’t stop you from turning everyone into for example a cavalier or fighter, though.

      • It is not a good thing though. Having a small pool of units with the purpose of building them up into slaughter machines shifts the mechanics of the game into something that FE does poorly, which is minmaxing. The best games in the series are the ones where units slot into different roles in the army based on how you want to build it. You say that the other games have a ton of units that you never use without considering that you are never supposed to use all of them in a single playthrough. They’re there to fill up the space after other units die.

        But now, we get games where the units themselves are put in the spotlight ahead of the bigger army. The games that do this the worst (as in Awakening and Birthright) often follow with a terrible compromise of the gameplay formula in order to accomodate for these mechanics. As we can see with those games and this one, they are designed with a heavy JRPG approach so that more it’s easily accessible even for people who have no interest in the strategy aspect.

        As for the freedom of choice, I’m primarily speaking about doing things outside of a set frame. FE works best when there are certain rules that you have to conform to, since this offers a more concise strategic experience. That’s why I always prefer jumping straight from chapter to chapter, since anything more open is bound to have grinding which breaks the gameplay.

        • Sherolox

          While I do agree on a lot of your facts, I know that most people don’t play FE in the way it’s intended (getting units killed and NOT resetting) and therefore the ‘backup’ units are kinda unnecessary (of course you could switch someone in if a units ends up getting bad level ups). And don’t forget about casual mode. Only having a very small amount of units sucks if one of them kicks the bucket though.

          But I think your worries are mostly because we’re not used to so much freedom of choice in pretty much everything.
          The only thing that currently worries me the most is the map design.

          I also hope the game won’t become Awakening 3.0 in the sense of difficulty, fanservice and so on though. Lunatic (+) doesn’t really count, although it was significantly better in fates than it was in awakening. Why don’t I count Lunatic (+)? Because its a different challenge. I consider hard mode the base and pretty much standard mode.

          • That is the problem. If the games continue being designed with people resetting and with casual mode in mind, they will continue being bad. Ever since Awakening the games haven’t been balanced around permadeath and it sucks because this is one thing the series does great. Nowadays units are made to be party members instead of resources and it kills any hopes of offering a proper FE experience.

  • Rei1556

    hmmmm if there are 5 tiers of promotion then having the levels not reset seems tolerable now, it could also possibly means that this game will be either very long or will be generous in giving out exp