Heroes: 30th Anniversary Banner on April 20 brings young stars aplenty

Fire Emblem’s 30th anniversary is just days away, and thanks to the most recent FEH Channel, we all knew it was coming, and I for one, am glad to see that big things come in small packages. It’s time, folks, for Fire Emblem Heroes’ The Start of It All banner trailer!

This will feature a handful of cutie patootie young’ins, in the forms of Marth, Caeda, Merric, and all three Whitewing sisters as one single Duo hero! Looks like Intelligent Systems had trouble counting there…

We also have the next Tempest Trials+ reward unit in the form of Minerva, who has a PRF weapon of her own. To make people more excited, Marth: Legacied Hero, is going to be part of the 4* pool, making him that much easier to snag! Furthermore, some new inheritable skills hit the fray, in the forms of a new Oath and a dual Chill skill. Some other ridiculously effective non-inheritable skills have appeared, so it will be interesting how this shapes some things coming forward.

This event kicks off on April 20 and runs for 1 month, until May 20. Looks like this will be a fun 30th anniversary! Good luck, Summoners!

For details on unit skills and more, click Read More.

For the Japanese banner trailer, click here.

Artwork sourced from 4Gamer.net.

Marth: Legacied Hero, a Red Sword Infantry
Voice: Yuri Lowenthal | Art: Wada Sachiko

  • Rapier
    • 16 Mt | 1 Rng
    • Effective against armored units.
    • Effective against cavalry units.
    • Grants Spd +3.
    • If unit’s HP is 75% or less and foe initiates combat, unit can counterattack before foe’s first attack.
  • Hero’s Blood [2]
    • Boosts damage by 30% of unit’s Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat.
      • Grants bonus to allies even if unit’s HP reaches 0.
  • Chill Def 3
  • Spd/Def Oath 3
    • At start of turn, if unit is adjacent to an ally, grants Spd/Def +5 to unit for 1 turn.

Caeda: Princess of Talys, a Red Sword Flier
Voice: Cherami Leigh | Art: HAKO

  • Feather Sword
    • 16 Mt | 1 Rng
    • Grants Atk +3.
    • Effective against sword units.
    • Effective against lance units.
    • Effective against axe units.
    • Effective against colorless bow units.
    • Effective against armored units.
    • If foe initiates combat and is armored or uses a sword, lance, axe or colorless bow, OR if unit’s HP is at 75% or less, unit can counterattack before foe’s first attack.
  • Moonbow
  • Distant Counter
  • Belief in Love
    • If foe initiates combat or if foe’s HP = 100% at start of combat, inflicts Atk/Def -5 on foe during combat.
  • Joint Hone Atk

Merric: Changing Winds, a Green Tome Infantry
Voice: Yuri Lowenthal | Art: Mayo

  • Winds of Change
    • 14 Mt | 2 Rng
    • Effective against Fliers.
    • Accelerates Special trigger (cooldown count -1).
    • At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit’s HP is 50% of higher, grants Atk/Spd +5 and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.
  • Righteous Wind [2]
    • Boosts damage by 30% of unit’s Spd.
    • Restores 10 HP to unit and all allies after combat.
      • Healing does not stack if triggered more than once per combat.
      • HP restored to allies even if unit’s HP reaches 0.
  • Swift Sparrow 3
  • Windsweep 3
  • Distant Guard 3

Palla: Sisterly Trio, a Blue Lance Flier, and a Duo Hero
Voice: Alexis Tipton (+ Connor Kelley as Catria, + Brianna Knickerbocker as Est) | Art: hanekoto

Stats: HP 40 | Atk 39 | Spd 31 | Def 33 | Res 24

Duo Skill: At start of Odd-numbered turns, when used, grants self and all adjacent fliers 1 extra Move.

  • Whitedown Spear
    • 16 Mt | 1 Rng
    • Grants Atk +3
    • If the number of flying units on team is 3 or more and unit initiates combat, inflicts Atk/Def -4 on foe during combat and unit makes a guaranteed follow-up attack.
      If the number of flying allies within 2 spaces is 2 or more and unit initiates combat, unit attacks twice.
  • Reposition
  • Mirror Impact
  • Chill Atk/Spd 2
    • At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action.
  • Goad Fliers
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.
  • CombatMagi

    Ok seriously what is with Caeda’s weapon, jeezus. That seems abit excessive.

  • mrkisukes

    Powercreep is in overdrive.

  • Ghost King

    Caeda’s weapon implies that she’s a liar. She desperately DOES want to hurt someone. Pretty much anyone will do, with how many things she’s effective against. The sooner the better, with her built-in vantage and DC as her A slot. You’re only safe if your a coloured bow, a mage, a staff user, or a dragon, and even then only if you’re not armoured or green. And may Ashunera, Milla, Duma, and Naga help you if you’re an axe armoured unit, because Caeda certainly won’t. Unless you wanted help into an early grave that is.

    Also, someone at IS really can’t count. Unless, because these are all children, they’re deciding that their half-pint size means they count mostly as 1 and half units, but are rounding up?

    And Marth is kind of ridiculous himself, considering he’s the 4* unit this time. I mean, dual effectiveness with his Rapier, and a new Oath skill, alongside his own unique special?

    Let’s just be glad Merric doesn’t heal himself after combat, even if his HP hits 0. Wouldn’t be surprised if that happened to be a glitch though. Be prepared for a possible, but hopefully temporary, immortal Merric everyone.

    • Snail Racer

      Don’t forget unarmored beasts. They’re safe from Caeda’s weapon’s effective bonus, too.

      On another note, I’m definitely glad that that young Merric doesn’t heal himself if his HP hits zero! There will be no “Wings of Mercy” shenanigans there.

  • ussjluffy

    I suppose Fire Emblem celebrating it’s big anniversary by bringing a bunch of child characters into a game centered around clothing damage is… very much on brand, I guess.

  • Snail Racer

    This is a great article.

    I only have one concern for it: I believe that the Whitewing sister’s Duo skill’s odd-numbered-turn limit only applies to when it refreshes itself and that the skill’s first use can happen on any turn. I believe that because odd-numbered turns are only mentioned in that skill’s description’s second paragraph, so whatever happens in the first paragraph can happen whenever the Duo skill first activates per map even on even-numbered turns. Granted, that description’s second paragraph can mean that the skill’s self-refreshing either (1) exclusively remains active on odd-numbered turns or (2) happens on odd-numbered turns such that the skill can be used once more on any turn, so your guess on which one is true is as good as mine. However, I think that this article should state that the Duo skill in question has the following effects: “When used, grants self and all adjacent fliers 1 extra Move. Afterwords, [your interpretation of that skill’s description’s second paragraph].”